Changes to Current Minigames
Many of the current minigames need some changes either because they're too easy or should have a touch to them that doesn't yet exist.
Turn in 10 Nuggets - Give the player that killed the zombie the nuggets instead of them dropping on the floor.
I think just about everyone agrees on this one. I'm pretty sure that who picks them up has something to do with ping, which explains why during the day I can never win this but at night I can.
King of the Hill- Change the knockback stick to a wood sword.
This is meant for the fact that spam clicking a stick requires no skill and it's also really annoying. A wood sword however could offer a way different way of playing this game.
Find Flower- If you pick up the wrong flower, you're sent to the red box.
This was suggested by @LilNugget The original thread is here:
Any PvP Game- Earn 1 Point for Killing A Player/ Knocking Them Into the Void
Answer Question/Equation - Reduce the time limit.
This game is currently far too easy to win and needs to be harder. It makes you think quick instead of taking your time.
Craft Item - Add more difficult items to craft.
I'm talking about anvils:
B = Block I= Ingot
Iron B Iron B Iron B
Iron I
Iron I Iron I Iron I
Tripwire Hook:
Iron I
Stick
Plank
Powered Rail:
Gold I Gold I
Gold I Stick Gold I
Gold I R.stone Gold I
Trapped Chest (The most difficult one!)
Chest
T. Hook
New Microgame Suggestions
Mega Fisher
Difficulty: Medium
Short Description: All players are given a fishing rod. Once a player is caught, they can be tossed into the void.
Wait For It... Instructions
1. Don't move
2. Drink x potion.
3. Type "Hello" in Chat.
4. Remove item from inventory
NEW BOSS GAME: WAGERS
In this game players will see a wheel, grid, or something with a random chance. Players start with $500 and make bets on what it will land on. If they get it right, they earn triple their bet. If they don't they lose their bet. The 3 players with the most money at the end win.
Many of the current minigames need some changes either because they're too easy or should have a touch to them that doesn't yet exist.
Turn in 10 Nuggets - Give the player that killed the zombie the nuggets instead of them dropping on the floor.
I think just about everyone agrees on this one. I'm pretty sure that who picks them up has something to do with ping, which explains why during the day I can never win this but at night I can.
King of the Hill- Change the knockback stick to a wood sword.
This is meant for the fact that spam clicking a stick requires no skill and it's also really annoying. A wood sword however could offer a way different way of playing this game.
Find Flower- If you pick up the wrong flower, you're sent to the red box.
This was suggested by @LilNugget The original thread is here:
Any PvP Game- Earn 1 Point for Killing A Player/ Knocking Them Into the Void
Answer Question/Equation - Reduce the time limit.
This game is currently far too easy to win and needs to be harder. It makes you think quick instead of taking your time.
Craft Item - Add more difficult items to craft.
I'm talking about anvils:
B = Block I= Ingot
Iron B Iron B Iron B
Iron I
Iron I Iron I Iron I
Tripwire Hook:
Iron I
Stick
Plank
Powered Rail:
Gold I Gold I
Gold I Stick Gold I
Gold I R.stone Gold I
Trapped Chest (The most difficult one!)
Chest
T. Hook
New Microgame Suggestions
Mega Fisher
Difficulty: Medium
Short Description: All players are given a fishing rod. Once a player is caught, they can be tossed into the void.
Wait For It... Instructions
1. Don't move
2. Drink x potion.
3. Type "Hello" in Chat.
4. Remove item from inventory
NEW BOSS GAME: WAGERS
In this game players will see a wheel, grid, or something with a random chance. Players start with $500 and make bets on what it will land on. If they get it right, they earn triple their bet. If they don't they lose their bet. The 3 players with the most money at the end win.