Hey Guys! As a fan of blockwars, I enjoy using kits that can support our teammates. Such as summoner, which can send lemmings to tank hits and deal a little damage (a slime or a creeper) to your enemies. Zombies are tanks and even though they have bad movement speed, they can be effective at controlling a small area with little room to move thanks a to their high damage. (Unfortunately, skeletons are useless as without a weapon, a tool or their generic bow, they can't even attack.)
Anyway, I find that summoner is the most supportive kit in the game. But it sure doesn't sound supportive, more defensive. And it is. Honestly, no kit can be considered supportive, as they focus on either attacking, mobility, tanking, defending or defence breaking .So I came up with an idea for a kit that would focus on healing allies rather than damage foes.
Cleric
Cost: 600 points
Contents:
Wooden sword
Leather Chestplate
1 Throwable splash potion of healing (2 hearts) every 30 seconds
Strengths:
Splash potion can turn the tide of battle
Versatile, potion can help attackers or defenders (or anyone)
Multiple allies can receive healing
Can avoid combat and still be useful
Can fight decently if forced to
Potion hurts some mobs (but I use summoner idk who else does everyone goes ninja but mobs can sense invisible ninjas :p)
Weaknesses:
Frail, dies easily to a good ninja or warrior
Potion may heal enemies accidentally
No ranged defence
Average damage output
No pickaxe
I hope you like my idea!
Anyway, I find that summoner is the most supportive kit in the game. But it sure doesn't sound supportive, more defensive. And it is. Honestly, no kit can be considered supportive, as they focus on either attacking, mobility, tanking, defending or defence breaking .So I came up with an idea for a kit that would focus on healing allies rather than damage foes.
Cleric
Cost: 600 points
Contents:
Wooden sword
Leather Chestplate
1 Throwable splash potion of healing (2 hearts) every 30 seconds
Strengths:
Splash potion can turn the tide of battle
Versatile, potion can help attackers or defenders (or anyone)
Multiple allies can receive healing
Can avoid combat and still be useful
Can fight decently if forced to
Potion hurts some mobs (but I use summoner idk who else does everyone goes ninja but mobs can sense invisible ninjas :p)
Weaknesses:
Frail, dies easily to a good ninja or warrior
Potion may heal enemies accidentally
No ranged defence
Average damage output
No pickaxe
I hope you like my idea!