Minecraft PC IP: play.cubecraft.net

BAD-MON

Well-Known Member
Jun 6, 2014
828
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Idk
I see that there are minigames that aren't open for Lapiz and under? is this true? (Question)

I also have a suggestion. I constantly see people saying that Cube doesn't have as many minigames as they desire. And many minigames, barely anyone plays. I was just suggesting that adding more minigames such as: The Walls, and maybe even Cops and Robbers, would maybe boost the players enjoyment on the server.


Sorry if this is a "nuisance", but thank you for observing.
 

BAD-MON

Well-Known Member
Jun 6, 2014
828
430
138
Idk
Well i do agree with you. Well maybe adding mini games that aren't as..... popular? The more, The better.
 

Trickmaster

Dedicated Member
May 23, 2014
1,175
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Potato Heaven
Those games are so...unoriginal. Why play it here if about 15 kazillion other servers have it? If they add more games, they should be original unique mini games
 

Trickmaster

Dedicated Member
May 23, 2014
1,175
958
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Potato Heaven
Alright, here's a few ideas...

1) Castle Siege- I was planning to try to build this a while back, but I never got around to doing it. So, what we would have is a castle wall, the defenders and the attackers. Here are the roles:

Basic Synopsis

This game is meant to resemble what an actual medieval battle would look like. There would be no/extremely slow health regeneration, as actual troops cannot become fully healed within 20 minutes of a real battle. Also, there would be one life for all players, as you cannot reincarnate in real life after you die.

A horde of enemy troops (zombies) will charge at the enemy castle wall. Their primary target will always be the villager inside it, but if any players come into view, they will change targets. The defenders will have to kill and prevent them from reaching the many castle walls, using special abilities to assist them. However, attacking players will help advance these troops towards the wall, killing any defenders in sight. They will destroy the walls and move slowly through the multi-layered wall system (the attackers will have to break through many walls) and eventually to the final castle, where they will slay the king. However, they only have a certain time period to do so, before their "resources" run out and the defenders win. There will be many blocks/traps/obstacles to slow their advance. This will be a one sided castle wall, so the fighting will only be on one side. However, adding all sides could add another strategic aspect, and would actually be more fun, but laggier for the server.

Extra Notes to Remember
-Terrain destruction is on, to help create trenches and hills that can be used to help strategy.
-Natural regeneration is off/low, increasing the importance of healers
-Defenders should always outnumber the attackers, or should somehow be buffed to make the fight more fair considering the amount of abilities more the attackers have
-EVERY player has ONE life, and ONE life only
-Any suggestions is appreciated!

Players

35-50 (Defenders should always outnumber the attackers)
(15-20 attackers, 20-30 defenders)

Attackers

You are on the field, helping the enemy troops advance towards the wall, where they would achieve victory. You cannot win the game yourself by getting to the wall, but you can clear a path for your troops by getting rid of their defenders.
You can choose multiple kits such as....

