hello! This is my first post and I would like to share an idea that I have. Minerware survival mode, would be a second gamemode, in other words, like blockwars there would be two gamemodes to chose from in the lobby. In survival mode, each player would have 4 lives and each time they failed a microgame, they would lose a life. If they beat a boss game, they would gain a life unless if they already had 4 lives. Last player standing would win! This idea is very similar to warioware, which is fitting, because the lobby has a giant wario statue in the centre.
I have some new microgame ideas too:
'Bounce on the slime blocks!'
The stage is replaced with slime blocks. Players must bounce on the slime blocks until the timer ends to complete the microgame. When someone bounces on a slime block, the slime block disappears. Don't fall into the void.
'Find the antidote!'
All players get wither. Chests spawn on the stage, some containing a potion of regeneration called 'the antidote' players must drink this to complete the microgame. The chests can also contain 'rare pebbles' (gold nuggets) and, very rarely, 'point vouchers' (paper) which, when taken out of a chest grant 10 points (currency, not score)
'Avoid the creeper!'
One player becomes a creeper, gains speed 2 and explodes when the timer ends. Players who avoid the explosion complete the microgame. If the creeper blows up anyone, they complete the microgame.
Feel free to leave feedback on my idea and vote on the poll!
I have some new microgame ideas too:
'Bounce on the slime blocks!'
The stage is replaced with slime blocks. Players must bounce on the slime blocks until the timer ends to complete the microgame. When someone bounces on a slime block, the slime block disappears. Don't fall into the void.
'Find the antidote!'
All players get wither. Chests spawn on the stage, some containing a potion of regeneration called 'the antidote' players must drink this to complete the microgame. The chests can also contain 'rare pebbles' (gold nuggets) and, very rarely, 'point vouchers' (paper) which, when taken out of a chest grant 10 points (currency, not score)
'Avoid the creeper!'
One player becomes a creeper, gains speed 2 and explodes when the timer ends. Players who avoid the explosion complete the microgame. If the creeper blows up anyone, they complete the microgame.
Feel free to leave feedback on my idea and vote on the poll!
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