Normal lucky blocks are the most basic and primary way of obtaining loot. It is also the most frequently updated and changed loot table. It was changed significantly in the 1.19 update, when not only were several new drops introduced, but old drops had drop rates changed, and in some cases, removed. Some of these removed have since never returned to lucky islands. There are a lot of problems I have with the current lucky islands loot table, which I want to mention. Before I get started, I want to mention that my primary sources of data are my personal experiences, and a spreadsheet I made in August here. This spreadsheet has became a little outdated, and I haven’t found the time or motivation to update it. While new items have since been introduced, these old items don’t seem like they have had their drop rates changed significantly. I would really appreciate it if someone from the cubecraft team would publicly share lucky block loot tables, but I understand why they might want to keep this a secret from players.
My first suggestion is to reduce the frequency of bucket related items. Milk buckets, water buckets, and lava buckets are some of the most common items that come out of lucky blocks based on my trials. Furthermore, normal buckets can also drop. While buckets can be useful, I think this is a lot. Once I obtain one bucket, It is usually not hard to find water or lava somewhere on the map. If I have a bucket and need milk, I could look around for a cow, or use a goat horn. I think milk buckets especially should have their rates reduced, because of how rarely they are useful.
My next suggestion it to reduce the frequency of ornamental drops that don’t really serve a purpose or give a player an advantage, or a disadvantage. For example, a blaze rod. This drop is almost completely useless, as using it for potion brewing is impractical. The same thing can be said for the following drops:
Last weeks thread
My first suggestion is to reduce the frequency of bucket related items. Milk buckets, water buckets, and lava buckets are some of the most common items that come out of lucky blocks based on my trials. Furthermore, normal buckets can also drop. While buckets can be useful, I think this is a lot. Once I obtain one bucket, It is usually not hard to find water or lava somewhere on the map. If I have a bucket and need milk, I could look around for a cow, or use a goat horn. I think milk buckets especially should have their rates reduced, because of how rarely they are useful.
My next suggestion it to reduce the frequency of ornamental drops that don’t really serve a purpose or give a player an advantage, or a disadvantage. For example, a blaze rod. This drop is almost completely useless, as using it for potion brewing is impractical. The same thing can be said for the following drops:
- 24 grass
- spyglass
- potion of leaping
- pig with a saddle and a carrot on a stick
- goat horn
- infinitato
- crop farm
- sweet berries
- leaping tnt
- Potion of leaping should give the player at least leaping 2, although I think it would be even better if it were I higher amount, like leaping 5
- The pig with a saddle and carrot on a stick should have an amount of speed, maybe swiftness 5 (tweak it to a reasonable amount)
- infinitato should restore more hunger bars
- leaping tnt should explode sooner, leap further, and/or have a larger explosion
- sweet berries should generate with grass blocks below them, so they can’t be instantly destroyed
- knight should be added back, but should have less damage and health than before. You should also consider giving it a weak ranged attack.
- The glitched skeleton knight (still in the game) should drop from glitched lucky blocks, and drop more useful items when killed
- pig king, should be weaker, and drop better gear
- Ironfish shouldn’t have as much health, and should drop slightly more iron (1-2 instead of always 1)
- Disolving Iron should be more common, but either give less iron, or dissolve quicker
- The husk in the pyramid should drop something useful when it is slain
- The zombie in the glass cage should drop something more useful
- Slightly increase the drop rates of tool assortments
- add chance for a stone sword, or different tool of the same damage, to drop
- make frosty drop a gold shovel
- make enchanted golden tools more common, and make it so they don’t have full durability. This forces players to ration these weapons, which I enjoyed a lot before they were changed
- get rid of the sharpness on shulker swords and lifesteal swords in normal mode, so they are the same as fire swords
- make god axe rarer
- make diamond swords rarer
- make enchanted stone swords slightly more common
- make saturation more similar to how it was before 1.19
- significantly increase the drop rate of Thor’s hammer (very rare at the moment)
Last weeks thread
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