Knight- You will clear the path for your fellow troops! Use your sword and armor to charge forward in the field, fighting off any defending knights on the field. You can stay back and advance your troops to victory, or charge into the castle itself to kill all defenders, especially archers inside the castle wall.
Archer- Not the best at charging in head-to-head? Then pick off the enemy's heads poking above the castle wall! You are equipped with a bow and arrow and a weak sword. You will stay behind and weaken and perhaps kill their players on the enemy wall. Careful though, as enemy knights can easily kill you with your weak armor, and enemy archers can kill you also.
Hero- This kit is not selectable, and each game will pick one person randomly to have this kit. You will have better armor, weapons, and in addition, one regular golden apple. You can easily kill enemy players, but a swarm of troops and players can leave your extremely vulnerable. Not to mention, you need to worry about the defender's own hero, just as powerful as you are. So, will you charge and leave a path for your troops to follow, but vulnerable? Or stay back with your own troops and kill any defenders that dare come forth?
Catapult- This kit will only be available to a limited amount of people. (The choosing process is up to you, but please do not make it a donor kit) You will have extreme slowness and mining fatigue, but high strength, capable of dishing out high amounts of damage at slow intervals. You will have your one explosive snowball, that returns once every 15 seconds
Your "cannonball" (snowball) will create an explosion that can kill enemy soldiers, or highly weaken them. You can also destroy obstacles to clear a path for your own troops. However, you are EXTREMELY vulnerable, easily killed, and you will be a target. So, your team will have to make sure to protect you, as you are another crucial part of the game.
Ladder-men- You are the risk-taker. You are the martyr who can die easily, but create your team's victory. You are equipped with many ladders, and your task is to create a ladder path up the castle wall for your team's knights to charge up and kill the defenders. Otherwise, your team has to break through the stone brick wall first by hand, then charge up from behind and attack the exposed defenders. However, placing your ladders down in the front of the castle wall will save your team from many crucial seconds of a long alternate route. You are the most exposed player in the game, with no armor and just ladders and a weak sword. However, your team will <hopefully> be defending you, as you will create the path for them to charge through. You can lead your team to victory.
Soldier- This kit is not selectable at all. The soldiers are the zombies that are required to break down the walls that players cannot. They outnumber all the players in the game., and have decent armor and swords that are capable of killing players. They will target the villager a.k.a. the wall, but they will first target what is closest to them, enemy players and/or soldiers.
Healer- This kit is available to only a limited amount of people. The healers will receive weak armor and a limited amount of health potions. The healer will have to use these on people that most need them, since after their supplies run out, they can do no more. They are also important since natural regeneration is so slow.

Defenders

You are on a castle wall, keeping the horde of zombies back. You can fulfill your primary objective by keeping the weaker enemy troops at hand, but this will go bad, as their own players can change the gameplay entirely. You can pick multiple kits, such as....
Knight- Charge valiantly into battle! This kit is equipped with an iron sword (changeable) and armor. You would pick this kit to jump down onto the field to kill the enemy soldiers, or/and the enemy players. You would not be standing on top of the wall, shooting from a distance, you would be fighting directly on the battlefield.
Archer- Shoot from a distance to hold back the enemy! You are equipped with a bow and a wooden sword. (changeable) You are top of the castle wall, shooting at zombies and/or players. However, while you can assist from afar, if enemy troops get onto your castle wall, you will have to retreat or fight with your weakened position. (Knights have better swords)
Hero- This kit is not selectable. The player with this kit is selected randomly in the entire game, with only one person actually having this kit. The hero is crucial to the game. He will have better, but not overpowered armor than everyone else. He will have A SINGLE golden (regular) apple that he can use at any time. His sword will be better also. The hero can change the tide in a fight, but once he is dead, the other team will have a major advantage, since they have their own hero. So, what will you do as hero? Take the advantage and charge, forcing a wedge for you team to pass through? Or stay behind and act like a wall, stalling all attackers from advancing? The hero will be a very crucial part of the gameplay.
Soldier- This kit is not selectable. The soldiers are zombies, with decent armor and swords. They are the same as attacking soldiers, except their primary objectives is to kill all enemy zombies and players.
Healer- Same to attacking team's healer, except that the healer can be anywhere inside the castle.
Catapult- Same to attacking team's catapult.

Special Abilities
For both
Hire Mercenaries- Both teams can hire mercenaries that can serve for their own team. Each time can only hire so many, and they can serve to help assist their own teams. Mercenaries can only be knights.

<I need more suggestions, remember they have to appear in real medieval battles!>

Wow this took forever to type on my iPad :/




 

Trickmaster

Dedicated Member
May 23, 2014
1,175
958
188
Potato Heaven
Also maybe for attackers special abilities, catapults can use "Fling dead cows" over the enemy wall, which would give nausea to the defenders within a certain radius of it until it was found and disposed of (killed)
 

Sophie

Forum Professional
May 1, 2014
8,960
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Arendine Sink
Cops and robbers and the walls have been suggested way too much and will probably be added in the future. What the server really needs to focus on are the games that people DO enjoy, such as updates for skywars and hide and seek, to cater to the majority of the player base. Those who play super craft bros or quakecraft will get updates, but the staff can't spend their time focusing on updates for games that the majority of the player base don't enjoy as less players will want to play on the server if there is a lack of support and updates for their favorite games.
 

