D
FFA
- Savanna
- Added a cool lava room with a shark in
Nice update!Hello CubeCrafters!
It's time for a little map update for ya'll. We've asked the community for some map suggestions and we've been busy changing and improving our maps, based on community and staff feedback. Want to know what's in the update? Read everything below!
View attachment 152604
We've added some brand NEW pre lobbies! Team EggWars and Tower Defence now have new pre lobbies. The old ones were outdated, boring and didn't relate to the their games at all. Now, they are clean, fresh, new and relate to their games, Hope you enjoy them!
View attachment 152603
We've made too many changes to write up in a paragraph, so here's a brief list of everything:
FFA
- Savanna
- Added a tunnel so it's easier to escape than climb a giant rock
- Added a cool lava room with a shark in
- Kingdom
- Fixed a bunch of holes players got stuck in
- Mirage
- Made prison rooms accessible
- Added a new vantage point - stairs case leading to a big balcony above tunnel [5970 30 2]
- Added a corridor in so it opens up the map more
- Classic
- Made the sniper tower accessible near volcano
- Unlocked a secret room that used to be blocked by gold ore
- Pre lobby now has a glass floor
- Flatlands
- Added a tunnel in helmet so it's easier to escape
- Added lighting to helmet
- Added new spawn point in open area
EggWars
Lucky Islands
- Toys (Team)
- Updated egg underneath with team colour and made the back of the egg easier to defend
- Made middle slightly easier to run around
- Gold gen is now easier to access
- Removed random floating village
- Instruments (Team)
- Swapped diamond gen and iron gen. Iron gen is now on top of the starter island
- Added more ways out of the speaker (starter island)
- Made egg locations more obvious
- Removed useless notes above the starter island
- Mansion (Team)
- Filled in an exploit which people could glitch into
- Removed grape bush/trees so players have a more clear view and more room to PvP
- Changed bedrock block underneath egg to team colour
- Dwarven (Team)
- Removed all layered snow
- Storm (Team)
- Removed all layered snow
- Pizza (Team)
- Lowered middle down
- Made middle gen diamond so it's balanced for all teams (There is still 2 gold gen, 1 diamond at mid)
- Tea Party (Team)
- Added a giant hole in the middle of the cloud so it's harder to camp
- Made the cloud smoother and easier to PvP on
- Added pillars and lighting to starter island
- Village
- Added an entrance next to the iron gen so it's closer to the villager
- Removed useless rocks on the starter island so it's less cluttered
- Tentacles
- Middle beams are slightly wider and easier to manoeuvre around
Tower Defence
- Starfish
- Added lighting so it isn't horrible to fight in when someone votes night
- Trees
- Starter islands now have 6 lucky blocks instead of 5
- Blossom
- Added cobble on each starter island so there is now visible stone
- Bridges
- All starter islands are now the same
- Starter islands are flatter and cleaner for PvP
- Inner islands have been redesigned for PvP
- Bridges have been redesigned so it's now easier to cross
- Reduced number of diamond blocks at mid and lucky blocks above a certain Y
- Added jungle biome
- Ruins
- Changed stone slab base to stone and cobble
- Added staircase into cave
- Made starter island cleaner and better for PvP
- Added lighting
- Butterfly (Team)
- Fixed 2 block hole
- Added 2 more lucky blocks to each starter island
- Dinner (Team)
- Moved the chairs and tables down so it isn't so annoying to get to middle
- Added more lucky blocks to middle
- Pre lobby
- Redesigned it, now is more related to the game
- 3 new parkour's
- Awesome looking armour stands
Assassinations
- Desert
- Replaced 2 blocks to stairs, yes big change very wow. It was an actual bug report.
PvP Duels
- Lava River
- Covered lava with stained glass
- Removed random slabs
- Aztec
- Added a block in each corner so you can longer get trapped
- Bird
- Removed all the rocks
- Moved the bird so it no longer impedes the player
- Bridge
- Removed all grass
- Forest
- Filled in random holes
- Fort
- Filled in random holes
- You can now get out of the well
- Added multiples ways onto centre tower
- Fairies
- Removed rocks and slabs
- Added pillars into water
- Garden
- You can longer go down the passage way by the wheat
- Golf
- It is harder to get stuck behind the club
- Jurassic
- Can no longer jump up onto the trees
- Replaced all of grass path to coarse dirt
- Oriental
- Removed rocks so the area is more flat
- Picnic
- Removed benches to stop games being so prolonged
- Underwater
- Replaced the birch wood to endstone so the floor isn't so confusing to navigate
Thanks for reading. Hope you enjoy all of the map changes. Comment below with your thoughts!
