Hi. We've been a couple of years or so now without an update to MinerWare, and prior to the next update coming, if there'll be one, I've got some suggestions down for some new microgames that could potentially be added.
1st one.
Title: Watering colours.
Description: The eight four blocked platforms on the main platform that MinerWare's played on, (I excluded one of them, which'll be the middle one, as that'll be where players will be spawned upon this microgame starting), will all be replaced by four blocked colours of wool, each colour randomised every time watering colours is on.
Players will each be assigned their own colour to drop a bucket of water onto, and to make this more competitive, there'll only be 5 seconds for players to get it done. Enough time for players to look around to identify their colour platform to drop their water onto, whilst also having a sense of urgency.
If they drop water from their buckets onto the wrong colour, they'll instantly be eliminated from the microgame.
For example, one player's screen may say (Drop water onto the cyan platform!), a couple of players may have the same colour, but then others could have (Drop water onto the red platform!), depending on the colours that've been generated.
Because there's only going to be eight different colours, there'll be scope for some colours to be excluded when the microgame comes back in another session of MinerWare, to make it unique every time, kind of like how pick a unique colour has a few colours being unavailable due to the iron bars, and those same colours being available next time around, etc.
ALL players will be spawned in the middle so it's fair and equal, so nobody has an advantage. They'll HAVE to be standing on top of their assigned colour when they drop their water on it, for them to register a point. As per usual, if somebody drops their water onto the wrong coloured four block platform, they'll be sent into the red glass box.
2nd one.
Title: Farming frenzy.
Description: In the crafting microgame, all nine four blocked platforms on the main platform turn into crafting tables. Farming frenzy will turn those platforms similarly, into hoed dirt blocks, all maintaining their four blocked structure. Players will be given hoes and deliberately messy inventories with food, seeds and other farming stuff randomly, to make the microgame more of a challenge.
Players will have to grow the crop that is assigned to them, and they'll all be given the exact same crop. For example, when the 3 second countdown starts, it'll say something on screen like 'Plant and harvest (Carrot/Potato/Beetrot/Wheat), one of those four.
None of the seeds or foods will spawn in the hot bar, apart from the hoe players have, and the bonemeal they'll use. This'll make it so players won't be able to just scroll along their mouses and get their needed seeds that easily.
Once they fully grow their assigned crops, with the bonemeal, and click the grown variant, they'll have won the microgame and received a point. Should they complete it before the microgame's finished, players will be able to deliberately place down more of the assigned seeds of the crops/potatoes or carrots if either of those are assigned, to stop other players from succeeding.
This microgame will be given 12 seconds in total.
Given there'll be 36 hoed dirt blocks, the ability to stop other players from succeeding won't be too much of an issue.
3rd one.
Title: Lever escape
Description: Similarly to Follow the Platforms and Cross the Balance Beam, players will be invisible to one another. They'll be spawned in an enclosed, small prison-looking room, with a crafting table and an iron door. Players will have cobblestone and a stick on their inventory.
The title of this suggestion comes from the fact that players will firstly have to create a lever via the crafting table to open the iron door and access what'll be a zig-zag pathway surrounded entirely by lava. Players won't be able to jump over the lava as jumping will be disabled in this microgame.
During the 3 second countdown before Lever escape commences, it'd say on the screen 'Craft lever & escape!'
If players get through the zig-zag lava pathway in time and step onto a stone pressure plate at the end of it, they'll be transported into the green glass box, whereby they'd have completed the microgame.
The zig-zag stone pathway surrounded by lava wouldn't be very long; it'd probably be similar to the length of the balance beam.
This microgame would give players 15 seconds to complete it. The steps involved in it are hardly anything, which makes it suitable to be a microgame.
Those are my three unique microgame ideas. Generally speaking, I wouldn't mind seeing more parkour courses in 'Parkour & eat cake', because we only have the red course, the blue course, and the course where you can simply hop up to the cakes from four corners.
