This is a new gamemode/minigame that I have been thinking about for a long time. I have been playing a game called "King of Thieves" and it holds a lot of originality, and since a lot of games on Minecraft are based on things outside of .. well .. Minecraft, what better than to make a thief based game! My idea is about having 4 islands in one game (or more if you wish), each with a vault. Different map designs could be a literal bank, a jungle, a science lab or even a snowy biome island!
Anyway, it is a bit like EggWars and Skywars where the main and most overpowered loot is in the middle, except you don't need to buy or gather blocks to get there, instead there is a parkour course resembling the security you have to go through to rob a bank, meaning that the middle is a bank! It holds gold blocks, diamond blocks, and iron blocks which you steal before a player can kill you and take what you received from the middle!
If you get back to your island, you can either store it in your own mini bank, or buy gear and a sword (only these two things will be available in the shop as well as a pickaxe, which can be stone, or a more expensive iron pickaxe, or at least for now).
You can only buy 1 set of gear, which is full leather gear dyed black, along with an iron sword. If you are able to buy a pickaxe then you can be very sneaky, and go to someones bank without them seeing you, and slowly grab their robberies!
The first person to get 101 points wins! In the middle all the blocks added together will equal 101 points, so one person could easily take all of it and win easily, except for there is the competition from 3 other players to get it, making it more long based!
1 diamond block = 10 points, there are 5 of them in total, 1 iron block = 5 points, there are 5 in total, and a wooden block = 2 points, there are 13 in total. You need to get wooden blocks to buy a stone pickaxe, and iron blocks to get an iron pickaxe. Feel free to share more ideas, I'll be sure to add them if I believe they are good enough!
Someone requested the game to be more original and have some special features, so here we go. I have now realized that the concept isn't as original as planned, there is already a game similar to it. Therefore, I decided that you have to kill someone at least once, to get a "security pass" to be able to get to their base. It might be hard to code but there can be barriers that get destroyed if you kill the person's base that the barriers are protecting, but the other people are not able to get through, making it seem like you have stolen the password to get to their bank and steal what they have stored. This would be taking a risk as you would have to go to their base, and be careful of the fact they could have spare swords, kill you, then go to your base. I decided that there could be a chest option where you can store weapons and armour that no one can take from you, perhaps an enderchest.
To make it have more .. "special" features, the shop could even have a section full of base protection, like the person who enters get splashed with instant damage or temporarily getting nausea. I am aware of this feature in bed wars, so if you were to ever add this gamemode you should make all the special features different to what they currently have in bed wars. Feel free to give me more original or special ideas!
Thanks a lot to Elfdrummer12 who came up with the following:
"I was thinking that at the beginning of the game (Say in a lobby for example) You are able to choose between sec. guard and thief. Maybe only 8 can be guard and 6 can be thieves, I do not know. The guards can have knock back sticks for example or a wooden/stone axe. They could upgrade by gaining points. These can be earned by killing thieves or protecting the loot for a certain amount of time.
The guards can possibly roam the map looking for thieves. If it is a building in a city, the guards can be limited to the building only, while the thieves get full access to every area of the map. This means that the guards Must stay around the treasure."
I really appreciate it ;)
Anyway, it is a bit like EggWars and Skywars where the main and most overpowered loot is in the middle, except you don't need to buy or gather blocks to get there, instead there is a parkour course resembling the security you have to go through to rob a bank, meaning that the middle is a bank! It holds gold blocks, diamond blocks, and iron blocks which you steal before a player can kill you and take what you received from the middle!
If you get back to your island, you can either store it in your own mini bank, or buy gear and a sword (only these two things will be available in the shop as well as a pickaxe, which can be stone, or a more expensive iron pickaxe, or at least for now).
You can only buy 1 set of gear, which is full leather gear dyed black, along with an iron sword. If you are able to buy a pickaxe then you can be very sneaky, and go to someones bank without them seeing you, and slowly grab their robberies!
The first person to get 101 points wins! In the middle all the blocks added together will equal 101 points, so one person could easily take all of it and win easily, except for there is the competition from 3 other players to get it, making it more long based!
1 diamond block = 10 points, there are 5 of them in total, 1 iron block = 5 points, there are 5 in total, and a wooden block = 2 points, there are 13 in total. You need to get wooden blocks to buy a stone pickaxe, and iron blocks to get an iron pickaxe. Feel free to share more ideas, I'll be sure to add them if I believe they are good enough!
Someone requested the game to be more original and have some special features, so here we go. I have now realized that the concept isn't as original as planned, there is already a game similar to it. Therefore, I decided that you have to kill someone at least once, to get a "security pass" to be able to get to their base. It might be hard to code but there can be barriers that get destroyed if you kill the person's base that the barriers are protecting, but the other people are not able to get through, making it seem like you have stolen the password to get to their bank and steal what they have stored. This would be taking a risk as you would have to go to their base, and be careful of the fact they could have spare swords, kill you, then go to your base. I decided that there could be a chest option where you can store weapons and armour that no one can take from you, perhaps an enderchest.
To make it have more .. "special" features, the shop could even have a section full of base protection, like the person who enters get splashed with instant damage or temporarily getting nausea. I am aware of this feature in bed wars, so if you were to ever add this gamemode you should make all the special features different to what they currently have in bed wars. Feel free to give me more original or special ideas!
Thanks a lot to Elfdrummer12 who came up with the following:
"I was thinking that at the beginning of the game (Say in a lobby for example) You are able to choose between sec. guard and thief. Maybe only 8 can be guard and 6 can be thieves, I do not know. The guards can have knock back sticks for example or a wooden/stone axe. They could upgrade by gaining points. These can be earned by killing thieves or protecting the loot for a certain amount of time.
The guards can possibly roam the map looking for thieves. If it is a building in a city, the guards can be limited to the building only, while the thieves get full access to every area of the map. This means that the guards Must stay around the treasure."
I really appreciate it ;)
Last edited: