Okay. So I was just thinking about old games I played, and I remembered the game Mafia! Does anyone else remember that game??? (Let me know) I was wondering if somehow that game could be transferred to cube craft! If you don't know how to play I'll explain it real quick
Bodyguard
Alignment: Town (Protective)
Abilities:
Doctor
Alignment: Town (Protective)
Abilities:
Escort
Alignment: Town (Support)
Abilities:
Investigator:
Alignment: Town (Investigative)
Abilities:
Jailor
Alignment: Town (Killing)
Abilities:
Goal: Lynch every criminal and evildoer.
Lookout
Alignment: Town (Investigative)
Abilities:
Mayor
Alignment: Town (Support)
Abilities:
Medium
Alignment: Town (Support)
Abilities:
Retributionist
Alignment: Town (Support)
Abilities:
Sheriff
Alignment: Town (Investigative)
Abilities:
Spy
Alignment: Town (Investigative)
Abilities:
Transporter
Alignment: Town (Support)
Abilities:
Vampire Hunter
Alignment: Town (Killing)
Abilities:
Veteran
Alignment: Town (Killing)
Abilities:
Vigilante
Alignment: Town (Killing)
Abilities:
Blackmailer
Alignment: Mafia (Support)
Abilities:
Consigliere
Alignment: Mafia (Support)
Abilities:
Consort
Alignment: Mafia (Support)
Abilities:
Disguiser
Alignment: Mafia (Deception)
Abilities:
Framer
Alignment: Mafia (Deception)
Abilities:
Forger
Alignment: Mafia (Deception)
Abilities:
Godfather
Alignment: Mafia (Killing)
Abilities:
Janitor
Alignment: Mafia (Deception)
Abilities:
Mafioso
Alignment: Mafia (Killing)
Abilities:
Amnesiac
Alignment: Neutral (Benign)
Abilities:
Arsonist:
Alignment: Neutral (Killing)
Abilities:
Executioner
Alignment: Neutral (Evil)
Abilities:
Jester
Alignment: Neutral (Evil)
Abilities:
Serial Killer
Alignment: Neutral (Killing)
Abilities:
Survivor
Alignment: Neutral (Benign)
Abilities:
Vampire
Alignment: Neutral (Chaos)
Abilities:
Werewolf
Alignment: Neutral (Killing)
Abilities:
Witch
Alignment: Neutral (Evil)
Abilities:
- 15 players
- 3 categories (mafia, town, and neutral)
- The Mafia's job is to kill all of the Town
- The Town's Job is find and hang the Mafia before they are snuffled out
- Neutral roles have specific goals (EX: Jesters want to be hanged)
- There are 3 Periods (Discussion, Voting, Night)
- The Discussion Period is for everyone to either claim a role or give evidence to hang someone.
- The Voting Period is for everyone to choose who they think is bad (Mafia just flow with it normally)
- The Night Period is where MOST roles use their nightly ability (EX: Doctor heals, Mafia attack, and Escort roleblockes)
- NOTE: However, there are some roles that use their ability IN DAY TIME (EX: Jailor decides who to jail)
- Chats:
- Mafia has there own chat during the night (Spy can look in it but without the names)
- Vampires have there own chat during the night (Vampire Hunter can look in it but without names
- /W (gamertag) sends a private whisper to that person in the game (HOWEVER OTHER PPL CAN SEE YOU ARE WHISPERING)
- Public Chat
- Limits: Jailor can only decide to execute his jailed 3 times! A vigilante can only shoot 3 times (and if shoots a townsperson dies automatically) A veteran can only protect itself 3 times. A survivor can only protect itself 4 times. A werewolf can only attack on a full moon. Vampires can only bite every other night a successful bite happens.
- Chat Log: The problems (as pointed out in my comment section) are endless. For example, the chats and different languages. This is an easy fix. Make it so that certain lobbies are for certain languages. So a Dutch Lobby, a English Lobby, and other lobbies as well. Or even make it so automatically translates?? (If that is possible) Another problem would be the mafia, public, jailer, medium (dead), and vampire chats. I think it would be easy for this to be fixed by a party you are automatically put in.
- Roles: As a lot of people commented, I really didn't go very deep into roles. I will pin ANOTHER comment to this about all the roles!