Let me know how you feel about these potential microgames.
1st one.
Title: Watering colours.
Description: The eight four blocked platforms on the main platform that MinerWare's played on, (I excluded one of them, which'll be the middle one, as that'll be where players will be spawned upon this microgame starting), will all be replaced by four blocked colours of wool, each colour randomised every time watering colours is on.
Players will each be assigned their own colour to drop a bucket of water onto, and to make this more competitive, there'll only be 5 seconds for players to get it done. Enough time for players to look around to identify their colour platform to drop their water onto, whilst also having a sense of urgency.
If they drop water from their buckets onto the wrong colour, they'll instantly be eliminated from the microgame.
For example, one player's screen may say (Drop water onto the cyan platform!), a couple of players may have the same colour, but then others could have (Drop water onto the red platform!), depending on the colours that've been generated.
Because there's only going to be eight different colours, there'll be scope for some colours to be excluded when the microgame comes back in another session of MinerWare, to make it unique every time, kind of like how pick a unique colour has a few colours being unavailable due to the iron bars, and those same colours being available next time around, etc.
ALL players will be spawned in the middle so it's fair and equal, so nobody has an advantage. They'll HAVE to be standing on top of their assigned colour when they drop their water on it, for them to register a point. As per usual, if somebody drops their water onto the wrong coloured four block platform, they'll be sent into the red glass box.
2nd one.
Title: Farming frenzy.
Description: In the crafting microgame, all nine four blocked platforms on the main platform turn into crafting tables. Farming frenzy will turn those platforms similarly, into hoed dirt blocks, all maintaining their four blocked structure. Players will be given hoes and deliberately messy inventories with food, seeds and other farming stuff randomly, to make the microgame more of a challenge.
Players will have to grow the crop that is assigned to them, and they'll all be given the exact same crop. For example, when the 3 second countdown starts, it'll say something on screen like 'Plant and harvest (Carrot/Potato/Beetrot/Wheat), one of those four.
None of the seeds or foods will spawn in the hot bar, apart from the hoe players have, and the bonemeal they'll use. This'll make it so players won't be able to just scroll along their mouses and get their needed seeds that easily.
Once they fully grow their assigned crops, with the bonemeal, and click the grown variant, they'll have won the microgame and received a point. Should they complete it before the microgame's finished, players will be able to deliberately place down more of the assigned seeds of the crops/potatoes or carrots if either of those are assigned, to stop other players from succeeding.
This microgame will be given 12 seconds in total.
Given there'll be 36 hoed dirt blocks, the ability to stop other players from succeeding won't be too much of an issue.
3rd one.
Title: Lever escape
Description: Similarly to Follow the Platforms and Cross the Balance Beam, players will be invisible to one another. They'll be spawned in an enclosed, small prison-looking room, with a crafting table and an iron door. Players will have cobblestone and a stick on their inventory.
The title of this suggestion comes from the fact that players will firstly have to create a lever via the crafting table to open the iron door and access what'll be a zig-zag pathway surrounded entirely by lava. Players won't be able to jump over the lava as jumping will be disabled in this microgame.
During the 3 second countdown before Lever escape commences, it'd say on the screen 'Craft lever & escape!'
If players get through the zig-zag lava pathway in time and step onto a stone pressure plate at the end of it, they'll be transported into the green glass box, whereby they'd have completed the microgame.
The zig-zag stone pathway surrounded by lava wouldn't be very long; it'd probably be similar to the length of the balance beam.
This microgame would give players 15 seconds to complete it. The steps involved in it are hardly anything, which makes it suitable to be a microgame.
Those are my three unique microgame ideas. Generally speaking, I wouldn't mind seeing more parkour courses in 'Parkour & eat cake', because we only have the red course, the blue course, and the course where you can simply hop up to the cakes from four corners.
Let me know how you feel about these potential microgames.
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