A
A pigeon
Guest
I dont believe I posted here.
Kit : Poseidon
Full Blue Protection Leather
Trident (Riptide , Loyalty)
Kit : Poseidon
Full Blue Protection Leather
Trident (Riptide , Loyalty)
How much damage does the trident do with that armor? Did you test the kit? What does riptide do on maps without water? Does it have to rain for that kit to work?I dont believe I posted here.
Kit : Poseidon
Full Blue Protection Leather
Trident (Riptide , Loyalty)
Wow, amazing! My kit is selected!Hello everyone!
Thank you so much for all of your kit suggestions, we had a hard time narrowing down your amazing suggestions. However, we are delighted to announce the following kits have been added to Duels, please note, kits may have been adjusted slightly due to our testing process and criteria. Listed in no particular order:
Also, OP UHC has been added to classic, as suggested by Tacosfanboy01 (no kit changes but OP UHC is now available for use in Classic 1.8).
- Miner by Gainfullterror.
- OP SG by RemiO05.
- Quickdrop by MrGrumpyCheese.
- Armourer by Sailor_Rabbit.
- Shell by CommunistCactus.
- Rabbit by AlexanderDelPra.
- Joust.
Keep the suggestions flowing, we are always interested to hear your ideas and feedback! If your suggestion didn't make it into this update, keep an eye out in future updates for your kit showing up.
Enjoy!
Duels
Classic
Normal
- Added Miner.
- Added OP UHC.
- Added OP SG.
- Added Quickdrop.
Overpowered
- Added Miner.
Insane
- Added OP SG.
- Added Armour.
- Added Shell.
FFA
- Added Rabbit.
- Added Joust (the horse auto tames along with a saddle to the player that spawned it).
Wizard
- Poison potion duration changed back to 6 seconds.
Yo where's my credit for "Joust"Hello everyone!
Thank you so much for all of your kit suggestions, we had a hard time narrowing down your amazing suggestions. However, we are delighted to announce the following kits have been added to Duels, please note, kits may have been adjusted slightly due to our testing process and criteria. Listed in no particular order:
Also, OP UHC has been added to classic, as suggested by Tacosfanboy01 (no kit changes but OP UHC is now available for use in Classic 1.8).
- Miner by Gainfullterror.
- OP SG by RemiO05.
- Quickdrop by MrGrumpyCheese.
- Armourer by Sailor_Rabbit.
- Shell by CommunistCactus.
- Rabbit by AlexanderDelPra.
- Joust.
Keep the suggestions flowing, we are always interested to hear your ideas and feedback! If your suggestion didn't make it into this update, keep an eye out in future updates for your kit showing up.
Enjoy!
Duels
Classic
Normal
- Added Miner.
- Added OP UHC.
- Added OP SG.
- Added Quickdrop.
Overpowered
- Added Miner.
Insane
- Added OP SG.
- Added Armour.
- Added Shell.
FFA
- Added Rabbit.
- Added Joust (the horse auto tames along with a saddle to the player that spawned it).
Wizard
- Poison potion duration changed back to 6 seconds.
I really like all of the new kits except a few problems with OP Sg.Hello everyone!
Thank you so much for all of your kit suggestions, we had a hard time narrowing down your amazing suggestions. However, we are delighted to announce the following kits have been added to Duels, please note, kits may have been adjusted slightly due to our testing process and criteria. Listed in no particular order:
Also, OP UHC has been added to classic, as suggested by Tacosfanboy01 (no kit changes but OP UHC is now available for use in Classic 1.8).
- Miner by Gainfullterror.
- OP SG by RemiO05.
- Quickdrop by MrGrumpyCheese.
- Armourer by Sailor_Rabbit.
- Shell by CommunistCactus.
- Rabbit by AlexanderDelPra.
- Joust.
Keep the suggestions flowing, we are always interested to hear your ideas and feedback! If your suggestion didn't make it into this update, keep an eye out in future updates for your kit showing up.
Enjoy!
Duels
Classic
Normal
- Added Miner.
- Added OP UHC.
- Added OP SG.
- Added Quickdrop.
Overpowered
- Added Miner.
Insane
- Added OP SG.
- Added Armour.
- Added Shell.
FFA
- Added Rabbit.
- Added Joust (the horse auto tames along with a saddle to the player that spawned it).
Wizard
- Poison potion duration changed back to 6 seconds.
I designed that kit and it's nice to get feedback!I really like all of the new kits except a few problems with OP Sg.
The iron axe im the kit does 8 damage per crit and often fights are just 4 or so axe crits. I think the armor could use a bit of improvement as well as the sword too since you typcially have diamond swords and armor in overpowered sg.
The second thing I really don't like about it is the hotbar layout. Usually I change around 4 items every time to get the hotbar correct. Here's how I like to set mine up but if it was just organized to be consistent with kits like UHC that would be great. :)
1: Sword
2: Bow
3: Axe (so I can switch between all three weapons easily)
4: Flint and Steel (so I don't accidentally catch myself on fire again when trying to use my water bucket)
5: Potions
6: Blocks (I don't really understand why these are in an Sg kit tbh)
7: Water
8: Gapples (usually they're in the offhand but it's nice to keep them next to my other food to saturation load if they aren't)
9: Bread (so it's next to my sword)
Other than those things I really like the kit especially how it's a pretty good bow practice kit. If the armor is buffed I would also like to see the bow buffed a little.
I enjoyed playing joust, armourer, and even quickdrop a lot yesterday. Overall it's a really good duels update!
Blocks aren't really part of SG at all sooo....BTW, blocks are useful because you can dodge arrows with them!
(TY for the feedback :))
I know, but they're still useful ;)Blocks aren't really part of SG at all sooo....
Yes but you can't place or use or even find blocks in SGI designed that kit and it's nice to get feedback!
I agree with you, CubeCraft has to change the hotbar layout.
The armour mustn't be too OP, because that would decrease the fun of PvP, the battles shouldn't take too long, so you can play more games!
BTW, blocks are useful because you can dodge arrows with them!
(TY for the feedback :))
I already added a 25% damaged shield to my list, but it was removed.Yes but you can't place or use or even find blocks in SG
Also to dodge arrows you could use the shield like you would in an SG game
Close, but to order them correctly you have to swap Water and Blocks as well as Gapples and Bread. They even mixed up the hotbar in the OP SW kit, I have to move 7 items :(1: Sword
2: Bow
3: Axe (so I can switch between all three weapons easily)
4: Flint and Steel (so I don't accidentally catch myself on fire again when trying to use my water bucket)
5: Potions
6: Blocks (I don't really understand why these are in an Sg kit tbh)
7: Water
8: Gapples (usually they're in the offhand but it's nice to keep them next to my other food to saturation load if they aren't)
9: Bread (so it's next to my sword)
Would be pretty boring & lagging would give you a huge (dis)advantage.One-Hit Wonder (Insane kit):
Hotbar slot 1: Diamond Sword (Has 0 durability left - next hit will break it)
Offhand: Shield
Players start with 3 hearts and can't regenerate health.
Was just about to suggest this :(The Summoner Kit!
Has:
- Full Chain Armor, Protection I
- Stone Sword, Sharpness I
- 2 zombie eggs(zombies attack enemy only)
- 2 skeleton eggs(skeletons attack enemy only)
- 1 charged creeper egg(creeper attacks enemy only)
- Bow
- 4 arrows