betty's oldies
Forum Expert
An early concept of a map I might make after thinking about it today.
Map background (non-canon):
Your friend has an ear problem, but not just any ear problem: it's an invasion. Help your friend's ear repel the attacks.
Features:
-Ear canal acts as the track. This map is like a cave: you're inside the ear.
-Mobs spawn outside the ear.
-Your base is the eardrum. We'll use cobwebs to represent this.
-Background can have earwax and hair. Hair for black wool or similar, earwax = dirt + sponges. Skin = clay blocks?
-some U-shaped chokepoints to signify that the geometry of each person's ear is different.
-destroying the base tears a hole in it, signifying that the eardrum has ruptured.
-you can scout the other side by exiting your ear (fly out of your mob spawn). You'll teleport to their spawn.
Changelog:
-more to description
-will do a conceptualized map (shorter version of it)
-added poll
Map background (non-canon):
Your friend has an ear problem, but not just any ear problem: it's an invasion. Help your friend's ear repel the attacks.
Features:
-Ear canal acts as the track. This map is like a cave: you're inside the ear.
-Mobs spawn outside the ear.
-Your base is the eardrum. We'll use cobwebs to represent this.
-Background can have earwax and hair. Hair for black wool or similar, earwax = dirt + sponges. Skin = clay blocks?
-some U-shaped chokepoints to signify that the geometry of each person's ear is different.
-destroying the base tears a hole in it, signifying that the eardrum has ruptured.
-you can scout the other side by exiting your ear (fly out of your mob spawn). You'll teleport to their spawn.
Changelog:
-more to description
-will do a conceptualized map (shorter version of it)
-added poll
Last edited: