So a lot of you might have played the game Clash Royale. So, I'm making a suggestions so that you guys might be able to play it here :). Wouldn't that be awesome :D?
You might want to give this minigame another name.
Gameplay:
There will be two gamemodes, solo, and team. In solo, one player is paired up against another, and in team, 4 (maximum) players are paired up against 4 more.
Players are divided into two teams. Each team has two Crown Towers and a Castle. The goal of the game is to destroy the opponent's castle while protecting your own. To do this, you must deploy cards. Cards cost EXP (not Elixir). During the battle, a single EXP takes 2.8 seconds to regenerate (this is the actual value in the official game). The EXP can be viewed on the XP bar (well duh). The main part of the battle lasts 3 minutes. When there is only one minute remaining, EXP production will be doubled. Players can hold a maximum of 10 EXP.
There are 3 types of cards: troops, spells, and buildings. Troops and Spells can only be deployed on your side of the arena, but spells can be deployed anywhere. Buildings degenerate over time. Most troops will attack the closest enemy- troop or building- unless specified. Most troops can also only target ground troops. In order for troops to attack the castle, the enemy crown tower on their half must be destroyed. Crown towers can attack enemies. The castle will only attack enemies if they've taken damage or one of their crown towers have been destroyed. If a crown tower is destroyed, troops and buildings can be deployed closer to the castle.
The game immediately wins if the castle is destroyed. If, after 3 minutes, the castle has not been destroyed, the team that destroyed to most crown towers wins. If it is tied, 1 minute of overtime will be added, in which the team that destroys the next tower (crown or castle) wins. If it is still tied after that, the team that has dealt the most damage to the castle wins.
Here are some cards to get started :): (there will definitely be more)
Players can choose 8 cards per game. They always have 4 in their hotbar that they can play. When they play a card, they will be notified in chat about which card is coming next. Some cards are free, and some must be bought with points.
http://www.dictionary.com/browse/royale?s=t
Please suggest changes (especially a new name), so it might not be considered copied.
I've also realized something: no other server has this game, and no one has made a plugin for this currently!
You might want to give this minigame another name.
Gameplay:
There will be two gamemodes, solo, and team. In solo, one player is paired up against another, and in team, 4 (maximum) players are paired up against 4 more.
Players are divided into two teams. Each team has two Crown Towers and a Castle. The goal of the game is to destroy the opponent's castle while protecting your own. To do this, you must deploy cards. Cards cost EXP (not Elixir). During the battle, a single EXP takes 2.8 seconds to regenerate (this is the actual value in the official game). The EXP can be viewed on the XP bar (well duh). The main part of the battle lasts 3 minutes. When there is only one minute remaining, EXP production will be doubled. Players can hold a maximum of 10 EXP.
There are 3 types of cards: troops, spells, and buildings. Troops and Spells can only be deployed on your side of the arena, but spells can be deployed anywhere. Buildings degenerate over time. Most troops will attack the closest enemy- troop or building- unless specified. Most troops can also only target ground troops. In order for troops to attack the castle, the enemy crown tower on their half must be destroyed. Crown towers can attack enemies. The castle will only attack enemies if they've taken damage or one of their crown towers have been destroyed. If a crown tower is destroyed, troops and buildings can be deployed closer to the castle.
The game immediately wins if the castle is destroyed. If, after 3 minutes, the castle has not been destroyed, the team that destroyed to most crown towers wins. If it is tied, 1 minute of overtime will be added, in which the team that destroys the next tower (crown or castle) wins. If it is still tied after that, the team that has dealt the most damage to the castle wins.
Here are some cards to get started :): (there will definitely be more)
Troop
Cost: 1
Health: low
Damage: low
Comes in groups of 4
Target: Ground; buildings
Attack: Melee; single target
Cost: 1
Health: low
Damage: low
Comes in groups of 4
Target: Ground; buildings
Attack: Melee; single target
Troop
Flying
Cost: 3
Health: low
Damage: low
Comes in groups of 3
Target: Ground; flying; buildings
Attack: Ranged; single target
Flying
Cost: 3
Health: low
Damage: low
Comes in groups of 3
Target: Ground; flying; buildings
Attack: Ranged; single target
Building
Cost: 5
Health: High
Spawns Skeletons.
Cost: 5
Health: High
Spawns Skeletons.
Cost: 2
Point Cost: 200
Health: low
Damage: low
Comes in groups of 3
Target: Ground; flying; buildings
Attack: Ranged: single target
Point Cost: 200
Health: low
Damage: low
Comes in groups of 3
Target: Ground; flying; buildings
Attack: Ranged: single target
Cost: 4
Point Cost: 400
Damage: low (but deals damage very quickly)
Range: 10 meters
Lasts 5 seconds
Point Cost: 400
Damage: low (but deals damage very quickly)
Range: 10 meters
Lasts 5 seconds
Players can choose 8 cards per game. They always have 4 in their hotbar that they can play. When they play a card, they will be notified in chat about which card is coming next. Some cards are free, and some must be bought with points.
Please suggest changes (especially a new name), so it might not be considered copied.
I've also realized something: no other server has this game, and no one has made a plugin for this currently!
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