Well done! Nice updateHello CubeCrafters!
It's time for a little map update for ya'll. We've asked the community for some map suggestions and we've been busy changing and improving our maps, based on community and staff feedback. Want to know what's in the update? Read everything below!
View attachment 152604
We've added some brand NEW pre lobbies! Team EggWars and Tower Defence now have new pre lobbies. The old ones were outdated, boring and didn't relate to the their games at all. Now, they are clean, fresh, new and relate to their games, Hope you enjoy them!
View attachment 152603
We've made too many changes to write up in a paragraph, so here's a brief list of everything:
FFA
- Savanna
- Added a tunnel so it's easier to escape than climb a giant rock
- Added a cool lava room with a shark in
- Kingdom
- Fixed a bunch of holes players got stuck in
- Mirage
- Made prison rooms accessible
- Added a new vantage point - stairs case leading to a big balcony above tunnel [5970 30 2]
- Added a corridor in so it opens up the map more
- Classic
- Made the sniper tower accessible near volcano
- Unlocked a secret room that used to be blocked by gold ore
- Pre lobby now has a glass floor
- Flatlands
- Added a tunnel in helmet so it's easier to escape
- Added lighting to helmet
- Added new spawn point in open area
EggWars
Lucky Islands
- Toys (Team)
- Updated egg underneath with team colour and made the back of the egg easier to defend
- Made middle slightly easier to run around
- Gold gen is now easier to access
- Removed random floating village
- Instruments (Team)
- Swapped diamond gen and iron gen. Iron gen is now on top of the starter island
- Added more ways out of the speaker (starter island)
- Made egg locations more obvious
- Removed useless notes above the starter island
- Mansion (Team)
- Filled in an exploit which people could glitch into
- Removed grape bush/trees so players have a more clear view and more room to PvP
- Changed bedrock block underneath egg to team colour
- Dwarven (Team)
- Removed all layered snow
- Storm (Team)
- Removed all layered snow
- Pizza (Team)
- Lowered middle down
- Made middle gen diamond so it's balanced for all teams (There is still 2 gold gen, 1 diamond at mid)
- Tea Party (Team)
- Added a giant hole in the middle of the cloud so it's harder to camp
- Made the cloud smoother and easier to PvP on
- Added pillars and lighting to starter island
- Village
- Added an entrance next to the iron gen so it's closer to the villager
- Removed useless rocks on the starter island so it's less cluttered
- Tentacles
- Middle beams are slightly wider and easier to manoeuvre around
Tower Defence
- Starfish
- Added lighting so it isn't horrible to fight in when someone votes night
- Trees
- Starter islands now have 6 lucky blocks instead of 5
- Blossom
- Added cobble on each starter island so there is now visible stone
- Bridges
- All starter islands are now the same
- Starter islands are flatter and cleaner for PvP
- Inner islands have been redesigned for PvP
- Bridges have been redesigned so it's now easier to cross
- Reduced number of diamond blocks at mid and lucky blocks above a certain Y
- Added jungle biome
- Ruins
- Changed stone slab base to stone and cobble
- Added staircase into cave
- Made starter island cleaner and better for PvP
- Added lighting
- Butterfly (Team)
- Fixed 2 block hole
- Added 2 more lucky blocks to each starter island
- Dinner (Team)
- Moved the chairs and tables down so it isn't so annoying to get to middle
- Added more lucky blocks to middle
- Pre lobby
- Redesigned it, now is more related to the game
- 3 new parkour's
- Awesome looking armour stands
Assassinations
- Desert
- Replaced 2 blocks to stairs, yes big change very wow. It was an actual bug report.
PvP Duels
- Lava River
- Covered lava with stained glass
- Removed random slabs
- Aztec
- Added a block in each corner so you can longer get trapped
- Bird
- Removed all the rocks
- Moved the bird so it no longer impedes the player
- Bridge
- Removed all grass
- Forest
- Filled in random holes
- Fort
- Filled in random holes
- You can now get out of the well
- Added multiples ways onto centre tower
- Fairies
- Removed rocks and slabs
- Added pillars into water
- Garden
- You can longer go down the passage way by the wheat
- Golf
- It is harder to get stuck behind the club
- Jurassic
- Can no longer jump up onto the trees
- Replaced all of grass path to coarse dirt
- Oriental
- Removed rocks so the area is more flat
- Picnic
- Removed benches to stop games being so prolonged
- Underwater
- Replaced the birch wood to endstone so the floor isn't so confusing to navigate
Thanks for reading. Hope you enjoy all of the map changes. Comment below with your thoughts!
