The following suggestion can and very well may apply to both the Bedrock and Java networks, however I will mainly be directing this towards the bedrock network for 4 main reasons.
Heres my idea:
These players basically have moderator permissions including kicking and banning, they spectate games to make sure things are running smoothly and there are no cheaters. Another idea is to have a program within Minecraft that sends these moderators a message that helps them catch hackers by saying things like, "(PLAYER) has clicked over 20 cps in (GAME) (LOBBY)". Then they could teleport as a spectator to that lobby and evaluate the player that is potentially cheating and ban them if they are.
Of course, you wouldn't simply ask a staff member for this permission and go on your way, as some people may abuse it. It will go through a normal application and an interview to make sure the player isn't edgy and just wants these perms for personal benefit. The application should mainly try to see if the player applying 1. Knows how to detect illegal modifications, 2. Won't just use it for personal benefit, and 3. Doesn't have bad intentions with it.
I just want to mention that I understand the staff team has lots on their plates and probably doesn't have time to go through more applications and interviews, but I am trying my absolute best to come up with an idea in the meantime for exploiters since there is no anti-cheat dev. If anything, this staff group could be temporary until an anti-cheat dev is hired or Rubik and his team get an anti-cheat going. Please think about this carefully, I want this to be a serious post and not as if I was daydreaming to come up with this idea.
This suggestion was inspired by: https://www.cubecraft.net/threads/suggestion-dedicated-anti-exploit-team-ingame.230340/
- The cubecraft staff have openly admitted that there is currently no active developer working on the server anti-cheat, and the consequences of this are unequivocal, not only to dedicated players but to casual ones as well. I'm undoubtedly sure that the majority of staff understand that the hacker problem merely exists, but from the looks of it, it would seem as if the issue is not severe enough to be a top priority of the network, given the output of new features and gamemodes in recent weeks.
- The bedrock network currently lacks attention and staff support to facilitate the process of moderation. We currently have no in-game reporting features and a severe shortage of staff dedicated to BE server management (although, this attribute seems to have affirmed itself to the network as a whole. I suspect that bedrock was not given the same tools and capabilities as the JE network due to the younger player base, and their subsequent susceptibility to misuse the feature. Of course, the same principle of purchasing a rank to use the feature can be applied to the BE network. A young and naive child would theoretically have the same purchasing power on BE and JE.
- The hacker problem is so bad, that if I were to spend my time manually reporting each hacker that I have come across, I may very well spend just as much time REPORTING as I would PLAYING on the network. I say this primarily to address those (notably java players who browse the forums) simply telling me to report the player myself if I want to see something done about it. While this is true, I cannot help but think that those who contest and pose this “solution” to the problem do not fully understand the severity and volume of the issue or the implications that come with reporting each and every player.
- A friend of mine, (who some staff may be familiar with) DubbyPlays, introduced to my friends and me a hypothetical scenario from the POV of a bedrock edition hacker, which follows. Let’s say an individual had an interest in hacking on bedrock edition. Fortunately for this person, it's nearly as easy to do when compared to using a hacked client on java edition, only it's a million times easier to get away with on bedrock, particularly Cubecraft. In the rare instance that I was caught and reported on cubecraft, all I would have to do is either: a) wait for my ban to expire and continue hacking (which is a standard punishment procedure for any game or server, realistically), or b) create an entirely new Microsoft account (to which I should emphasize costs no money to create and very little time to forge), using the exact same client software that I already have downloaded and functional on my PC. Let it be implicit that, at the very least, minecraft java accounts cost money, even through usage of 3rd party alt distribution websites. It is safe to say that *most* hackers are not willing to spend money to continue hacking. Inadvertently, the java edition hacking problem may very well solve itself in the sense that repeat offenders would eventually diminish.
Heres my idea:
These players basically have moderator permissions including kicking and banning, they spectate games to make sure things are running smoothly and there are no cheaters. Another idea is to have a program within Minecraft that sends these moderators a message that helps them catch hackers by saying things like, "(PLAYER) has clicked over 20 cps in (GAME) (LOBBY)". Then they could teleport as a spectator to that lobby and evaluate the player that is potentially cheating and ban them if they are.
Of course, you wouldn't simply ask a staff member for this permission and go on your way, as some people may abuse it. It will go through a normal application and an interview to make sure the player isn't edgy and just wants these perms for personal benefit. The application should mainly try to see if the player applying 1. Knows how to detect illegal modifications, 2. Won't just use it for personal benefit, and 3. Doesn't have bad intentions with it.
I just want to mention that I understand the staff team has lots on their plates and probably doesn't have time to go through more applications and interviews, but I am trying my absolute best to come up with an idea in the meantime for exploiters since there is no anti-cheat dev. If anything, this staff group could be temporary until an anti-cheat dev is hired or Rubik and his team get an anti-cheat going. Please think about this carefully, I want this to be a serious post and not as if I was daydreaming to come up with this idea.
This suggestion was inspired by: https://www.cubecraft.net/threads/suggestion-dedicated-anti-exploit-team-ingame.230340/
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