Will answer your questions etc when I get back from work later :)this sounds like a very interesting and unique game, i love it! i've never seen something like this before, so its a huge yes from me!
its very detailed and i see some great examples :) but i obviously have my own ideas on how to improve the game, would love to hear what you guys think!
suggestions:
- i think in stead of using unbreaking, unbreakable armor would be better maybe. sometimes you have to grind ages to get something, but is it really worth it if it breaks easily? i mean sure, the unbreaking is a high level, but it doesnt change the fact dungeons will be quite dangerous.
- i feel like pvp shouldnt be the main thing in this game, but the dungeon/progression. by this, an option to turn pvp off would be nice. it would make the game much more interesting for people who dont care about the pvp, and will prevent stronger people from focussing weaker ones.
- make it so you need to finish specific goals before you can start a new quest or enter a new dungeon. with towns and stuff, it feels like you can get boosted very easily.
besides from all the suggestions, there are still some questions
town building questions
1. does your town get completely destroyed after a raid? if so, is there a way to repair it/'revive' citizens?
2. is it possible to go peaceful mode? by this i mean making it so you cant be attacked, but neither can others attack you. i think this is important to keep the end game players from attacking lower players, and also for the people like me who just dont really care about pvp.
3. when claiming, is it possible to lock someone's claim in by claimin around them?
4. when claiming, does it get more expensive as you expand more and more? would be a good thing in my opinion :)
5. after a raid on your town, how much of your resources will be lost? and what kind of resources exactly?
hope to hear answers and opinions on what i said,
great work on the suggestion! :)
Thanks for the feedback