- Getting Tired: Some people are worried about the game boring, and repetitive. I doubt so, and even if so, its a quick change. Each game can only hold 15 players normally in TOS. However, there is 33 ROLES in TOS! Each game normally has 3 mafia, 1 serial killer, 1 jester, 1 executioner, and the rest is town. That however can get boring. I posted another thread about a week ago about a new Eggwars Gamemode. A main problem in that was too many lobbies, so we couldn't have a custom and normal lobby for this, it would create too much lag. An easy fix is that there is one mode, custom. However, the roles are randomly put into the lobby. Another way to do it is to make it so people can vote on the roles. and the Top 13 are 13 of the roles. Everyone gets 13 votes, and get only vote once on each role. The reason I say 13, when there is 15 roles per game is because a TOS game requires a Godfather, the leader of the mafia. It also needs a investigating role, which can be randomly chosen. Overall, the possibilities are endless, because of the different roles in each game, what role you get, AND the people in your lobby.
- Other: In TOS, if you are mafia, you will know who is your teammates are. The same thing applies for vampires. Jailers and Mediums are INCOGNITO in their private chats. (Jail Chat where JAILED is interrogated. Dead Chat to speak to medium) Spies and Vampire Hunters however can SEE what is being said in private chats, and the choices being made, but does not see the names.
Bodyguard
Alignment: Town (Protective)
Abilities:
- Protect one person from death each night.
- If your target is attacked, both you and your attacker will die instead.
- If you successfully protect someone, you can't be saved from death.
- Your counterattack ignores night immunity.
Doctor
Alignment: Town (Protective)
Abilities:
- Heal one person each night, preventing them from dying.
- You may only heal yourself once.
- You will know if your target is attacked.
Escort
Alignment: Town (Support)
Abilities:
- Distract someone each night.
- Distraction blocks your target from using their role's night ability.
- You are immune to role blocks.
- If you target a Serial Killer, they will attack you.
Investigator:
Alignment: Town (Investigative)
Abilities:
- Investigate one person each night for a clue to their role.
- None
Jailor
Alignment: Town (Killing)
Abilities:
- You may choose one person during the day to jail for the night.
- You may anonymously talk with your prisoner.
- You may choose to execute your prisoner.
- The jailed target cannot perform their night ability.
- While jailed the prisoner is safe from all attacks.
- You may only choose to execute 3 times.
Goal: Lynch every criminal and evildoer.
Lookout
Alignment: Town (Investigative)
Abilities:
- Watch one person at night to see who visits them.
- None
Mayor
Alignment: Town (Support)
Abilities:
- You may reveal yourself as the Mayor of the Town.
- Once you have revealed yourself as the Mayor your vote counts as 3 votes.
- You may not be healed once you have revealed.
- Once revealed you can't whisper, or be whispered to.
Medium
Alignment: Town (Support)
Abilities:
- Speak with a dead person at night.
- You will speak to your target anonymously.
Retributionist
Alignment: Town (Support)
Abilities:
- You may revive a dead Town member.
- You may only resurrect one person.
- This person must be a town member.
- The person can not be a town member bitten by a vampire.
Sheriff
Alignment: Town (Investigative)
Abilities:
- Check one person each night for suspicious activity.
- You will know if your target is a member of the Mafia, except for the Godfather.
- You will know if your target is a Serial Killer.
- Otherwise it will say that there they aren't doing any suspicious activity.
- You will not know if your target was framed.
Spy
Alignment: Town (Investigative)
Abilities:
- You can secretly listen to the Mafia at night.
- You can hear private messages.
- You will know who the Mafia visit at night.
- You will not know who the mafia is.
Transporter
Alignment: Town (Support)
Abilities:
- Choose two people to transport at night.
- Transporting two people swaps all targets against them.
- You may transport yourself.
- Your targets will know they were transported.
Vampire Hunter
Alignment: Town (Killing)
Abilities:
- Check for Vampires each night.
- If you find a Vampire you will stake them in the heart.
- If a Vampire visits you they will be staked.
- You can hear Vampires at night.
- If you kill all Vampires you will become a Vigilante.
- You will not know who the vampires are.
Veteran
Alignment: Town (Killing)
Abilities:
- Decide if you will go on alert.
- While on alert you can not be killed at night.
