Minecraft PC IP: play.cubecraft.net

Axyy

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Oct 18, 2016
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⛏️ Dungeons Survival 🏔️
Axyy & Ender


📢 Introduction

What is Dungeons Survival and what would it bring to the server? Basically, Dungeons Survival is a survival RPG / Dungeoncrawler minigame. The goal in this game would be to progress through a world fighting dungeons to progress. Earn special cosmetics, gear and experience. We are trying to add a lot of grinding to the game, something which CubeCraft has never had before. Currently, the closest thing we have to a grindy game is skyblock, and honestly it has kind of run out of options progression wise. Let’s say, Skyblock on CubeCraft is very limited grinding wise. You have the progression but not much else, the purpose of this game would be to give people options, let players choose their own path and progress as fast or slow as they would like. This game will give players a lot of possibilities to progress their survival, you can visit towns where you will be able to complete custom quests, you can try and complete all Dungeons spread across the map and have the best survival experience possible. Everything from Dungeons to Quests will be explained in this thread. This game would run on 1.17 (Caves & Cliffs woahhh!!).

We’ve been working on this thread for weeks, so we would appreciate it if you read the whole thread and comment your opinion down below. ♥️



🤠 Starting your Adventure!

You will start off your adventure in a large town, here you will unlock your first 3 classes which will be Archer, Mage and Berserk. Everything about classes will be explained later. When you start your adventure, you will also be receiving your first quests, which you will need to complete in order to continue. These quests will teach you how the game works, and will give you the basic gear needed to start your adventure. We will be providing more information about quests later in this thread.



🏡 Your Hometown

Whenever you first join the game you will be spawned in one of the 3 hometowns spread across the map. Each hometowns gives you the ability to complete the same 3 quests and helps you start your adventure. In your hometown you will also be able to gather your first resources, such as food, armor and tools. In your hometown there will be multiple NPC’s such as NPC Quests, NPC Tips, NPC Gifters.


📚 The 3 starter Quests - NPC Quests

Starter Quest 1 - Archery Makes Better!

Task: Craft a bow!
Reward: The Archer Class.
Unlock: Next quest

Starter Quest 2 - Gear up!

Task: Craft a sword!
Reward: The Berserk Class.
Unlock: Next quest

Starter Quest 3 - Get protection!

Task: Craft a full leather set!
Reward: The Mage Class.
Unlock: Next quest


🤔 Starting TIPS - NPC Tips

In every hometown, there will be NPC who provides you a TIP on how to continue your adventure. Not only in hometowns, but also in normal towns spread across the map there will be multiple NPC Tips. These NPCs all give the same TIPs in starting towns however, in random towns across the map these NPCs will adjust the tips they give based on your progression.

Starter TIP 1 - Farmer

TIP: Make sure to harvest our farms and get yourself some food, don’t be scared, they will grow back themselves!

Starter TIP 2 - Soldier

TIP: If you ever come across someone else, be careful, because they might want to pick a fight!

Starter TIP 3 - Miner

TIP: Want to have the best possible gear? Therefore you will have to do some mining. Make sure to visit one of our public mines!


🎁 Starting GIFTS - NPC Gifters

In every hometown there will be one NPC who will give you some stuff (one time only) to get started!

Starter GIFT 1 - Get Started!

LOOT: 5 oak logs, 10 steak, book with information.
Message: Goodluck on your adventure, these items might be helpful for you!


🏘️ Hometowns Wrap-up!

What does a startertown contain? Here is a little wrap-up with special features as well!
  • Wheat farms! (Wheat will automatically grow back after 30 seconds)
  • 1 Quest NPC
  • 1 TIP NPC
  • 1 GIFT NPC
  • 1 Bank NPC
  • Lakes to fish in!
  • Multiple crafting tables
  • Public Farms
  • Flying holographic texts with some basic information
  • When you leave a hometown, you will receive a message!
  • When you enter a hometown, you will also receive a message!
  • PvP is disabled in all hometowns.
  • You cannot build in hometowns.

📺 Hometown Example!




🗺️ The MAP!

The map is fully custom made with smooth & realistic terrain and is around 2.5k by 2.5k. A total of 10 Dungeons are placed across the map. (Dungeons will be explained later). This map also contains around 10 different premade towns while 3 of them are hometowns. (Hometowns are already explained, normal towns will be explained later).

This will obviously take a while to make, but if you want to have a decent working game mode, then it should obviously be worked on very hard! WIth the use of worldpainter a custom (expandable) map around 2.5k by 2.5k (with ores & custom generated mines) wouldn’t take too much work.

Obviously building all towns and working dungeons will definitely take a lot of time. But we feel like it would be worth it, this will definitely bring a lot of players to CubeCraft Java. Nowadays, people like a gamemode where you can grind on, and this will definitely work!

Once you pass the 2.5k by 2.5k map, there will be a zone where you will be able to claim zones and build towns, on these towns you can create quests and shops allowing other players to get you items in exchange for prizes that you can set and provide (if the prizes are not good enough players won't attempt your quests!).

⛏️ Mines:

There will also be public mines spread across the map! (We will not be having wood farms as you can just chop all trees in the map down, a log will respawn after 35 seconds). You can only access Redstone, Lapiz, Emerald and Coal mine from the beginning. Other ones have to be unlocked by improving your adventure mining levels.

Coal mine: 8
Iron mine: 7
Gold mine: 6
Redstone & Lapiz mine: 5
Emerald mine: 3
Diamond mine: 2
Netherite (Netherzone): 1
Endmine (Endzone): 1

Note: All mines are protected by strong mobs based on the zone, for example zombies defend the iron mine while endermans defend the Endmine.



🏙 Building a Town!

Town Building - Basics

throughout your adventure you will acquire coins, these can be used to purchase different items throughout the game, but they can also be used to build a town. To create a town you must claim land using coins. On these land claims you will be able to build different types of buildings and roads, each giving certain perks to your town. To construct a building you need to have resources and coins. Buildings and roads would be placed in a similar fashion to tower defense where you select an area and a premade building is constructed for you, some of these would be a town hall, barracks, and houses. This will help to add another grinding aspect to the game as you need to gather resources, as well as preventing the entire wild to be built out in a few days.

Town Building - Claiming

Claiming land can work in a similar way to a typical survival server, but to create a claim you must pay a certain number of coins per “plot” (most likely a chunk). Once you lay claim to a plot of land you must prepare defenses, because to allow people to use land over they will be able to raid your town for resources, coins, and of course land. You can start claiming land at least 100 blocks away from a premade town + as soon as you claim your first chunk, the next chunk you claim must be connected to it otherwise the price will go up very high. You can claim by simply typing /claim in chat, a price will pop up and if you are sure you want to purchase this chunk then you type /claimconfirm.

Town Building - Setup

Once you have claimed a plot of land there will be a few things you need to do to set up your town. The Town Hall will let you name your town and will be used to change all the basic settings. Some of the first things you will need to do are:
  • Name Town
  • Set Professions of citizens
  • Build Houses
  • Build Profession Buildings
  • Build Roads / Paths (citizens will only be able to travel on roads or paths)
  • Set up Barracks

Town Building - Defenses

You won't always be online (hopefully), so you will need another way to defend your town against attacks. This will be done with barracks and troops. One of the buildings that you can build will be a barrack, and here you can recruit troops to defend your town in case of attacks, these troops will most likely be mobs in the game such as zombies, skeletons and blazes. Each troop will cost a certain amount of coins to train, but be careful! Don't train too many troops because you will need to supply them with food.

Town Building - Raids

If you want coins or materials, and have some good armor and weapons, raid someone else's town! When you enter someone's town you can start a raid by attacking buildings or trampling crops. Once you begin a raid the towns defenses will come out to defend, and you will need to either kill the defenses, or quickly raid as many buildings as possible before they kill you! If you wipe out the entire town you can salvage the buildings for coins and materials as well and use the land to build your own town.

Town Building - Citizens

In your town you can build houses, each house will bring anywhere from 1-5 citizens to your town (depending on the size of the house). You may be wondering, “Why would i waste my money on houses?” well, these citizens can be given professions. A list of professions are as follows;
  • Farmer - Harvests crops such as wheat or potatoes for you
  • Baker - turns wheat into bread and potatoes into baked potatoes (to make them edible for both you and your troops)
  • Miner - Mines stone and ores from nearby mining sites (within a certain radius)
  • Blacksmith - refines these ores into usable ingots

Town Building - Quests

Towns will allow you to set up quests for other players to gather resources that you want / need in exchange for prizes. These prizes can be whatever you want and are set by the player. (This player needs to stock the quest NPC with the prize, otherwise other people will not be able to complete it). These quests can have any item to be gathered, you just need to give a good prize!

Town Building - Wrap-Up

  • Claim areas in the Wild
  • Customizable Town Settings
  • Citizens (Houses & Professions)
  • Defenses!
  • Raid other towns
  • Produce Materials
  • Host Quests



🏘 Premade Towns!

As explained in the MAP section above, there will be 10 premade towns spread across the entire map. But what can you do in these towns? Are they useful to your progression? Yes and Yes, all premade towns give you the ability to gain coins, complete quests and sell & buy resources. They are kinda similar to hometowns but you won't be seeing any gift NPCs. Also different from hometowns are the TIP NPCs, the TIP NPCs in premade towns will provide you tips based on your current progression! Also, once you complete a task in a premade town, they will automatically update to your next quest - If you complete one of the starter quests in your hometown, it will simply say task completed right after.

🏘️ Premade towns Wrap-up!

