Hi,
I'd like to suggest that in the next Tower Defence update that area's within the game become easier to understand, some simple things that could be made easier to understand are:
・Removing all useless paths from towers to avoid confusion and being able to shift click easier etc. for example;
- Archer path 1
- Zeus path 1(unless it gets fixed)
- Turret path 2
- Necromancer path 2
- Poison path 2(afaik it doesn't work if a path 1 is placed and a path 1 is always placed)
・Always spawn at the start of the map, I cant say how many times I've seen people start defending at the back of there map rather than the front, for new players its confusing spawning at the end.
・If a player hasn't sent troops or placed a tower in 3 minutes or so a [Hint] should be sent in chat to tell the player, "Remember to send troops using the chest" or depending on what they haven't done "Remember to right click checkered spots to place towers"
・If a player tries to right click a checkered spot on the enemy's side it will send a warning that they're doing this such as "This is the wrong side of the map, place towers on your side"
・If a player hits a troop or tries to place a tower on the enemy's track rather than just throwing them backwards a message should show in chat(as it does), but also an option to tp to the start of your track(for example play again button) just like that button shows in chat to tp back. this could also be a command for everyone not just when you hit a troop on the wrong side or try and place a tower on the wrong side
I think one of the reasons that people don't play td is because its confusing for people to understand, maybe these would be good to make it more easy to understand? if you agree that these could make the game easier to understand feel free to vote below with agree if not vote with disagree but tell me why?
I'd like to suggest that in the next Tower Defence update that area's within the game become easier to understand, some simple things that could be made easier to understand are:
・Removing all useless paths from towers to avoid confusion and being able to shift click easier etc. for example;
- Archer path 1
- Zeus path 1(unless it gets fixed)
- Turret path 2
- Necromancer path 2
- Poison path 2(afaik it doesn't work if a path 1 is placed and a path 1 is always placed)
・Always spawn at the start of the map, I cant say how many times I've seen people start defending at the back of there map rather than the front, for new players its confusing spawning at the end.
・If a player hasn't sent troops or placed a tower in 3 minutes or so a [Hint] should be sent in chat to tell the player, "Remember to send troops using the chest" or depending on what they haven't done "Remember to right click checkered spots to place towers"
・If a player tries to right click a checkered spot on the enemy's side it will send a warning that they're doing this such as "This is the wrong side of the map, place towers on your side"
・If a player hits a troop or tries to place a tower on the enemy's track rather than just throwing them backwards a message should show in chat(as it does), but also an option to tp to the start of your track(for example play again button) just like that button shows in chat to tp back. this could also be a command for everyone not just when you hit a troop on the wrong side or try and place a tower on the wrong side
I think one of the reasons that people don't play td is because its confusing for people to understand, maybe these would be good to make it more easy to understand? if you agree that these could make the game easier to understand feel free to vote below with agree if not vote with disagree but tell me why?