#1 Improvement to Parkour Minigame:
So this may just be me, but a lot of times I either spawn in an extremely hard location to quickly complete parkour, or the excessive amount of players at start keep me from being able to see the first few jumps. I'd like to see Cube separate each player like they do balance beam or follow the path, so that its a fair and less chaotic minigame.
#2 Additional Crafting Recipes:
Currently most crafting recipes are fairly basic, the most difficult probably being something like a shield. It would be fun to add, at least for hard mode, multiple stage crafting recipes. i.e. Notch apples(gold ingots->gold blocks->notch apple), enchantment tables(sugar cane->paper->books->enchantment table).
#3 Lucky Block PvP:
Again a Hard Mode update: I'd like to see them add negative blocks to the mix as well, as the whole "Lucky Block" concept seems a bit lacking here.
#4 Explosive Bow Fight:
This game seems like it's turned a bit into "Spam as many arrow shots as you can" rather than an actual archery based game. And especially for me, a USA based player, ping presents a serious setback. You physically can't get off nearly as many shots as an EU based player. I think this could be solved, however, by giving each bow a 1 second cooldown (indicated in the EXP bar) after each shot.
So this may just be me, but a lot of times I either spawn in an extremely hard location to quickly complete parkour, or the excessive amount of players at start keep me from being able to see the first few jumps. I'd like to see Cube separate each player like they do balance beam or follow the path, so that its a fair and less chaotic minigame.
#2 Additional Crafting Recipes:
Currently most crafting recipes are fairly basic, the most difficult probably being something like a shield. It would be fun to add, at least for hard mode, multiple stage crafting recipes. i.e. Notch apples(gold ingots->gold blocks->notch apple), enchantment tables(sugar cane->paper->books->enchantment table).
#3 Lucky Block PvP:
Again a Hard Mode update: I'd like to see them add negative blocks to the mix as well, as the whole "Lucky Block" concept seems a bit lacking here.
#4 Explosive Bow Fight:
This game seems like it's turned a bit into "Spam as many arrow shots as you can" rather than an actual archery based game. And especially for me, a USA based player, ping presents a serious setback. You physically can't get off nearly as many shots as an EU based player. I think this could be solved, however, by giving each bow a 1 second cooldown (indicated in the EXP bar) after each shot.