What does a premade town contain? Here is a little wrap-up with special features as well!
  • Lakes to fish!
  • Potato & Wheat farms - Potato respawns after 60 seconds & Wheat after 30 seconds.
  • A Quest NPC
  • A TIP NPC
  • A Bank NPC
  • Multiple crafting tables
  • When you leave a premade town, you will receive a message!
  • When you enter a premade town, you will also receive a message!
  • PvP is disabled in all hometowns.
  • You cannot build in hometowns.
  • Shops to sell & buy resources.
  • A place to upgrade your weapons, tools & armour.


💶 Economy

We will be working with coins, which can be earned in a lot of different ways. From completing tasks, to selling them in premade towns it will all be explained.

What can you spend your coins on?

You can spend your coins on a lot of things, we will list them here;
  • Land claiming
  • Tools
  • Armour
  • Building
  • Armour upgrades
  • Tools upgrades
  • Weapons upgrades
  • Cosmetics

How to earn coins?

You can also earn coins in a lot of ways, we will list them here;
  • Selling resources in towns
  • Trading with other players
  • Raiding other custom built towns
  • Complete quests
  • Complete dungeons


☠️ Dungeons

We’re finally here, the Dungeons section. In this section we will tell you everything about Dungeons, how they are built, how to access them, how to complete them and what the rewards are.

This whole game is about Dungeons, and for you to get ready to complete them. Hence why we don’t allow everyone to do them immediately. Your adventure and quests are there for you to become ready to complete Dungeons and get the rewards.

Each Dungeon will have a tier from 1 to 5. Basically, how higher the tiers, how harder the Dungeons will be for you to complete. The access prize will also be higher. As said above, everything will be explained in this section, so make sure to read this very carefully.

Dungeons - Basics

To access a dungeon you will need to meet both level requirements, and story milestones. As well as purchasing a dungeon key for a certain number of coins and resources. Dungeons will be scattered across the map and they will be an important part of the story / adventure.

The 5 tiers of dungeons will all have different requirements and entrance fees, based on their difficulty, but this also means they will have better or worse rewards.

When you start a Dungeon, a menu will open which gives you the ability to queue up for 5 minutes so a max of 3 other friends can join you, or you can choose to force-start the Dungeon alone.

When someone is doing a Dungeon, no-one else on that server will be able to do it until they finish it.

Dungeons - Layout

Dungeons will contain different rooms, each one with a different goal needed to move on, these could include: Fighting Rooms, Survival Rooms, Trap Rooms, Parkour Rooms, and more. To continue in the dungeon you must complete a set of tasks, For example, a Trap room would require you to collect an item and bring it back to the start without dying to the traps.

Once beating all of the rooms (the number will vary depending on dungeon tier), you will encounter a boss room, in this room there will be a boss that you need to fight, defeat it? and you claim all the rewards.

Dungeons - Access

As said above, Dungeons will have some requirements in order for you to access them. Such as Adventure Levels, Coins & certain items. Every Dungeons requires you to have Combat Level 5. For now, no Dungeons require another Adventure Level but this could easily be changed.

Examples:
  • Tier 1 - Combat Level 5, 25k coins, 3 wither-skeleton skulls.
  • Tier 2 - Combat Level 7, 50k coins, 15 GOD apples.
  • Tier 3 - Combat Level 10, 15 XP Levels, 75k coins, 3 wither-skeleton skulls.
  • Tier 4 - Combat Level 15, 30 XP Levels, 100k coins, 64 GApples.
  • Tier 5 - Combat Level 20, 45 XP Levels, 150k coins, 15 wither-skeleton skulls.

Dungeons - Rewards

Obviously, after completing a Dungeons you will be rewarded with something very special. Something which can be used in order to make even more progress in your adventure. We already had some examples, used in Tool & Weapon upgrading, but there will be many more of course.

The Reward you get is completely based on what the Dungeon you played. You will always get the same reward from the same Dungeon, because sometimes you will need more of the same dungeon-item in order to upgrade a weapon for example. Although, each Dungeon will get an unique reward which won’t be obtainable from another Dungeon.

Dungeons - Shops

Each dungeon boss will drop specific exclusive items, these can be used in crafting armors and weapons (explained below), but also for buying weapons and tools that match your current progression level. Items could cost any number of resources or coins, rewarding those who grind out a dungeon.

Examples:
  • Elytra - 12 Dragon Wings
  • Rabbit Boots - 4 Lucky Rabbit Feet

Dungeons - Example

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🛡️ Armour, Tools & Weapons Upgrading

When you visit any premade town, you will have the ability to upgrade your armour, tools and weapons. Not in the way you think from iron to diamond for example, but in a way of special sets. We have 10 examples for every armour, tools and weapon sets.

Armour Upgrading:

NOTE: You need to wear the set in order to get access to all abilities listed below the set!

Batman 🦇
In order to get this set you will need a full (non damaged) leather set, 1 elytra and a certain amount of coins.

What will you receive?
A full BLACK-colored leather armour set with:
  • Full unbreaking IV
  • Protection I
  • 25% extra speed
  • 10% jump boost
  • +2 hearts health

Lion 🦁
In order to get this you will need a full (non damaged) iron set, 64 steak and a certain amount of coins.