Hello CubeCrafters!
It's time for a little map update for ya'll. We've asked the community for some map suggestions and we've been busy changing and improving our maps, based on community and staff feedback. Want to know what's in the update? Read everything below!
View attachment 152604
We've added some brand NEW pre lobbies! Team EggWars and Tower Defence now have new pre lobbies. The old ones were outdated, boring and didn't relate to the their games at all. Now, they are clean, fresh, new and relate to their games, Hope you enjoy them!
View attachment 152603
We've made too many changes to write up in a paragraph, so here's a brief list of everything:
FFA
- Savanna
- Added a tunnel so it's easier to escape than climb a giant rock
- Added a cool lava room with a shark in
- Kingdom
- Fixed a bunch of holes players got stuck in
- Mirage
- Made prison rooms accessible
- Added a new vantage point - stairs case leading to a big balcony above tunnel [5970 30 2]
- Added a corridor in so it opens up the map more
- Classic
- Made the sniper tower accessible near volcano
- Unlocked a secret room that used to be blocked by gold ore
- Pre lobby now has a glass floor
- Flatlands
- Added a tunnel in helmet so it's easier to escape
- Added lighting to helmet
- Added new spawn point in open area
EggWars
Lucky Islands
- Toys (Team)
- Updated egg underneath with team colour and made the back of the egg easier to defend
- Made middle slightly easier to run around
- Gold gen is now easier to access
- Removed random floating village
- Instruments (Team)
- Swapped diamond gen and iron gen. Iron gen is now on top of the starter island
- Added more ways out of the speaker (starter island)
- Made egg locations more obvious
- Removed useless notes above the starter island
- Mansion (Team)
- Filled in an exploit which people could glitch into
- Removed grape bush/trees so players have a more clear view and more room to PvP
- Changed bedrock block underneath egg to team colour
- Dwarven (Team)
- Removed all layered snow
- Storm (Team)
- Removed all layered snow
- Pizza (Team)
- Lowered middle down
- Made middle gen diamond so it's balanced for all teams (There is still 2 gold gen, 1 diamond at mid)
- Tea Party (Team)
- Added a giant hole in the middle of the cloud so it's harder to camp
- Made the cloud smoother and easier to PvP on
- Added pillars and lighting to starter island
- Village
- Added an entrance next to the iron gen so it's closer to the villager
- Removed useless rocks on the starter island so it's less cluttered
- Tentacles
- Middle beams are slightly wider and easier to manoeuvre around
Tower Defence
- Starfish
- Added lighting so it isn't horrible to fight in when someone votes night
- Trees
- Starter islands now have 6 lucky blocks instead of 5
- Blossom
- Added cobble on each starter island so there is now visible stone
- Bridges
- All starter islands are now the same
- Starter islands are flatter and cleaner for PvP
- Inner islands have been redesigned for PvP
- Bridges have been redesigned so it's now easier to cross
- Reduced number of diamond blocks at mid and lucky blocks above a certain Y
- Added jungle biome
- Ruins
- Changed stone slab base to stone and cobble
- Added staircase into cave
- Made starter island cleaner and better for PvP
- Added lighting
- Butterfly (Team)
- Fixed 2 block hole
- Added 2 more lucky blocks to each starter island
- Dinner (Team)
- Moved the chairs and tables down so it isn't so annoying to get to middle
- Added more lucky blocks to middle
- Pre lobby
- Redesigned it, now is more related to the game
- 3 new parkour's
- Awesome looking armour stands
Assassinations
- Desert
- Replaced 2 blocks to stairs, yes big change very wow. It was an actual bug report.
PvP Duels
- Lava River
- Covered lava with stained glass
- Removed random slabs
- Aztec
- Added a block in each corner so you can longer get trapped
- Bird
- Removed all the rocks
- Moved the bird so it no longer impedes the player
- Bridge
- Removed all grass
- Forest
- Filled in random holes
- Fort
- Filled in random holes
- You can now get out of the well
- Added multiples ways onto centre tower
- Fairies
- Removed rocks and slabs
- Added pillars into water
- Garden
- You can longer go down the passage way by the wheat
- Golf
- It is harder to get stuck behind the club
- Jurassic
- Can no longer jump up onto the trees
- Replaced all of grass path to coarse dirt
- Oriental
- Removed rocks so the area is more flat
- Picnic
- Removed benches to stop games being so prolonged
- Underwater
- Replaced the birch wood to endstone so the floor isn't so confusing to navigate
Thanks for reading. Hope you enjoy all of the map changes. Comment below with your thoughts!
I hope this update is foreverHello CubeCrafters!
