Dear Cubecrafters. I have been thinking a bit and came up with a variety of different microgames in Minerware! I haven’t worked them out in details, and I’m sure there are some that most people don’t like, but this is just to give an idea how many different kinds of microgames there are that maybe could be fun to play. Maybe 1, 2 or 3 (or 0 ☹) microgames have a lot of support from the community and could be considered to being added to Minerware. Please vote in the poll what microgames you would enjoy playing.
This is the list of the 7 microgames I’m presenting you. I have put them in no particular order. (The titles are awful, but I think the games on their own are more important)
- Less is Better
- Time Counting
- Pyromaniac Chaos
- Tower Climb
- Hop Hitters
- Crossy Rail
- Silverfish Push
Less is Better:
In this microgame, you will play against the others with no combat. The map is divided in 2 different colors, I have chosen for red & blue. Players have a limited time to choose their side. There is only one color that wins (all the people that stand on this color at the end of the timer. The team with the fewest people on their side wins. This is very tricky because everyone wants to be on the side with the smallest amount of players. This game is more about luck than pure skill.
(people who think that they can beat the game and stand on both sides will automaticly lose)
Normal: You can see all the other players.
Hard: You can only see 1/2 of the players.
Time Counting:
This microgame is against the game, and not against the players, but players can trick eachother! In the beginning of the game, a time will be said (6 seconds, 8 seconds, 12 seconds, 9 seconds,...). People have to count in their head with the timer. If you think the moment has come that the indicated time ended, you jump. When you jump, your time will get registered and the Ultimate Minerware System will look if you sastify the requirements. The tricky side. The players will stand in a shape where all the other players are visible for everyone. So if you see someone jumping, will you jump too? Or will you stick to your counting? You can't see if he/she won or not! The choice is yours!
Normal: If you are further away than 1 second, you lose.
Hard: If you are further away than 1/2 second, you lose.
I have made here a possible shape where 12 players could stand in (red blocks):
Pyromaniac Chaos:
This is a more obvious microgame. This game is versus the players only. You can't hit or punch eachother. The way to eliminate your enemies, is by burning them. You spawn with 9 lava buckets (1 filled inventory line) and try to burn the other players. I know it's better to have more players winning, and I think maybe 2, 3 or 4 will survive in a round. When the arena is filled with lava, people can't get to eachother because lava is on their path. (see an exemple on the photo)
Normal: Like I said.
Hard: I don't really know... A smaller arena? Less HP?
Tower Climb:
This game is based on King of the hill, but now you have to be king of the tower. This game is versus the players only. Climb on the ladders while you are hitting people with a knockback 1 stick (max. 2), while you are climbing the tower. If you can climb to the top, you will be teleported to the winning cage. If you can't, you lose.
Normal: 6-8 blocks high tower
Hard: 10-14 blocks high tower
Hop Hitters:
This microgame is a 'knock them off' game. It has the same purpose as the 'knock everybody off' microgame, but this is a different kind of arena to play in. Everybody spawns on a random block (with at least 1 block between your closest opponent. Hop from block to block to find your opponents and hit them of the map!
Normal: Like I said
Hard: I don't really know... Smaller maps?
This is the kind of arena I propose to you:
Crossy Rail:
You can compare this microgame to 'Jump Rope' (with the lasers). Instead of surviving dangerous lasers, you will have to look out for dangerous minecarts while you are crossing the rails to the other side in a limited time. For the people who played 'Crossy Road' (or are still playing), this is based on that.
Normal: Pretty straight-lined rails and few minecarts.
Hard: More complex rails and more minecarts.
This would definitely be a hard map. I haven't placed all the minecarts.
Silverfish Push:
This game is an against mobs game. You are on a small platform with a huge amount of silverfishes. You can take damage, but you will not lose hearts. Try to stay on the platform untill the timer runs out.
Normal: The other players will be on the same platform, but they will be invisible for you, so you have a clear sight.