What will you receive?
A full iron set with:
  • Full Unbreaking III
  • Protection I
  • Strength 2
  • 30% extra speed
  • 15% jump boost
  • 10% less hunger
  • +3 hearts health

Rhino 🦏
In order to get this set you will need two full (non damaged) diamond sets, a turtle helmet, 16 iron, and a certain amount of coins.

What will you receive?
A full diamond set with:
  • Full Unbreaking IV
  • Protection IV
  • Resistance 2
  • 15% more knockback
  • +10 hearts health
  • 5% slowness [self]

Jellyfish 🎐
In order to get this set you will need 2 sets of (non damaged) leather armor, 32 pufferfish, and a certain number of coins.

What will you receive?
A PINK-colored full leather set with:
  • Full unbreaking IV
  • Thorns III
  • Poison Infliction [when enemy hits you]
  • Gives you the ability to jump 10% higher + you will have slow fall.
  • -5 hearts health

Traveler 🧭
In order to get this set you will need 4 sets of (non damaged) leather armor, 1 compass, and a certain number of coins.

What will you receive?
A full GREEN-colored leather set with:
  • Unbreakable + Undroppable armour.
  • A digital compass added to your boss-bar.
  • +25% speed
  • +15% less hunger
  • +2 hearts health

Trader 🎁
In order to get this set you will need 1 set of (non damaged) golden armor, 5 chests, 1 book, 1 shulker box and a certain amount of coins.
What will you receive?
A full gold set with:
  • Unbreaking IV
  • Thorns III [Chestplate only]
  • Protection 1
  • 10% discount in all premade town shops
  • +15% speed
  • +5% jump boost

Snowman ⛄
In order to get this set you will need 1 set of (non damaged) iron armor, 32 snow blocks, 1 carrot, 16 pieces of coal and a certain amount of coins.

What will you receive:
A full iron set with:
  • Unbreaking III
  • Protection 1
  • -10% speed
  • Throws snowballs at enemies who get too close (2 second cooldown)
  • Leaves behind a snow layer everywhere you walk (disappears after 3 seconds)
  • -2 hearts health

Knight ⚔️
In order to get this set you will need 1 set of (non damaged) chainmail armor, 1 iron sword (enchanted) and a certain amount of coins.

What will you receive:
A full chainmail set with:
  • Unbreaking IV
  • Protection III
  • Strength I
  • +5% speed (25% more horse speed)
  • Instantly tames horses with this set on.
  • +5 hearts health

Enderman 💜
In order to get this set you will need 1 set of (non damaged) netherite armor, 16 ender pearls, 64 warped logs and a certain amount of coins.

What will you receive:
A full netherite set with:
  • Unbreaking IV
  • Protection II
  • +5 Hearts Health
  • Ability: right click to teleport 7 blocks ahead of you (1 second cooldown)

Dragon 🐉
In order to get this set you will need 5 sets of (non damaged) netherite armor, 2 enchanted flame 1 bows, 128 steak, 30 enchantment levels and a certain amount of coins.

What will you receive:
A full netherite set with:
  • Unbreaking IV
  • Protection V
  • Ability to fly with slowness II
  • +10 Hearts Health
  • Strength II
  • 15% less hunger

Tool Upgrading:

Treecapitator 🌳
In order to get this Tool you will need any axe, 1024 Oak Logs, [insert cool boss item name here], and a certain amount of coins

What will you receive:
Whatever Axe you used for craft with:
  • Unbreaking VI
  • Efficiency I
  • Breaks 2 logs with each swing

Treecapitator Upgrades 🌳
In order to get this Tool you will need a Treecapitator I-IV, a certain amount of [cool boss item]s (2/4/8/16) and a certain amount of coins

Each level will add another level of Efficiency and 2 more Logs to break


Ore Pickaxe ⛏
In order to get this Tool you will need any pickaxe, 1024 Cobblestone, [insert cool boss item name here], and a certain amount of coins

What will you receive:
Whatever Pickaxe you used for craft with:
  • Unbreaking VI
  • Efficiency I
  • Breaks 2 logs with each swing

Ore Pickaxe Upgrades ⛏
In order to get this Tool you will need an Ore Pickaxe I-IV, a certain amount of [cool boss item]s (2/4/8/16) and a certain amount of coins

Each level will add another level of Efficiency and 2 more Ores to break (of the same type)

Weapons Upgrading:

Dragon Slayer 🐉
In order to get this Tool you will need any sword, 1 dragon egg (gained in a Dungeon), and a certain amount of coins

What will you receive:
Whatever Sword you used for craft with:
  • Unbreaking VI
  • Sharpness 1
  • Fire Aspect 1
  • Gives your opponent weakness I for 5 seconds (whenever you hit them)

Dragon Slayer Upgrades 🐉
In order to get this Tool you will need a Dragon Slayer I-IV, a certain amount of XP and a certain amount of coins

Each level will add another level of Sharpness and 5 more seconds of weakness.