- If anyone visits you while you are on alert they will be shot.
- You can only go on alert 3 times.
- You are immune to role blocks.
Vigilante
Alignment: Town (Killing)
Abilities:
- Choose to take justice into your own hands and shoot someone.
- If you shoot another Town member you will commit suicide over the guilt the next night
- You can only shoot your gun 3 times.
Blackmailer
Alignment: Mafia (Support)
Abilities:
- Choose one person each night to blackmail.
- Blackmailed targets can not talk during the next day.
- If the blackmailed target tries to talk while stating defense it says “I’m being blackmailed”
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Consigliere
Alignment: Mafia (Support)
Abilities:
- Check one person for their exact role each night.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Consort
Alignment: Mafia (Support)
Abilities:
- Distract someone each night.
- Distraction blocks your target from using their role's night ability.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Disguiser
Alignment: Mafia (Deception)
Abilities:
- Choose a target to disguise yourself as.
- You will appear to be the role of your target to the Investigator.
- If you are killed you will appear to be the role of your target.
Framer
Alignment: Mafia (Deception)
Abilities:
- Choose a person and rewrite their last will at night.
- If your target dies their last will is replaced with your forgery.
- You may only perform 3 forgeries.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Forger
Alignment: Mafia (Deception)
Abilities:
- Choose a person and rewrite their last will at night.
- If your target dies their last will is replaced with your forgery.
- You may only perform 3 forgeries.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Godfather
Alignment: Mafia (Killing)
Abilities:
- Kill someone each night.
- You can't be killed at night.
- If there is a Mafioso he will attack the target instead of you.
- You will appear to be a Town member to the Sheriff.
- You can talk with the other Mafia at night.
- If there is a Mafioso, you overrule his/her vote.
Janitor
Alignment: Mafia (Deception)
Abilities:
- Choose a person to clean at night.
- If your target dies their role and last will won't be revealed to the town.
- Only you will see the cleaned targets role and last will.
- You may only perform 3 cleanings.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Mafioso
Alignment: Mafia (Killing)
Abilities:
- Carry out the Godfather's orders.
- You can kill if the Godfather doesn't give you orders.
- If the Godfather dies you will become the next Godfather.
- You can talk with the other Mafia at night.
Amnesiac
Alignment: Neutral (Benign)
Abilities:
- Remember who you were by selecting a graveyard role.
- When you choose a role it will be revealed to the Town.
- You can't choose a unique role.
Arsonist:
Alignment: Neutral (Killing)
Abilities:
- Douse someone in gasoline or ignite all doused targets.
- Targets will know that they are doused in gasoline.
- Death from fire can't be prevented by healing or night immunities.
- Select yourself to ignite doused people.
- You can take no action to undouse yourself.
Executioner
Alignment: Neutral (Evil)
Abilities:
- Trick the Town into lynching your target.
- If your target is killed at night you will become a Jester.
- Your target is always a Town member.
Jester
Alignment: Neutral (Evil)
Abilities:
- Trick the Town into voting against you.
- If you are lynched you may kill one of your guilty voters the following night.
Serial Killer
Alignment: Neutral (Killing)
Abilities:
- Kill someone each night.
- If you are role blocked you will attack the role blocker instead of your target.
- You can not be killed at night.
Survivor
Alignment: Neutral (Benign)
Abilities:
- Put on a bulletproof vest at night, protecting you from attacks.
- You can only use the bulletproof vest 4 times.
Vampire
Alignment: Neutral (Chaos)
Abilities:
- Convert others to Vampires at night.
- Vampires vote at night to bite a target.
- The youngest Vampire will visit the target at night.
- You must wait 1 night between conversions.
- You can not bite a Godfather, Serial Killer, Werewolf, and Witches (first time)
Werewolf
Alignment: Neutral (Killing)
Abilities:
- Transform into a Werewolf during the full moon.
- As a Werewolf you can not be killed at night.
- As a Werewolf you will attack your victim and anyone that visits them.
- Your attack goes through night immunity.
- As a Werewolf you may choose to stay home and attack anyone who visits you.
Witch
Alignment: Neutral (Evil)
Abilities:
- Control someone each night.
- You can only control targetable actions such as detection and killing.
- You can force people to target themselves.
- Your victim will know they are being controlled.
- You will know the role of your victim
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