Hoshi
Speedy Wing Rush Gonzales
I think we can all agree that the Maze boss game leads to bored and toxic players.
Most of the time, getting one block will grant you an instant win. It’s basically a luck-based game, that gets boring after a while.
I want this to change, that’s why I have a suggestion to replace the boss game with something more fun.
I’ve seen many suggestions saying to bring back the Parkour Minigame, and I agree.
The Parkour Minigame was an original minigame, and I’d love to see a game, boss game or featured game like that again.
So, I came up with an idea which has aspects from the old game, and still partly gives off the Maze boss game vibe.
Gameplay
At the start of the boss game, you’d get teleported to a certain map (or the map would replace the playing area). The idea is, that you’d have to find gold blocks, like in the original boss game. Stepping on a gold block would make it reappear somewhere else. The length of the normal boss game would be 3 minutes.
Gold blocks wouldn’t be the only thing you’d be able to find. You’d also be able to find powerup blocks. You’d have the ability to gain a Speed or Jump Boost effect. Or perhaps harm others...
Gameplay Rules/Additions
1) The player with the most picked up gold blocks over a specific amount of time, would win.
2) If you die, you respawn randomly somewhere around the map.
3) A gold block can’t spawn in a place players can’t get to.
4) At a time, there’ll always be three gold blocks in the map. This way, it’s easier to find them. This does not count for the powerup blocks.
Map Layout
I don’t have an exact plan for the layout of the map, but I’ll be trying my best to explain certain parts of what I’d love to see in one of those maps.
The map would be open with attributes like houses, trees, etc. There’d be platforms in the sky, to parkour on. The platforms would probably be 3x3 or 4x4.
Gold blocks would be able to appear on top of those platforms, but also on the surface. Perhaps inside of houses, or similar attributes as well.
It’ll result in being a game suitable for parkour-, hide ‘n seek- and the Maze boss game lovers. In my opinion this’ll piss off less players, since there’s also way more space to play the game.
Hard Difficulty
Voting for the Hard difficulty would affect the gameplay of this new boss game greatly.
With that being said, this was my suggestion.
I’d love to know what y’all think, and if you have a suggestion on what to add to this thread, please do tell me down below. I’ll be needing an appropriate name for this game as well, since I couldn’t think of one.
Thanks for reading! <3
~ A wild Hoshi
Most of the time, getting one block will grant you an instant win. It’s basically a luck-based game, that gets boring after a while.
I want this to change, that’s why I have a suggestion to replace the boss game with something more fun.
I’ve seen many suggestions saying to bring back the Parkour Minigame, and I agree.
The Parkour Minigame was an original minigame, and I’d love to see a game, boss game or featured game like that again.
So, I came up with an idea which has aspects from the old game, and still partly gives off the Maze boss game vibe.
Gameplay
At the start of the boss game, you’d get teleported to a certain map (or the map would replace the playing area). The idea is, that you’d have to find gold blocks, like in the original boss game. Stepping on a gold block would make it reappear somewhere else. The length of the normal boss game would be 3 minutes.
Gold blocks wouldn’t be the only thing you’d be able to find. You’d also be able to find powerup blocks. You’d have the ability to gain a Speed or Jump Boost effect. Or perhaps harm others...
Gold Block - Grants you a point.
Lapis Block - Grants you Speed IV (12 sec.)
Iron Block - Grants you Jump Boost IV (12 sec.)
Glass - Grants you Invisibility (8 sec.)
Packed Ice - Grants the closest player to you Slowness II (4 sec.)
Obsidian - Grants the closest player to you Wither II (3 sec.)
Lapis Block - Grants you Speed IV (12 sec.)
Iron Block - Grants you Jump Boost IV (12 sec.)
Glass - Grants you Invisibility (8 sec.)
Packed Ice - Grants the closest player to you Slowness II (4 sec.)
Obsidian - Grants the closest player to you Wither II (3 sec.)
Gameplay Rules/Additions
1) The player with the most picked up gold blocks over a specific amount of time, would win.
2) If you die, you respawn randomly somewhere around the map.
3) A gold block can’t spawn in a place players can’t get to.
4) At a time, there’ll always be three gold blocks in the map. This way, it’s easier to find them. This does not count for the powerup blocks.
Map Layout
I don’t have an exact plan for the layout of the map, but I’ll be trying my best to explain certain parts of what I’d love to see in one of those maps.
The map would be open with attributes like houses, trees, etc. There’d be platforms in the sky, to parkour on. The platforms would probably be 3x3 or 4x4.
Gold blocks would be able to appear on top of those platforms, but also on the surface. Perhaps inside of houses, or similar attributes as well.
It’ll result in being a game suitable for parkour-, hide ‘n seek- and the Maze boss game lovers. In my opinion this’ll piss off less players, since there’s also way more space to play the game.
Hard Difficulty
Voting for the Hard difficulty would affect the gameplay of this new boss game greatly.
1) The game will take 30 sec. longer.
2) No difference.
3) No difference.
4) There will always be two gold blocks at a time.
2) No difference.
3) No difference.
4) There will always be two gold blocks at a time.
Gold Block - Grants you a point.
Lapis Block - Grants you Speed IV (9 sec.)
Iron Block - Grants you Jump Boost IV (9 sec.)
Glass - Grants you Invisibility (6 sec.)
Packed Ice - Grants the closest player to you Slowness II (6 sec.)
Obsidian - Grants the closest player to you Wither II (5 sec.)
Lapis Block - Grants you Speed IV (9 sec.)
Iron Block - Grants you Jump Boost IV (9 sec.)
Glass - Grants you Invisibility (6 sec.)
Packed Ice - Grants the closest player to you Slowness II (6 sec.)
Obsidian - Grants the closest player to you Wither II (5 sec.)
With that being said, this was my suggestion.
I’d love to know what y’all think, and if you have a suggestion on what to add to this thread, please do tell me down below. I’ll be needing an appropriate name for this game as well, since I couldn’t think of one.
Thanks for reading! <3
~ A wild Hoshi
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