Heres a Idea for a game on CubeCraft called: Wool Run
How to Play:
16 Players
15 Players Are Builders
1 Player is the Hunter
The 15 Players will Have a 60 Second Head-Start to make it to the core at the end of the maze. Each Player Spawns with 10 Wool and Another Wool Every 5-10 Seconds.
To Get to the core at the end of the maze, Players will have to use their wool in different ways- stacking up, blocking paths...
The Color of the Wool Should be different for each player for uniqueness.
The Rooms Will Have Traps, Misleading Signs, Parkour, Puzzles, Mazes... Which Can Be Bad or Good with Rewards, and Opinional Discoveries.
As Well as mysteries that spawn as paper on the ground
ALL mysteries should be avoidable.
The mystery Can Either be a Powerup or a Trap.
Examples:
Teleport Back to Start of The Map(Trap)
Hunter Frozen in Place for 15 Seconds(Powerup)
The Players Can Break and Collect Wool.
Hunter:
Spawns with a Diamond Pickaxe that breaks wool
Wool is the only thing able to be broken by players and hunters
Hunters get no wool from breaking wool.
They also get a paintball gun that shoots a snowball destroying all wool in a large radius(Recharge 30 Seconds).
Core: Once Players Reach the End They have to Stand on the Beacon Surrounded by Wool, Anvil sounds will start sounding and the Core`s Health will Start Decreasing By 2 for Each Players Standing on it from 150. The Core in the Middle needs to be gotten to by parkouring over blocks with Void Below.
On The Side: Both Players and Hunter Will See How much health is remaining.
The Beacon Will Turn different colors depending on how much health is left.
Full- White
Half- Yellow
1/4- Red
In The End it is all about Strategy- A Hunter May Make it to the end and Get Knocked off into the Void.
Hunter: Unkillable, Only By Void or Traps(Lava..Tnt...etc)
Builders: No Armor, Killed in 2-3 Shots, Normal Regen!
Some Questions You May Have:
There is a Height Block Like 4-6 Blocks Up there is a roof so you cant stack wool up anymore, also the Hunter has A Pickaxe to Mine the wool as well as the Wool Destroyer to destroy a huge chunk of wool.
The Whole Purpose is for the Hunter to not get wool, it is unique to builders only, The Hunter`s Job is to destroy wool, He/She Hates Wool!
Pvp Is On! How else is the Hunter going to kill all the Builders? The Hunters win by eliminating all players before the core is destroyed by the builders. The Map is going to have to be designed by Builders- It Can be very unique, Traps, Misleading Signs, Different Paths, Powerups, Parkour, Mazes, Choices...
Thanks for Reading this idea,
-EnderCreeperJack
CubeCraft Member
How to Play:
16 Players
15 Players Are Builders
1 Player is the Hunter
The 15 Players will Have a 60 Second Head-Start to make it to the core at the end of the maze. Each Player Spawns with 10 Wool and Another Wool Every 5-10 Seconds.
To Get to the core at the end of the maze, Players will have to use their wool in different ways- stacking up, blocking paths...
The Color of the Wool Should be different for each player for uniqueness.
The Rooms Will Have Traps, Misleading Signs, Parkour, Puzzles, Mazes... Which Can Be Bad or Good with Rewards, and Opinional Discoveries.
As Well as mysteries that spawn as paper on the ground
ALL mysteries should be avoidable.
The mystery Can Either be a Powerup or a Trap.
Examples:
Teleport Back to Start of The Map(Trap)
Hunter Frozen in Place for 15 Seconds(Powerup)
The Players Can Break and Collect Wool.
Hunter:
Spawns with a Diamond Pickaxe that breaks wool
Wool is the only thing able to be broken by players and hunters
Hunters get no wool from breaking wool.
They also get a paintball gun that shoots a snowball destroying all wool in a large radius(Recharge 30 Seconds).
Core: Once Players Reach the End They have to Stand on the Beacon Surrounded by Wool, Anvil sounds will start sounding and the Core`s Health will Start Decreasing By 2 for Each Players Standing on it from 150. The Core in the Middle needs to be gotten to by parkouring over blocks with Void Below.
On The Side: Both Players and Hunter Will See How much health is remaining.
The Beacon Will Turn different colors depending on how much health is left.
Full- White
Half- Yellow
1/4- Red
In The End it is all about Strategy- A Hunter May Make it to the end and Get Knocked off into the Void.
Hunter: Unkillable, Only By Void or Traps(Lava..Tnt...etc)
Builders: No Armor, Killed in 2-3 Shots, Normal Regen!
Some Questions You May Have:
There is a Height Block Like 4-6 Blocks Up there is a roof so you cant stack wool up anymore, also the Hunter has A Pickaxe to Mine the wool as well as the Wool Destroyer to destroy a huge chunk of wool.
The Whole Purpose is for the Hunter to not get wool, it is unique to builders only, The Hunter`s Job is to destroy wool, He/She Hates Wool!
Pvp Is On! How else is the Hunter going to kill all the Builders? The Hunters win by eliminating all players before the core is destroyed by the builders. The Map is going to have to be designed by Builders- It Can be very unique, Traps, Misleading Signs, Different Paths, Powerups, Parkour, Mazes, Choices...
Thanks for Reading this idea,
-EnderCreeperJack
CubeCraft Member