So i recently started playing this new game called Magic and Mayhem on cubecraft and i thought i post an idea of mine on the forums
so here it is:
There lives a race of Cyclopses deep in the Forest called Cyclophelia, but when the corruption came vines started growing all over the town
these vines destroyed houses and made monsters that looked like flesh eating plants that started attacking them.
There will also be a *Head Cyclops* called Grog wich gives you a task to kill 100 (Flesh eating plants)
Flowering Wand: (lvl1)
Attack, Ground Swipe:
Sweeps vines through the ground looks like a green underground wave.
Close damage: 20-10
Far damage: 10-4
Cooldown: 1,4 sec
Range: 8
Mana cost: 10 (goes up 2 mana every level)
-{O}-
Ability, Healflower:
Grows a flower that heals everyone in the area twice as fast as their normal regen (goes up 0.1 every level)
also for every mob in the area loses 1 hp per 0,5 secs
Stays for: 8 sec (2 sec up per lvl)
Range: 2,5 (in circle form)(goes up 0,1 every upgrade)
Cooldown: 5 sec
Mana cost: 150 (goes up 15 mana every level)
Mobs:
the monsters are a kind of flesh eating plants able to
do the attack Ground Swipe from the Flowering Wand.
Of course the higher the level the more the Hp and Dmg
Leaf/Leaflet Armour:
effects:
Max Health +50
Mana Regen: +0.25/s (goes up 0.1 every upgrade)
grants 6,25% resistance to nature type mobs per armour piece
Overgrown Armour:
effects:
Max Health +75
Max Mana: +25
Mana Regen: +0.5/s (goes up 0.05 every upgrade)
grants 11% resistance to nature type mobs per armour piece
Flowering Armour:
effects:
Max Health +100
Max Mana: +75
Mana Regen: +1/s (goes up 0.05 every upgrade)
grants 10% resistance to nature type mobs per armour piece
FOR ALL ARMOUR SETS:
Full set bonus: adds an extra 10% resistance to nature type mobs.
Quest: A Plant Based Diet,
this quest will be for getting all types of armour pieces.
I hope you guys like my idea:
if a developer sees this it is just a fun idea cus i dont think it will get added.
_(:-*idea by Daffoet*-:)_
so here it is:
There lives a race of Cyclopses deep in the Forest called Cyclophelia, but when the corruption came vines started growing all over the town
these vines destroyed houses and made monsters that looked like flesh eating plants that started attacking them.
There will also be a *Head Cyclops* called Grog wich gives you a task to kill 100 (Flesh eating plants)
Flowering Wand: (lvl1)
Attack, Ground Swipe:
Sweeps vines through the ground looks like a green underground wave.
Close damage: 20-10
Far damage: 10-4
Cooldown: 1,4 sec
Range: 8
Mana cost: 10 (goes up 2 mana every level)
-{O}-
Ability, Healflower:
Grows a flower that heals everyone in the area twice as fast as their normal regen (goes up 0.1 every level)
also for every mob in the area loses 1 hp per 0,5 secs
Stays for: 8 sec (2 sec up per lvl)
Range: 2,5 (in circle form)(goes up 0,1 every upgrade)
Cooldown: 5 sec
Mana cost: 150 (goes up 15 mana every level)
Mobs:
the monsters are a kind of flesh eating plants able to
do the attack Ground Swipe from the Flowering Wand.
Of course the higher the level the more the Hp and Dmg
Leaf/Leaflet Armour:
effects:
Max Health +50
Mana Regen: +0.25/s (goes up 0.1 every upgrade)
grants 6,25% resistance to nature type mobs per armour piece
Overgrown Armour:
effects:
Max Health +75
Max Mana: +25
Mana Regen: +0.5/s (goes up 0.05 every upgrade)
grants 11% resistance to nature type mobs per armour piece
Flowering Armour:
effects:
Max Health +100
Max Mana: +75
Mana Regen: +1/s (goes up 0.05 every upgrade)
grants 10% resistance to nature type mobs per armour piece
FOR ALL ARMOUR SETS:
Full set bonus: adds an extra 10% resistance to nature type mobs.
Quest: A Plant Based Diet,
this quest will be for getting all types of armour pieces.
I hope you guys like my idea:
if a developer sees this it is just a fun idea cus i dont think it will get added.
_(:-*idea by Daffoet*-:)_
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