Ender Sword 🗡️
In order to get this Tool you will need any sword, 2 enderman heads (gained in a Dungeon), 128 Endstone blocks and a certain amount of coins

What will you receive:
Whatever Sword you used for craft with:
  • Unbreaking VI
  • Sharpness 3
  • 30% more damage in the endzone.
  • Right click to throw an ender pearl? (Cooldown: 10 minutes).

Ender Sword Upgrades 🗡️
In order to get this Tool you will need a Ender Sword I-IV, a certain amount of XP and a certain amount of coins

Each level will add another level of Sharpness and 12.5% less cooldown on the enderpearl ability.


Thor’s Hammer 🔨
In order to get this Tool you will need a diamond axe, 1 thor head (gained in a Dungeon), 1 beacon and a certain amount of coins

What will you receive:
Diamond Axe with:
  • Unbreaking VI
  • Sharpness 1
  • Right click to activate lightning (Cooldown: 10 minutes) [smite].

Thor’s Hammer Upgrades 🔨
In order to get this Tool you will need a Thor Hammer, a certain amount of XP and a certain amount of coins

Each level will add another level of Sharpness and 12.5% less cooldown on the lightning (smite) ability.



💎 Classes!

Classes are unlockable by completing quests, but you can also upgrade classes. Everything is explained in this section.

Archer 🏹
The Archer Class is unlockable by completing a starter quest.
  • Soulbound book: Request 16 new arrows each 3 minutes
  • Bow: 15% more damage

Berserk ⚔️
The Berserk Class is unlockable by completing a starter quest.
  • Sword: 10% more damage

Mage 🧙
The Mage Class is unlockable by completing a starter quest.
  • Spellwand: gives you a want with a few spells! (15 min cooldown)
    • Poison wave: Gives the player nearby poison for 10 seconds.​
    • Miner: Gives you the ability to receive double ores/ingots when mining.​
    • Fly: Gives you the ability to fly for 15 seconds.​

Defender 🛡️
The Defender Class is unlockable by completing a quest.
Soulbound shield: reduces the damage done by mobs with 10%
  • +15% health

Miner ⛏️
The Miner Class is unlockable by completing a quest.
  • 35% chance of getting double ores/ingots.

Farmer 🚜
The Farmer Class is unlockable by completing a quest.
  • Soulbound Cow egg: Can use this to spawn a cow every 10 minutes.
  • Soulbound Chicken egg: Can use this to spawn a chicken every 7 minutes.

Bomber 💣
The Bomber Class is unlockable by completing a quest.
  • Soulbound TNT: You can blow up walls of towns built by other players (cooldown 2h).
  • TNT only works on (all) WOOD.

Lumberjack 🪓
The Lumberjack Class (Also known as the Axyy class :banter:) is unlockable by completing a quest.
  • 35% chance of getting double logs.

Class Upgrading:

As mentioned above, Classes are upgradeable. Some classes can be upgraded all the way to level 5 while others can only be upgraded to level 2. Every class starts at level 1.

Archer II 🏹
The Archer II Class can be unlocked by paying a certain amount of coins.
Upgraded from Archer I
  • Soulbound book: Request 32 new arrows each 2 minutes
  • Bow: 25% more damage

Archer III 🏹
The Archer III Class can be unlocked by paying a certain amount of coins.
Upgraded from Archer II
  • Soulbound book: Request 64 new arrows every minute.
  • Bow: 50% more damage

Berserk II ⚔️
The Berserk II Class can be unlocked by paying a certain amount of coins.
Upgraded from Berserk I
  • Sword: 25% more damage

Berserk III ⚔️
The Berserk III Class can be unlocked by paying a certain amount of coins.
Upgraded from Berserk II
  • Sword: 35% more damage

Berserk IV ⚔️
The Berserk IV Class can be unlocked by paying a certain amount of coins.
Upgraded from Berserk III
  • Sword: 50% more damage

Mage II 🧙
The Mage II Class can be unlocked by paying a certain amount of coins.
Upgraded from Mage I
  • Spellwand: gives you a want with a few spells! (12 min cooldown)
  • Poison wave: Gives the player nearby poison for 10 seconds.
  • Miner: Gives you the ability to receive double ores/ingots when mining.
  • Fly: Gives you the ability to fly for 15 seconds.
  • Spark: Able to hurt your enemies with a spark effect. (35% damage)

Mage III 🧙
The Mage II Class can be unlocked by paying a certain amount of coins.
Upgraded from Mage II
  • Spellwand: gives you a want with a few spells! (8 min cooldown)
  • Poison wave: Gives the player nearby poison for 15 seconds.
  • Miner: Gives you the ability to receive double ores/ingots when mining.
  • Fly: Gives you the ability to fly for 35 seconds.
  • Spark: Able to hurt your enemies with a spark effect. (50% damage)

