The lower tier golden apples in Eggwars can be a useful tool to stay alive, providing fast regen of 2 hearts and 2 absorption hearts. But where the issue lies is that crapples (a mere 2 gold each in normal, and 1 gold in op), provide a considerable advantage over an enemy player, where that the enemy can stay alive forever in op by munching down on crapples constantly. A suggested improvement, if I may, would be to either raise the price of crapples to make them more end game or (preferably) reduce their potency via an alteration to the buffs granted - eg 1 health regen and 1 absorption heart, 2 health regen or 2 absorption hearts. In my personal opinion, I would favour 2 absorption hearts as it would not nerf it would retain the item's viability, and allow for an entry 2 extra hearts during combat scenarios.
Indeed I thank you for reading my suggestion and wish you good tidings in your up and coming Eggwars matches.
Sincerely, the boi - Frendigo
Indeed I thank you for reading my suggestion and wish you good tidings in your up and coming Eggwars matches.
Sincerely, the boi - Frendigo