I love Lucky Islands and play it a lot so here are my suggestions for Lucky Islands. Some might seem a big crazy though :-/
Lucky Block Drops
- Silverfish wand: Silverfish wand shoots 5 silverfish (10 in OP mode) where ever the wand is pointed. This wand is similar to the slime wand except that the silverfish will attack anyone. Even yourself. This wand has a recharge time of 30 seconds (15 in OP mode).
- Chorus fruit wand: The chorus fruit wand is a wand that when used, teleports the player to a random location (as if the player ate a chorus fruit). When the player teleports, they get blindness for 1 second after they teleport. In OP mode, the range in which the chorus fruit wand can teleport you is twice as much as a regular chorus fruit can teleport you. If there is no available block to teleport on, the chorus fruit wand makes an error sound. The recharge time for this wand is 20 seconds (10 in OP mode).
- Shulker wand: This wand completely replaces the shulker sword in OP mode. Shulker wands do everything the same as the shulker sword but has a 15 second recharge time (10 in OP mode). The wand doesn't do any melee damage like the shulker sword but shoots shulker bullets that float to the nearest enemy player. This wand can be obtained in all game modes of Lucky Islands.
- Hunger wand: The hunger wand is a wand that when used, refills 1-8 hunger points when used. It's saturation value is the same as eating an apple. Keeping the hunger wand in your hotbar gives you the hunger effect (hunger 1) as long as it is in your hotbar. Removing it from your hotbar removes the hunger effect. This wand has a 25 second recharge time (15 in OP mode)
- Egg wand: This wand is a funny wand that shoots a special egg when right clucked (get the joke?). The egg does the knockback of a knockback 2 sword. The egg deals 4 damage to the player it hits and spawns a chicken where the player is hit. The chicken has a 20% chance of being named "Dinnerbone". The recharge time of this wand is 15 seconds (10 in OP mode).
- Stun Stick: Stun sticks are a special item that gives blindness 1 and slowness 255 (max slowness) for 5 seconds to the player hit. The player cannot take any damage or deal any damage for the 5 seconds they are stunned. The stun stick instantly disappears after used. Hitting an entity with the stun stick doesn't do anything. The inventory icon of a stun stick looks the same as a debug stick.
- Rickroll bow: This drop is half a joke and half not. The rickroll bow shoots an arrow that plays the "Never Gonna Give you Up" song to the player hit for 5 seconds. The bow breaks instantly upon shot so you must use it wisely. This drop is twice as rare as normal drops. When a player gets rickrolled, a message is sent to all players saying "<Player1> has been rickrolled by <player2>!".
- Super Pickaxe: The super pickaxe is a pickaxe that mines every block of the same type of the original block in a 5 block radius if connected to the original block. All the blocks of that type drop their normal drop. This pickaxe is good for breaking bridges if a player is coming of mining veins of ores. The pickaxe has the texture of an iron pickaxe and mines the same is an iron pickaxe.
- Too baaaaaaaad!: When a player gets this, the item in the player's hand gets replaced with white wool and a message is sent to them saying "Too BAAAAAAAAAD! Your <whatever item got replaced> was replaced with white wool!". This drop never happens if the player has an empty hand.
General Changes
- The low durability knockback 2 wooden sword you can get from lucky blocks should be named "YEET!". When a player is knocked into the void by the "YEET!" sword, their death message is "<Player1> yeeted <player2> into the void using [YEET!]". The sword can be renamed and that name would be used in the square brackets saying "YEET!" in the death message.
- Lifesteal swords should have a 50% chance to steal a life from the player hit.
- The "Thors Hammer" drop should be more common. I never seam to get it :-/
- The first lucky block a player opens in the game should always be good (as if opened in blessed mode). It is soooooo annoying when you get a void hole or a knight on your first lucky block.
- Invisibility wands should hide the players armor but not the item in the player's hand.
- Fortune ghasts in crazy mode should attack players.
Crazy mode events
- Wither: The wither event spawns a wither at the middle of the map. Similar to the ender dragon event.
- Slowness: This event gives slowness 1 to all players while the event is active.
- Glowing: All players receive glowing 1 while the event is active.
- Arrow Rain: Similar to wither rain but with arrows.
- Thunder Storm: The weather is set to rain and lightning strikes 10 times as much as in a vanilla thunder storm.
- All lucky blocks are good/All lucky blocks are bad: These 2 events do what their name says. In all lucky blocks are good, all the lucky blocks act like blessed mode. In all lucky blocks are bad, all the lucky blocks drop bad drops.