Defender II 🛡️
The Defender II Class can be unlocked by paying a certain amount of coins.
Upgraded from Defender I
  • Soulbound shield: reduces the damage done by mobs with 20%
  • +25% health

Defender III 🛡️
The Defender III Class can be unlocked by paying a certain amount of coins.
Upgraded from Defender II
  • Soulbound shield: reduces the damage done by mobs with 30%
  • +35% health

Defender IV 🛡️
The Defender IV Class can be unlocked by paying a certain amount of coins.
Upgraded from Defender III
  • Soulbound shield: reduces the damage done by mobs with 45%
  • +50% health

Defender V 🛡️
The Defender V Class can be unlocked by paying a certain amount of coins.
Upgraded from Defender IV
  • Soulbound shield: reduces the damage done by mobs with 65%
  • +75% health

Miner II ⛏️
The Miner II Class can be unlocked by paying a certain amount of coins.
Upgraded from Miner I
  • 65% chance of getting double ores/ingots.

Farmer II 🚜
The Farmer II Class can be unlocked by paying a certain amount of coins.
Upgraded from Farmer I.
  • Soulbound Cow egg: Can use this to spawn a cow every 7 minutes.
  • Soulbound Chicken egg: Can use this to spawn a chicken every 6 minutes.
  • Soulbound Sheep egg: Can use this to spawn a sheep every 10 minutes.

Farmer III 🚜
The Farmer III Class can be unlocked by paying a certain amount of coins.
Upgraded from Farmer II.
  • Soulbound Cow egg: Can use this to spawn a cow every 5 minutes.
  • Soulbound Chicken egg: Can use this to spawn a chicken every 5 minutes.
  • Soulbound Sheep egg: Can use this to spawn a sheep every 5 minutes.
  • Soulbound Book: Request 32 wheat seeds every 10 minutes.

Farmer IV 🚜
The Miner IV Class can be unlocked by paying a certain amount of coins.
Upgraded from Farmer III.
  • Soulbound Cow egg: Can use this to spawn a cow every 5 minutes.
  • Soulbound Chicken egg: Can use this to spawn a chicken every 5 minutes.
  • Soulbound Sheep egg: Can use this to spawn a sheep every 5 minutes.
  • Soulbound Book: Request 64 wheat seeds & 25 carrots every 10 minutes.

Bomber II 💣
The Bomber Class can be unlocked by paying a certain amount of coins.
Upgraded from Bomber I.
  • Soulbound TNT: You can blow up walls of towns built by other players (cooldown 1h).
  • TNT only works on (all) WOOD & (all)STONE.

Bomber III 💣
The Bomber Class can be unlocked by paying a certain amount of coins.
Upgraded from Bomber II.
  • Soulbound TNT: You can blow up walls of towns built by other players (cooldown 1h).
  • TNT works on all blocks except Bedrock and Obsidian.

Lumberjack II 🪓
The Lumberjack Class can be unlocked by paying a certain amount of coins.
Upgraded from Lumberjack I.
  • 65% chance of getting double logs.

Class Menu:

Every premade town will have a class selector npc which will allow you to select and upgrade your classes. (Including hometowns).



⛰️ Adventure Levels

We will also be having Adventure Levels! We will have a lot of different ones, all explained in this section. You will start as level 0.

These are just start levels, there are more. If they are important they will be explained somewhere else on the thread, on the Dungeons section for example.

Combat Level I ⚔️
This can be earned by killing 50 mobs.
You will get:
  • 25% chance of getting double item drops from mobs.

Combat Level II ⚔️
This can be earned by killing 125 mobs.
You will get:
  • 45% chance of getting double item drops from mobs.

Combat Level III ⚔️
This can be earned by killing 250 mobs.
You will get:
  • 65% chance of getting double item drops from mobs.
  • 10% more damage to mobs.

Combat Level IV ⚔️
This can be earned by killing 375 mobs.
You will get:
  • 80% chance of getting double item drops from mobs.
  • 25% more damage to mobs.

Combat Level V ⚔️
This can be earned by killing 500 mobs.
You will get:
  • 100% chance of getting double item drops from mobs.
  • 50% more damage to mobs.
  • Ability to play Dungeons Tier 1.

Mining Level I ⛏️
This can be earned by mining 200 iron ores.
Note: If you already get double ores/ingots, this will add one up and make it a triple.
You will get:
  • 15% more chance of getting an extra ore/ingot.
  • Unlocks Gold mine.

Mining Level II ⛏️
This can be earned by mining 200 golden ores.
Note: If you already get double ores/ingots, this will add one up and make it a triple.
You will get:
  • 30% more chance of getting an extra ore/ingot.
  • Unlocks Diamond mine.

Mining Level III ⛏️
This can be earned by mining 300 diamond ores.
Note: If you already get double ores/ingots, this will add one up and make it a triple.
You will get:
  • 55% more chance of getting an extra ore/ingot.
  • Unlocks Endzone.

