Hi everyone!
Recently I found a suggestion from Axyy about adding a new Hard Mode. I have changed some aspects from this suggestion, included new examples for microgames and will re-suggest this suggestion with the new changes! I will suggest a new 'Impossible Mode' for MinerWare, let's hop into the suggestion:
(I have asked @Axyy and he gave me permission to re-suggest his suggestion)
Currently you are able to vote for 2 difficulties: normal & hard. With this suggestion a new voting options gets implemented. A new 'impossible mode' will make their introduction. This 'Impossible Mode' contains even harder and more challenging microgames & boss battles than the already existing 'Hard Mode'.
Current System!
Normal Mode
Hard Mode
New System!
Normal Mode
Hard Mode
Impossible Mode
Normal Mode
Hard Mode
New System!
Normal Mode
Hard Mode
Impossible Mode
When no one has voted, the game will still be played in the normal mode. This is because many young children play MinerWare, many of them find hard challenging enough already.
This is how the new voting menu will look like:
Melk Bucket = Normal Mode
Water Bucket = Hard Mode
Lava Bucket = Impossible Mode
The main reason why I am re-suggesting this suggestion is because I and a lot of other ‘experienced’ players win almost all of the gamemodes. A new hard mode doesn’t change the end results of the game, but adds more intensity to the gamemode. The ‘experienced’ players will get more challenged while playing the impossible mode, compared to the hard mode.
New Microgames!
With the new ‘Impossible Mode’ many of the existing microgames and boss battles need a small change, which will make the current Hard Mode a bit harder. I came up with a few suggestions, keep in mind this are just examples. The changes for the microgames & boss battles can always change, it’s for an example.
For more examples, you can always check Axyy his suggestion from last year. He came with some examples to make Microgames & Boss Battles a bit harder aswell.
With the new ‘Impossible Mode’ many of the existing microgames and boss battles need a small change, which will make the current Hard Mode a bit harder. I came up with a few suggestions, keep in mind this are just examples. The changes for the microgames & boss battles can always change, it’s for an example.
Current Hard Mode:
‘Shoot the Creeper’ is a microgame where you receive an arrow and have to shoot 1 creeper with it.
New Impossible Mode:
In the new Impossible Mode, you receive 2 arrows and have to shoot 2 creepers in order to win. When you miss 1 arrow, you will lose this microgame.
‘Shoot the Creeper’ is a microgame where you receive an arrow and have to shoot 1 creeper with it.
New Impossible Mode:
In the new Impossible Mode, you receive 2 arrows and have to shoot 2 creepers in order to win. When you miss 1 arrow, you will lose this microgame.
Current Hard Mode:
You get a couple of blocks and have to stack up 12 blocks in order to win.
New Impossible Mode:
You still have to stack up 12 blocks in order to win, however everyone receives 3 snowballs. With these players are able to punch others off their tower.
You get a couple of blocks and have to stack up 12 blocks in order to win.
New Impossible Mode:
You still have to stack up 12 blocks in order to win, however everyone receives 3 snowballs. With these players are able to punch others off their tower.
Current Hard Mode:
You will be put onto a platform of cobblestone. Underneath the cobblestone there are multiple different ores. You win the microgame when you mined the right ore before the time ended. There is tnt in the map, when you break them, they will explode.
New Impossible Mode:
Back in time it was possible to kill other players in this microgame by pvping with them. Recently this possibility got removed. The ‘Mine <Ore>’ will stay exact the same as how it is right now, but with pvp enabled again.
You will be put onto a platform of cobblestone. Underneath the cobblestone there are multiple different ores. You win the microgame when you mined the right ore before the time ended. There is tnt in the map, when you break them, they will explode.
New Impossible Mode:
Back in time it was possible to kill other players in this microgame by pvping with them. Recently this possibility got removed. The ‘Mine <Ore>’ will stay exact the same as how it is right now, but with pvp enabled again.
Current Hard Mode:
All 12 players will be divided into 6 teams and have to throw snowballs to their enemies. The last team standing will win the microgame.
New Impossible Mode:
All 12 players will play for their own, instead of having a teammate. The last player alive will win the microgame and receives a point.
All 12 players will be divided into 6 teams and have to throw snowballs to their enemies. The last team standing will win the microgame.
New Impossible Mode:
All 12 players will play for their own, instead of having a teammate. The last player alive will win the microgame and receives a point.
Current Hard Mode:
Every player gets their inventory filled with eggs. If you hatched 10 chickens, you will win this microgame.
New Impossible Mode:
Instead of 10 chickens, you will have to hatch 11/12 chickens in order to win this microgame.
Every player gets their inventory filled with eggs. If you hatched 10 chickens, you will win this microgame.
New Impossible Mode:
Instead of 10 chickens, you will have to hatch 11/12 chickens in order to win this microgame.
Current Hard Mode:
Anvils are falling from the sky. Faster, more and closer to the ground compared to the current normal mode (new easy mode). When you survived the falling anvils when the time runs out, you get a point.
New Impossible Mode:
The amount of anvils falling from the sky will stay the same. However there will be a hole made in the platform, where players can fall in the void. This will make it harder to dodge the falling anvils, since you’ll have to avoid the hole aswell.
Anvils are falling from the sky. Faster, more and closer to the ground compared to the current normal mode (new easy mode). When you survived the falling anvils when the time runs out, you get a point.
New Impossible Mode:
The amount of anvils falling from the sky will stay the same. However there will be a hole made in the platform, where players can fall in the void. This will make it harder to dodge the falling anvils, since you’ll have to avoid the hole aswell.
The platform can look like this:
OR another example is this:
OR another example is this:
Current Hard Mode:
Everyone gets a slimeball where they can punch other players off the platform.
New Impossible Mode:
Everyone will spawn with instant orange armour, instead of green armour. This means the knockback increases even faster.
Everyone gets a slimeball where they can punch other players off the platform.
New Impossible Mode:
Everyone will spawn with instant orange armour, instead of green armour. This means the knockback increases even faster.
Current Hard Mode:
Everyone gets a speed-effect and have to keep running. When you die, you’ll lose the microgame. The obstacles turn into lava instead of blocks.
New Impossible Mode:
The purpose of the microgame will stay exact the same. However everyone receives 5 snowballs. With this they can hit other players and make their microgame harder.
Everyone gets a speed-effect and have to keep running. When you die, you’ll lose the microgame. The obstacles turn into lava instead of blocks.
New Impossible Mode:
The purpose of the microgame will stay exact the same. However everyone receives 5 snowballs. With this they can hit other players and make their microgame harder.
For more examples, you can always check Axyy his suggestion from last year. He came with some examples to make Microgames & Boss Battles a bit harder aswell.
I hope you have enjoyed reading this suggestion. If you have feedback or disagree with this suggestion, feel free to share this!
- ShinyArrow
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