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This discussion focuses on Lucky Islands, try to stay on topic!

_Sludder_

Well-Known Member
Apr 8, 2018
8
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My ideas for new lucky blocks :

- Elder Guardian that jumps around. Drops 3 Lucky blocks when killed.
- A random item with 2 random enchants. For example : You can get a sapling with sharpness or a totem of undying with looting.

My ideas for new kits :

- Enderman : 1 enderpearl, black leather armor and 5 chorus fruits.
 
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Skyfire_swe

Novice Member
Dec 26, 2017
163
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Sweden
I know that plenty of people that regularly play Lucky Islands already has said this (myself included), but since nothing has happened I wanna bump the suggestion again! :)

That. Wretched. Cat. Of. Darkness.

The cat is:

- too fast
- too hard to hit
- too resilient to damage when you finally manages to hit it
- even meaner and faster after its owner dies and enters like a frenzy.

I love Lucky Islands, and few things leave a sour taste in my mouth. But the cat makes me irritated and at times angry almost daily. It’s simply hard to face a player in combat having to hit the cat 3 times before trying to hit the player. They get too much of a head start. Sure, if the player has really low armor I can kill the player first, but then I need to kill the cat afterwards.

Almost every time I have a cat and it kills an opponent they write angrily something about the cat - because they hate the cat. Almost everyone does. It feels cheap and unfair.

Please nerf or remove the cat.
You can make it take only one hit before dying, make it give less damage and make it sit down IMMIDIATELY when it’s owner dies.
 
Jul 20, 2019
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Remove "Battle" map



Why removing a map from a gamemode you may ask?
There are a few reasons:

Its unpopular
This actually should be the main reason you should remove it, it seem the community doesnt like it, why i think so?
Everytime im entering Lucky island and its this map, compared to other maps this one fills the slowest, many players leave.
In other maps it either fills very quick or nearly instantly with few exeptions, but in this one map it fills very slow.

Its boring
How can a map be boring when its about the gamemode? You may ask yourself that question, let me explain.
in case you have a low chunk sight, this map will litteraly look like a standart survival games map, simply because its so big it doesnt feel like were actually on an island. Besides the war setting is rather uninteresting and at some point uncormfortable, for example a war with cloud airships and big creatures would have fit better and made it more enjoyable.

Its unnecessary and unfitting in general
We know team lucky island is for fighting in teams, however you usally expect more than just two teams, especially when each team is 10 players big.
This is simply making teamfighting very hard and making it an even more egoistic behaviour as everyone wants lucky blocks and items than normal.
Before the war map, the Creek map was rather something special, as its the only map with only 2 teams and with 8 players each team it wasnt too big, you still had the feeling you were on an island, even if there was a huge platform in front of you. Because of the war map there are now two maps with only two teams, making it rather usal.


Please note that this is all my opinion, i just wanted to suggest a rework or removal of the map as its in my opinion the worst map, also if you are about to be the troll that flames me for not sharing the same opinion or someone who wants to say something like "nobody cares about your opinion" then i kindly ask you to not do that.
Im completly serious with this post.
 

Badboyoo6

Well-Known Member
Aug 6, 2016
34
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United Kingdom
There really should be a way to see the price of the kit somewhere after you've bought it.

Winged Leprechaun:
1x Elytra with 5 durability (each durability = one second of flight time)
2x Firework tier 1
1xDragon head
Cost: 300 Points
Shop Menu Icon: Elytra
Benefit: Able to rush very quickly if you get lucky and get a weapon from a lucky block. Or you could go to mid.
Counterbalance:Little to no armour when rushing so early, allowing people with other kits to be able to defend themselves.

Knight/Shrek:
1xMule Spawn Egg
1xSaddle
1xLeather Chestplate
1xWooden Sword
Cost: 350 Points
Shop Menu Icon: Horse Spawn Egg
Benefit:Faster movement and some quick cheap gear
Counterbalance:Having to tame the horse, and others being able to kill the horse.

Glass Cannon:

1xDiamond Axe/Sword with: Sharpness 4, -16 max health
Cost: 350-450 Points
Benefit: one or two hit kill someone if using the weapon
Counterbalance: You get one or two hit killed when using the weapon. Gets weaker as the game goes on and people get better armour. If the attacker and defender are both using this kit, it pretty much cancels out.