Mining Level IV ⛏️
This can be earned by mining 500 endstone.
Note: If you already get double ores/ingots, this will add one up and make it a triple.
You will get:
  • 75% more chance of getting an extra ore/ingot.
  • Unlock Netherzone.

Mining Level V ⛏️
This can be earned by mining 350 Netherite.
Note: If you already get double ores/ingots, this will add one up and make it a triple.
You will get:
  • 100% more chance of getting an extra ore/ingot.

Farming Level I 🚜
This can be earned by planting 200 seeds.
You will get:
  • 25% chance of getting double item drops from harvesting.

Farming Level II 🚜
This can be earned by planting 300 seeds.
You will get:
  • 45% chance of getting double item drops from harvesting.

Farming Level III 🚜
This can be earned by planting 500 seeds.
You will get:
  • 65% chance of getting double item drops from harvesting.
  • Your crop will grow 25% faster.

Farming Level IV 🚜
This can be earned by planting 700 seeds.
You will get:
  • 85% chance of getting double item drops from harvesting.
  • Your crop will grow 50% faster.

Farming Level V 🚜
This can be earned by planting 1000 seeds.
You will get:
  • 100% chance of getting double item drops from harvesting.
  • Your crop will grow 75% faster.

Felling Level I 🪓
This can be earned by breaking 200 logs.
You will get:
  • 25% chance of getting double item drops from felling.

Felling Level II 🪓
This can be earned by breaking 400 logs.
You will get:
  • 45% chance of getting double item drops from felling.
  • Trees will respawn 10% faster

Felling Level III 🪓
This can be earned by breaking 600 logs.
You will get:
  • 65% chance of getting double item drops from felling.
  • Trees will respawn 20% faster

Felling Level IV 🪓
This can be earned by breaking 800 logs.
You will get:
  • 85% chance of getting double item drops from felling.
  • Trees will respawn 30% faster

Felling Level V 🪓
This can be earned by breaking 100 logs.
You will get:
  • 100% chance of getting double item drops from felling.
  • Trees will respawn 40% faster



💻 Chat, TAB & Scoreboard Features!

The CHAT, TAB and SCOREBOARD will have many cool and exciting features, even unlockable features which can be obtained by completing quests.

Chat:

A few things are important to us when it comes to the chat formatting. It needs to be easy to read the chat but it also needs to be colorful. There also is a chat radius of 30 blocks.

How would the chat look like:
Chat1.png


TAB:

We thought it would be a good idea to have your current class and location show up in the tablist.

How would the tab look like:
Tab1.png



Scoreboard:

We believe the scoreboard should provide you all helpful information you should know!

How would the scoreboard look like:
Scoreboard1.png


We could also have health, coins, weapons and more added to the scoreboard.


🖥️ Useful Commands!


Of course it would be very handy to have some commands. We came up with some commands, and we would like to show them!

Player Commands:

  • /location - shows your current location (townname/wilderness & coords).
  • /health - shows your HP.
  • /hometowns - gives you the coords of all hometowns.
  • /quests - shows your quest progression. (Not able to start a new quest!!!)
  • /class - shows your current equipped class.
  • /claim - claim a chunk.
  • /claimconfirm - confirms your chunk purchase.
  • /claimauto - purchases all chunks that you walk into automatically
  • /addplayer <name> - adds a player to all of your claims.
  • /removeplayer <name> - removed a player from your claims.
  • /coins - shows your balance.
  • /adventure levels - opens up a GUI with your adventure levels progress.
  • /pref - opens up a GUI where you can edit your cosmetics.

Moderator Commands:

  • /checktown - Shows information about a custom town. (Owner etc).
  • /playerinfo <name> - Shows all information about a player and their progress.
  • /rollback - rollback a chunk if griefed or cheated.

Admin Commands:

  • /createtown <name> - creates a town with worldedit.
  • /createhometown <name> - creates a hometown with worldedit.
  • /removetown <name> - removes a town.
  • /removehometown <name> - removes a hometown.
  • /removecustomtown - removes a custom town (all buildings will destroy itself).
  • /createdungeons <name> - creates a dungeon area with worldedit.



✨ Cosmetics

There will be a lot of different cosmetics for premium ranks, here are some ideas! Use /pref to manage your cosmetics.

Using the /pref command will bring up a GUI that looks like this:
Cosmetic1.png


Kill Effects

Whenever you kill a mob or player, there will be a particle effect for a few seconds!

Obsidian:
Witch Particle Effect

Emerald:
Happy Villager Effect

Diamond:
Water Effect

Gold:
Treasure Effect

Iron:
Grey Poison Effect

Pets

NOTE: Pets are cosmetics only, they do not help you in any way as EULA does not allow this.

You can name and select your pet in /pref

Obsidian:
Baby Witch

Emerald:
Baby Villager

Diamond:
Baby Turtle

Gold:
Baby Zombie

Iron:
Baby Goat
 

xHappyMood

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Apr 10, 2020
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Very well though out! Overall it's a great idea, however I have some points.