Trickmaster

Dedicated Member
May 23, 2014
1,175
958
188
Potato Heaven
Or they can add the minigame I suggested up there ^^^

Personally, the name is cliche, but I think that it would be really cool to have people in the field attacking. It sets this game apart from other tower defense minigames, because unlike tower defense, you don't fight the enemy from a distance, you can actually engage them head on. And a spectating arena would look amazing if it panned out the entire view of the fighting field from a distance.
 

BAD-MON

Well-Known Member
Jun 6, 2014
828
430
138
Idk
I honestly think that "Castle Siege" would be a great mini games for the server! Its very unique and its not like one of those very "common" mini games out there. I understand that the mini games that almost every server has are fun, but something new every now and then could raise the popularity of some servers. I saw a couple of people today arguing that the server had mini games that no one even plays such as: Paintball, Fish slap, etc. I was going to take a screenshot and post it, but i totally forgot! But i definitely know that some games need to be taken down, and new ones added. Don't you agree? @Trickmaster
 

allstarninja

Well-Known Member
Apr 17, 2014
496
275
138
23
www.google.co.uk
Alright, here's a few ideas...

1) Castle Siege- I was planning to try to build this a while back, but I never got around to doing it. So, what we would have is a castle wall, the defenders and the attackers. Here are the roles:

Basic Synopsis

This game is meant to resemble what an actual medieval battle would look like. There would be no/extremely slow health regeneration, as actual troops cannot become fully healed within 20 minutes of a real battle. Also, there would be one life for all players, as you cannot reincarnate in real life after you die.

A horde of enemy troops (zombies) will charge at the enemy castle wall. Their primary target will always be the villager inside it, but if any players come into view, they will change targets. The defenders will have to kill and prevent them from reaching the many castle walls, using special abilities to assist them. However, attacking players will help advance these troops towards the wall, killing any defenders in sight. They will destroy the walls and move slowly through the multi-layered wall system (the attackers will have to break through many walls) and eventually to the final castle, where they will slay the king. However, they only have a certain time period to do so, before their "resources" run out and the defenders win. There will be many blocks/traps/obstacles to slow their advance. This will be a one sided castle wall, so the fighting will only be on one side. However, adding all sides could add another strategic aspect, and would actually be more fun, but laggier for the server.

Extra Notes to Remember
-Terrain destruction is on, to help create trenches and hills that can be used to help strategy.
-Natural regeneration is off/low, increasing the importance of healers
-Defenders should always outnumber the attackers, or should somehow be buffed to make the fight more fair considering the amount of abilities more the attackers have
-EVERY player has ONE life, and ONE life only
-Any suggestions is appreciated!

Players

35-50 (Defenders should always outnumber the attackers)
(15-20 attackers, 20-30 defenders)

Attackers

You are on the field, helping the enemy troops advance towards the wall, where they would achieve victory. You cannot win the game yourself by getting to the wall, but you can clear a path for your troops by getting rid of their defenders.
You can choose multiple kits such as....