It's time for a little map update for ya'll. We've asked the community for some map suggestions and we've been busy changing and improving our maps, based on community and staff feedback. Want to know what's in the update? Read everything below!
View attachment 152604
We've added some brand NEW pre lobbies! Team EggWars and Tower Defence now have new pre lobbies. The old ones were outdated, boring and didn't relate to the their games at all. Now, they are clean, fresh, new and relate to their games, Hope you enjoy them!
View attachment 152603
We've made too many changes to write up in a paragraph, so here's a brief list of everything:
FFA
- Savanna
- Added a tunnel so it's easier to escape than climb a giant rock
- Added a cool lava room with a shark in
- Kingdom
- Fixed a bunch of holes players got stuck in
- Mirage
- Made prison rooms accessible
- Added a new vantage point - stairs case leading to a big balcony above tunnel [5970 30 2]
- Added a corridor in so it opens up the map more
- Classic
- Made the sniper tower accessible near volcano
- Unlocked a secret room that used to be blocked by gold ore
- Pre lobby now has a glass floor
- Flatlands
- Added a tunnel in helmet so it's easier to escape
- Added lighting to helmet
- Added new spawn point in open area
EggWars
Lucky Islands
- Toys (Team)
- Updated egg underneath with team colour and made the back of the egg easier to defend
- Made middle slightly easier to run around
- Gold gen is now easier to access
- Removed random floating village
- Instruments (Team)
- Swapped diamond gen and iron gen. Iron gen is now on top of the starter island
- Added more ways out of the speaker (starter island)
- Made egg locations more obvious
- Removed useless notes above the starter island
- Mansion (Team)
- Filled in an exploit which people could glitch into
- Removed grape bush/trees so players have a more clear view and more room to PvP
- Changed bedrock block underneath egg to team colour
- Dwarven (Team)
- Removed all layered snow
- Storm (Team)
- Removed all layered snow
- Pizza (Team)
- Lowered middle down
- Made middle gen diamond so it's balanced for all teams (There is still 2 gold gen, 1 diamond at mid)
- Tea Party (Team)
- Added a giant hole in the middle of the cloud so it's harder to camp
- Made the cloud smoother and easier to PvP on
- Added pillars and lighting to starter island
- Village
- Added an entrance next to the iron gen so it's closer to the villager
- Removed useless rocks on the starter island so it's less cluttered
- Tentacles
- Middle beams are slightly wider and easier to manoeuvre around
Tower Defence
- Starfish
- Added lighting so it isn't horrible to fight in when someone votes night
- Trees
- Starter islands now have 6 lucky blocks instead of 5
- Blossom
- Added cobble on each starter island so there is now visible stone
- Bridges
- All starter islands are now the same
- Starter islands are flatter and cleaner for PvP
- Inner islands have been redesigned for PvP
- Bridges have been redesigned so it's now easier to cross
- Reduced number of diamond blocks at mid and lucky blocks above a certain Y
- Added jungle biome
- Ruins
- Changed stone slab base to stone and cobble
- Added staircase into cave
- Made starter island cleaner and better for PvP
- Added lighting
- Butterfly (Team)
- Fixed 2 block hole
- Added 2 more lucky blocks to each starter island
- Dinner (Team)
- Moved the chairs and tables down so it isn't so annoying to get to middle
- Added more lucky blocks to middle
- Pre lobby
- Redesigned it, now is more related to the game
- 3 new parkour's
- Awesome looking armour stands
Assassinations
- Desert
- Replaced 2 blocks to stairs, yes big change very wow. It was an actual bug report.
PvP Duels
- Lava River
- Covered lava with stained glass
- Removed random slabs
- Aztec
- Added a block in each corner so you can longer get trapped
- Bird
- Removed all the rocks
- Moved the bird so it no longer impedes the player
- Bridge
- Removed all grass
- Forest
- Filled in random holes
- Fort
- Filled in random holes
- You can now get out of the well
- Added multiples ways onto centre tower
- Fairies
- Removed rocks and slabs
- Added pillars into water
- Garden
- You can longer go down the passage way by the wheat
- Golf
- It is harder to get stuck behind the club
- Jurassic
- Can no longer jump up onto the trees
- Replaced all of grass path to coarse dirt
- Oriental
- Removed rocks so the area is more flat
- Picnic
- Removed benches to stop games being so prolonged
- Underwater
- Replaced the birch wood to endstone so the floor isn't so confusing to navigate
Thanks for reading. Hope you enjoy all of the map changes. Comment below with your thoughts!
This update is forever, the nostalgia week is for 1 week...Its for 1 week :(