Hard: The other players will be on the same platform, and you will be able to see them, so it will be difficult to see the dangerous silverfishes.
I thank you all for reading this, and hope that there are some that you would enjoy playing.
Please don't forget to answer on the poll!
Greets
Kozimobo
This is the list of the 7 microgames I’m presenting you. I have put them in no particular order. (The titles are awful, but I think the games on their own are more important)
- Less is Better
- Time Counting
- Pyromaniac Chaos
- Tower Climb
- Hop Hitters
- Crossy Rail
- Silverfish Push
Less is Better:
In this microgame, you will play against the others with no combat. The map is divided in 2 different colors, I have chosen for red & blue. Players have a limited time to choose their side. There is only one color that wins (all the people that stand on this color at the end of the timer. The team with the fewest people on their side wins. This is very tricky because everyone wants to be on the side with the smallest amount of players. This game is more about luck than pure skill.
(people who think that they can beat the game and stand on both sides will automaticly lose)
Normal: You can see all the other players.
Hard: You can only see 1/2 of the players.
Time Counting:
This microgame is against the game, and not against the players, but players can trick eachother! In the beginning of the game, a time will be said (6 seconds, 8 seconds, 12 seconds, 9 seconds,...). People have to count in their head with the timer. If you think the moment has come that the indicated time ended, you jump. When you jump, your time will get registered and the Ultimate Minerware System will look if you sastify the requirements. The tricky side. The players will stand in a shape where all the other players are visible for everyone. So if you see someone jumping, will you jump too? Or will you stick to your counting? You can't see if he/she won or not! The choice is yours!
Normal: If you are further away than 1 second, you lose.
Hard: If you are further away than 1/2 second, you lose.
I have made here a possible shape where 12 players could stand in (red blocks):
Pyromaniac Chaos:
This is a more obvious microgame. This game is versus the players only. You can't hit or punch eachother. The way to eliminate your enemies, is by burning them. You spawn with 9 lava buckets (1 filled inventory line) and try to burn the other players. I know it's better to have more players winning, and I think maybe 2, 3 or 4 will survive in a round. When the arena is filled with lava, people can't get to eachother because lava is on their path. (see an exemple on the photo)
Normal: Like I said.
Hard: I don't really know... A smaller arena? Less HP?
Tower Climb:
This game is based on King of the hill, but now you have to be king of the tower. This game is versus the players only. Climb on the ladders while you are hitting people with a knockback 1 stick (max. 2), while you are climbing the tower. If you can climb to the top, you will be teleported to the winning cage. If you can't, you lose.
Normal: 6-8 blocks high tower
Hard: 10-14 blocks high tower
Hop Hitters:
This microgame is a 'knock them off' game. It has the same purpose as the 'knock everybody off' microgame, but this is a different kind of arena to play in. Everybody spawns on a random block (with at least 1 block between your closest opponent. Hop from block to block to find your opponents and hit them of the map!
Normal: Like I said
Hard: I don't really know... Smaller maps?
This is the kind of arena I propose to you:
Crossy Rail:
You can compare this microgame to 'Jump Rope' (with the lasers). Instead of surviving dangerous lasers, you will have to look out for dangerous minecarts while you are crossing the rails to the other side in a limited time. For the people who played 'Crossy Road' (or are still playing), this is based on that.
Normal: Pretty straight-lined rails and few minecarts.
Hard: More complex rails and more minecarts.
This would definitely be a hard map. I haven't placed all the minecarts.
Silverfish Push:
This game is an against mobs game. You are on a small platform with a huge amount of silverfishes. You can take damage, but you will not lose hearts. Try to stay on the platform untill the timer runs out.
Normal: The other players will be on the same platform, but they will be invisible for you, so you have a clear sight.
Hard: The other players will be on the same platform, and you will be able to see them, so it will be difficult to see the dangerous silverfishes.
I thank you all for reading this, and hope that there are some that you would enjoy playing.
Please don't forget to answer on the poll!
Greets
Kozimobo
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