1) The mage class seems very op. If you can fly that would give you a huge advantage.

2) If you can add unlimited people to your claims, you might have problems with people adding 20 other people and by this being unbeatable, especially if they're all in different timezones and someone is online all the time, but if they're in the same timezone being able to work together with a lot of people will give you an advantage.

3) It seems like a game that you can very easily 'finish' if you've completed all the dungeons and have a lot of good stuff it might get kinda boring.

For the rest, I like the idea, I'd certainly like to see this implemented!
 

Axyy

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Oct 18, 2016
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Very well though out! Overall it's a great idea, however I have some points.

1) The mage class seems very op. If you can fly that would give you a huge advantage.

2) If you can add unlimited people to your claims, you might have problems with people adding 20 other people and by this being unbeatable, especially if they're all in different timezones and someone is online all the time, but if they're in the same timezone being able to work together with a lot of people will give you an advantage.

3) It seems like a game that you can very easily 'finish' if you've completed all the dungeons and have a lot of good stuff it might get kinda boring.

For the rest, I like the idea, I'd certainly like to see this implemented!
1) You can only fly for a certain amount of seconds, in my opinion this wouldn't be overpowered at all. You can still get shot by someone with an archer class, and you can go too high either otherwise you will die of fall damage. :P

2) There will be a limit on teams, same with Dungeons.

3) If you take another look at the Dungeon requirements, and how much stuff you need in order to even get those requirements, I'm pretty sure you will change your mind about completing this very easily. Also, the map is expandable which means new dungeons, quests and classes can be added.
 

xHappyMood

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The Land Of Pigs
1) You can only fly for a certain amount of seconds, in my opinion this wouldn't be overpowered at all. You can still get shot by someone with an archer class, and you can go too high either otherwise you will die of fall damage. :P

2) There will be a limit on teams, same with Dungeons.

3) If you take another look at the Dungeon requirements, and how much stuff you need in order to even get those requirements, I'm pretty sure you will change your mind about completing this very easily. Also, the map is expandable which means new dungeons, quests and classes can be added.
1) But you will just get fly like just flying right? Or levitation? If you get the first one it would be way too good imo and if you get the second one it would be bad.

2) Okay, good.

3) I didn't mean that it was easy to get there, I just meant that it would be a game that will be completed once. And after that, it's going to be boring to play. That goes for skyblock as well though, and it's indeed not easy to get there but still, you can eventually 'finish' the game.
 
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Axyy

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1) But you will just get fly like just flying right? Or levitation? If you get the first one it would be way too good imo and if you get the second one it would be bad.

2) Okay, good.

3) I didn't mean that it was easy to get there, I just meant that it would be a game that will be completed once. And after that, it's going to be boring to play. That goes for skyblock as well though, and it's indeed not easy to get there but still, you can eventually 'finish' the game.
1) Really depends on what is good for gameplay, but I still think fly wouldn't be too OP. You can fly for what? 15 seconds? After the 15 seconds you will fall down, so you can't go too high either

2) <3

3) But that's with all games? Same with regular survival, but within this game we have the ability to expand to bring new life into the game! And believe, it will take you a very long time to complete everything, and if so, there probably will be new quests and Dungeons for you to complete very soon.
 

Levi_the_pro

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Maybe add things like xp and points rewards for doing certain things or completing these quests. Cause when I play skyblock I sometimes find it kind of sad I don't get points and xp for playing the game I play but everyone else gets xp and points for playing theyre game.
 

Axyy

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Maybe add things like xp and points rewards for doing certain things or completing these quests. Cause when I play skyblock I sometimes find it kind of sad I don't get points and xp for playing the game I play but everyone else gets xp and points for playing theyre game.
Yess, for every quest you complete you get a certain amount of coins and items to do class, weapon and tool upgrading. Also you can use coins to buy a lot of stuff in premade towns. :D
 
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xHappyMood

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Apr 10, 2020
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The Land Of Pigs
1) Really depends on what is good for gameplay, but I still think fly wouldn't be too OP. You can fly for what? 15 seconds? After the 15 seconds you will fall down, so you can't go too high either

2) <3

3) But that's with all games? Same with regular survival, but within this game we have the ability to expand to bring new life into the game! And believe, it will take you a very long time to complete everything, and if so, there probably will be new quests and Dungeons for you to complete very soon.
1) 15 seconds is still a lot imo but we'll see if it gets implemented (:

2) <3

3) It's not with all games, but it's fine for the rest, it's also with skyblock for example. If there are going to come more dungeons over time it's not going to be a real problem anyways!
 
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FiredMercury21

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Aug 21, 2020
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Awesome! Pretty good detailed report. Question: is it already implemented or just a suggestion? If it is implemented, is it on Java, bedrock, or both?
 
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Deleted member 491790

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This seems like an amazing suggestion that shouldn't go unnoticed by staff! It would be a huge undertaking, but would pay off in my opinion (though skyblock would then likely be inactive). +99
 
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