Pyromancer:
1xFlint and steel with: 20 durability (Limits trolling/team killing)
1x Golden Boots
1x potion of fire resistance (3:00)
Cost: 250 Points
Benefit: Set your enemies on fire, resistance to fire/lava/blazes for some time.
Counterbalance: Defender could use water, Defender could put out the fires, Defender could get extra hits in while you try to us the flint and steel.

Blessed Curse:
1x Chainmail Chestplate with curse of binding
1x Chainmail Leggins with curse of binding
1x leather boots
Cost: 300 Points
Benefit: Strong armour start
Counterbalance: You are not able to remove the chestplate or leggings, resulting in you having worse armour than most others later in the game.

Midas:
1xGolden Pickaxe
1xGolden Axe
1xGolden Shovel
1x Golden Helmet
Cost: 200 Points
Benefit: Early Tools for mining ores(not including diamonds) and blocks. Axe could be used as a weapon
Counterbalance: Golden equipment has extremely low durability. Axe does same damage as wooden axe
Landing Pad
Item: Slimy Piston
Action: Spawns a 2x2 of slime blocks beneath the player. Slime particles when the platform spawns
Break Block: A Slime block or slime falls from the sky, and breaks/dies, turning into this item. Particle effects of a slime occur while falling. Sound of a slime when it gets to the ground.

Decoy
Item: Armour Stand/Spawn Egg
Action: Spawns an armour stand with a leather chest plate and helmet OR Spawns a mob with your name. It disappears after being hit once.
Break Block: End rod particles swirl up from the ground, then the decoy drops. Uses same noise as shield wand.

Smoke Bomb
Item: Firework Star
Action: The particles that occur when taming a wolf but failing appear as the trail when the smoke bomb is thrown. After a second or two, it explodes to give players in the area blindness for 3-5 seconds. The sound that plays when it explodes is the sound that lava makes when burning something.
Break Block: Drops like a hot potato would. Maybe use the sound of sand being placed when it drops.

Blood Sword
Item: Golden sword
Action: The more kills you get with the sword, the stronger it will become. Or maybe the more experience you get/have, the more damage the sword does.
Break Block: Similar to the fire sword drop, but the particles make up a red sword. Could use redstone particles instead of fire particles when it drops.

Chorus Bow
Action: When hit, a player will have the effect of eating a chorus fruit applied to them, making them teleport to a nearby (to them) random location.
Break Block: Particles make up a purple grenade icon before an ender pearl teleportation sound occurs.

Spider Wand
Item: Cobweb
Action: Kind of like the old fire wand, spews out 5-10 cobwebs in the direction the player is looking. Spider hurt noise plays. No particles.
Break Block: White particles form a cobweb-like pattern, then a spider noise plays, then the wand drops.

Other

It would be nice to see some items make use of the curse of vanishing
The Shulkening
All players get levitation for 2-5 seconds every few seconds
(I have no context of achievement rewards)
Follow The Ice Brick Road
Goal: Use the frost path wand 20 times in one game
Difficulty: Easy
Reward: 50XP

Robin Hood
Goal: Acquire one of each type of bow in one game
Difficulty: Medium
Reward 100XP

Frozen Fever
Goal: Hit someone with a frozen shot bow 5 times in a row
Difficulty: Medium
Reward: 150XP

Other
Cats should not be faster than players - give them slowness 1 or 2 so the player can outrun the cat.
Change the cat quest's difficulty to hard

Even in crazy mode with lucky rain it took a 23 minute game dedicated to this (and another) achievement for me to get it.
Show the ender dragon's health.
Not being able to see the dragon's health is a huge obstacle when trying to get it's achievement.
The max amount of ender dragons that can spawn should be 1-3
It keeps the chaotic factor of having many dragons at once, but also allows people to better target one to kill.
Reduce the dragon's health so that it takes less than 64 arrows to kill.
The achievement should be hard, not tedious. In a 23 minute game I used 7 stacks of arrows with an autobow trying to kill a single ender dragon, but the above issues kept me from doing so.
Thanks for reading!
 
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spfigl

Member
Oct 25, 2019
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Is there no lucky islands on mobile? i cannt play on pc anymore and i want to play this game very much because it is nostalgic to me
 

Jk_16

Member
Oct 29, 2019
13
5
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London
I personally think that the diamond kit is slightly overpowered / too good for other kits. I think that you should be given a diamond axe as that can be used as a decent weapons and it can be useful to obtain wood. Another idea would be to provide the player with an extremely low durability diamond sword (maybe 10-12 hits left) instead of a whole diamond block. I personally think this would balance out the game.
 

