There are problems on Rainbow Apples for being either be the most useless Rainbow Lucky Block item or the most OP item that makes you immortal (from damages, you can die from a void).
Rainbow apples gives players a random effect, which the given effects are not that great and does not restore hunger at all. And it does not stack, which makes it annoying to eat it all.
But there is one effect in the apples makes the player not take damage which is the Instant Health effect. It was discovered by me from a month ago when I can't kill a player who ate it and I found this out today with Flarial Client.
Please look at the top left of the video and you will see the effects there. And also the health bar not losing hearts.
I am not sure if the Instant Health was supposed to be a bug or intentional for the immortal thing, so I made it as a feedback.
So here are my thoughts how to rebalance it:
Rainbow apples gives players a random effect, which the given effects are not that great and does not restore hunger at all. And it does not stack, which makes it annoying to eat it all.
But there is one effect in the apples makes the player not take damage which is the Instant Health effect. It was discovered by me from a month ago when I can't kill a player who ate it and I found this out today with Flarial Client.
Please look at the top left of the video and you will see the effects there. And also the health bar not losing hearts.
I am not sure if the Instant Health was supposed to be a bug or intentional for the immortal thing, so I made it as a feedback.
So here are my thoughts how to rebalance it:
- Make the apples stackable in about 16 or 8 apple per stack and its only limited to 16 or 8 apples per player so the others can have it. OR give all of the apples to the player who broke it the rainbow lucky block first.
- All of the effects must be fairly good.
- Restore at least the same hunger points as bread or a normal apple.
- Remove the Instant Health effect for making players immortal