Knight- You will clear the path for your fellow troops! Use your sword and armor to charge forward in the field, fighting off any defending knights on the field. You can stay back and advance your troops to victory, or charge into the castle itself to kill all defenders, especially archers inside the castle wall.
Archer- Not the best at charging in head-to-head? Then pick off the enemy's heads poking above the castle wall! You are equipped with a bow and arrow and a weak sword. You will stay behind and weaken and perhaps kill their players on the enemy wall. Careful though, as enemy knights can easily kill you with your weak armor, and enemy archers can kill you also.
Hero- This kit is not selectable, and each game will pick one person randomly to have this kit. You will have better armor, weapons, and in addition, one regular golden apple. You can easily kill enemy players, but a swarm of troops and players can leave your extremely vulnerable. Not to mention, you need to worry about the defender's own hero, just as powerful as you are. So, will you charge and leave a path for your troops to follow, but vulnerable? Or stay back with your own troops and kill any defenders that dare come forth?
Catapult- This kit will only be available to a limited amount of people. (The choosing process is up to you, but please do not make it a donor kit) You will have extreme slowness and mining fatigue, but high strength, capable of dishing out high amounts of damage at slow intervals. You will have your one explosive snowball, that returns once every 15 seconds
Your "cannonball" (snowball) will create an explosion that can kill enemy soldiers, or highly weaken them. You can also destroy obstacles to clear a path for your own troops. However, you are EXTREMELY vulnerable, easily killed, and you will be a target. So, your team will have to make sure to protect you, as you are another crucial part of the game.
Ladder-men- You are the risk-taker. You are the martyr who can die easily, but create your team's victory. You are equipped with many ladders, and your task is to create a ladder path up the castle wall for your team's knights to charge up and kill the defenders. Otherwise, your team has to break through the stone brick wall first by hand, then charge up from behind and attack the exposed defenders. However, placing your ladders down in the front of the castle wall will save your team from many crucial seconds of a long alternate route. You are the most exposed player in the game, with no armor and just ladders and a weak sword. However, your team will <hopefully> be defending you, as you will create the path for them to charge through. You can lead your team to victory.
Soldier- This kit is not selectable at all. The soldiers are the zombies that are required to break down the walls that players cannot. They outnumber all the players in the game., and have decent armor and swords that are capable of killing players. They will target the villager a.k.a. the wall, but they will first target what is closest to them, enemy players and/or soldiers.
Healer- This kit is available to only a limited amount of people. The healers will receive weak armor and a limited amount of health potions. The healer will have to use these on people that most need them, since after their supplies run out, they can do no more. They are also important since natural regeneration is so slow.

Defenders

You are on a castle wall, keeping the horde of zombies back. You can fulfill your primary objective by keeping the weaker enemy troops at hand, but this will go bad, as their own players can change the gameplay entirely. You can pick multiple kits, such as....
Knight- Charge valiantly into battle! This kit is equipped with an iron sword (changeable) and armor. You would pick this kit to jump down onto the field to kill the enemy soldiers, or/and the enemy players. You would not be standing on top of the wall, shooting from a distance, you would be fighting directly on the battlefield.
Archer- Shoot from a distance to hold back the enemy! You are equipped with a bow and a wooden sword. (changeable) You are top of the castle wall, shooting at zombies and/or players. However, while you can assist from afar, if enemy troops get onto your castle wall, you will have to retreat or fight with your weakened position. (Knights have better swords)
Hero- This kit is not selectable. The player with this kit is selected randomly in the entire game, with only one person actually having this kit. The hero is crucial to the game. He will have better, but not overpowered armor than everyone else. He will have A SINGLE golden (regular) apple that he can use at any time. His sword will be better also. The hero can change the tide in a fight, but once he is dead, the other team will have a major advantage, since they have their own hero. So, what will you do as hero? Take the advantage and charge, forcing a wedge for you team to pass through? Or stay behind and act like a wall, stalling all attackers from advancing? The hero will be a very crucial part of the gameplay.
Soldier- This kit is not selectable. The soldiers are zombies, with decent armor and swords. They are the same as attacking soldiers, except their primary objectives is to kill all enemy zombies and players.
Healer- Same to attacking team's healer, except that the healer can be anywhere inside the castle.
Catapult- Same to attacking team's catapult.

Special Abilities
For both
Hire Mercenaries- Both teams can hire mercenaries that can serve for their own team. Each time can only hire so many, and they can serve to help assist their own teams. Mercenaries can only be knights.

<I need more suggestions, remember they have to appear in real medieval battles!>

Wow this took forever to type on my iPad :/

I love that idea!
 
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