SynergizingX

Member
Dec 9, 2019
5
3
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Kit Suggestion: Tank
Includes: -Full Diamond Armour
-1 minute slowness effect

Doesn't have to be implemented but would like to see it
Woah. That's too OP. Either the cost of that kit has to be in the vicinity of 20,000 points or there should be a more prolonged negative effect on you.
 

Ivauno

Novice Member
Oct 15, 2017
23
79
64
Elytra kit:
Name: Pilot? (had no better name idea)
Contents= 1 elytra (auto-equipped) 8-4 fireworks(non-explosive ones)
Price= 800-650 points
Description= Is it a bird? Is it a plane? Its a player!
Purpose=To be able to spawn with an elytra and flight fireworks
 

SanCookie

Gameplay Engineer
Mar 18, 2017
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Elytra kit:
Name: Pilot? (had no better name idea)
Contents= 1 elytra (auto-equipped) 8-4 fireworks(non-explosive ones)
Price= 800-650 points
Description= Is it a bird? Is it a plane? Its a player!
Purpose=To be able to spawn with an elytra and flight fireworks
You'll be able to instantly fly towards the middle with this kit, or towards other people. I'm highly against that kit for this reason, some people need some time to prepare on their starter island.

Also fireworks don't work because the server itself works on 1.9 and firework boosting was added later.
 

Ivauno

Novice Member
Oct 15, 2017
23
79
64
Lucky block idea 1: fireworks (gives 3-6 random fireworks with random attributes)
completely pointless, gives some cool fireworks tho

Lucky block idea 2: RUUN! (spawns 1 primed tnt, good luck)

Lucky block idea 3: Fishing (spawns a 3x3 pool of water and a fishing rod)

Lucky block idea 4: Aquarium (traps the player in a glass box full of water, resembling an aquarium)

Autobow can now only shoot 10 arrows and they dont go as far.
Shotgun bow now recharges faster and shoots stronger.
Orespawn thingy now has a lower chance of spawning diamonds.
Invisibility wand now unequips your armor when using and reequips after invisibility ends.
Potion wand recharges faster.

Items:
1 golden sword
1 golden chestplate [autoequipped]
1 golden leggings [autoequipped]

Description:
Shiny!

Cost:
500-700 points

Items:
1 dispenser
1 dropper
24 redstone dust
4 buttons
4 pressure plates [Wood]
10 arrows
4 stone

Description:
Build the gadget of your dreams!

Cost: 600-700 points
 

SanCookie

Gameplay Engineer
Mar 18, 2017
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Lucky block idea 2: RUUN! (spawns 1 primed tnt, good luck)
This idea sounds too similar to an already existing lootdrop: the exploding squid
You also have to run from the squid in order to not get blown up and/or blinded
Spoiler: Midas Items:
1 golden sword
1 golden chestplate [autoequipped]
1 golden leggings [autoequipped]

Description:
Shiny!

Cost:
500-700 points
This one sounds too OP, a lot more people will rush on rush maps (pond, underwater, bonzai, ...) for their neighbours just because they have a weapon and armour, now only kits exist that have a weapon OR have armor to start with


I do agree with all your other ideas c:
 

Ivauno

Novice Member
Oct 15, 2017
23
79
64
This idea sounds too similar to an already existing lootdrop: the exploding squid
You also have to run from the squid in order to not get blown up and/or blinded
the problem with the squid one is that you can just simply kill the squid, thus not needing to escape
 
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Strateeg

Member
Apr 17, 2018
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new lucky block idea
you already have a chance to get a sharp 1 2 and 3 stone sword
i think we should add a sharp 4 stone aswell and maybe a sharp 5 too
 

SanCookie

Gameplay Engineer
Mar 18, 2017
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new lucky block idea
you already have a chance to get a sharp 1 2 and 3 stone sword
i think we should add a sharp 4 stone aswell and maybe a sharp 5 too
Those would kill a player without armor in two hits, that's too OP

Maybe this can work for a wooden sword, for sharpness IV, a wooden sword does 6.5 healthpoints of damage (3.25 hearts), to compare this, it's as much as a stone sword with sharpness II

A sharpness V wooden sword does 7 healthpoints of damage (3.5 hearts), to compare this, it's as much as a stone sword with sharpness III or a diamond sword without enchantments
 
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