OK, so let's try and be civil here
Sure! I will in the direct response to your reply since you've taken the time to read this thread and actually responded with a valid reply.
1) It was an idea I talked about with Rubik, Cam and the other people in management. After "Double Egg Mode" I wanted something that changed the game significantly. The idea and concept was to remove part of the game that can be very frustrating for all players. We have many requests for games without void before so I thought it would be fun to see how it affected something like EggWars.
Yes, but I feel you could have taken into consideration how frustrating it could become by removing the void? Players who lack PvP skill have essentially no chance anymore, and the void was an essential part of EggWars. The gameplay is hugely contrasting from what the original EggWars gameplay is like, and is not EggWars at all. I remember joining Cube in 2016 because of EggWars, the fun, old one, majority of which still runs today. No Void EggWars is not EggWars.
Good that it was a collective decision, but I feel the players should be heard out more. I don't believe that there was too big of a suggestion/a huge push from players to remove the void from EggWars. It was a minority, as far as I know. As noscope said, if you implement player's ideas rather than ones that Management come up with, there'll be a lot more chances of success.
3) Because we want to see people's opinions. A lot of the time people will spam and constantly go on about how they just want 1 thing and it is x. Then when we do that they either don't care or hate us for actually doing it.
True. But I feel that there have been a lot of common opinions that have not been put to work (as far as I know). Yes, I've referenced it quite a bit, but the appeals system needs a lot of work.There are several other opinions and suggestions that people have given, that have a lot of insight and are quality suggestions. As I mentioned earlier, I think it was a minority that requested the removal of the void. I don't think that it was a good idea, and quite a large number agree.
4) This is market research. It's "Experimental". The whole idea for this is for us to release changes that we can play with that yes, may break the game completely but at the end of the day testing an idea internally with staff doesn't give us a good idea of how it works for our community. Many people play our games in ways we have never imagined which means we wanted to test.
Fair enough. I get what you mean with this point. I was a little triggered by No Void at the time, and questioned your market research. I would agree with you in saying that Experimental is a form of market research, so fair enough.
5) Why should it be scrapped? It is possible to add updates to the game and keep Experimental around. We may remove it when we have nothing we want to test but I think it's a good way of coming up with new ideas for games/updates.
Now this is something to address. I don't think you guys are focusing on the correct things, which is why I think it should be scrapped.
I feel you're focusing on too many things that aren't exactly improving player experience. Yes, I've over-referenced this, but the Appeals System, especially for Sentinel bans, needs a LOT of work. I also feel your current playerbase will benefit and enjoy receiving more relevant and satisfactory updates on the normal games, rather than experimenting. It doesn't seem like you're focusing on bringing out the right content. There are several significant changes that could be made to existing games such as EggWars, SkyWars, and TowerDefence, suggestions for which are widely shared on this very platform. Unfortunately, most, if not all good suggestions tend to come with a hint of criticism, for which Quetzi is deployed to answer something totally swaying off context, with replies that make it sound like he is incapable of reading.
6) I liked Blockband, may it rest in peace.
Clearly, as it outshines No Void EggWars, and Double Egg EggWars. RIP Blockband.
7) Yes, No Void changes how PvP works, that was the point. It changes a key game mechanic. For us to see how players play it's interesting to change parts of the game that are taken for granted. In the case of No Void it is no longer an easy kill just to knock a player in to the void. Instead players might have to be sneakier to remove eggs first then aim for kills.
The gameplay, as mentioned earlier, now does not seem like EggWars at all. It's quite similar to FFA/Assassins. It doesn't require too much sneakiness in egg removal - I, and many of my friends - have been MUCH sneakier in normal eggwars. There's no sneakiness aspect added. The void, I feel, was the core of the game. Removing the void is like stripping the clothes off a person and letting them run naked.
8) I think the maps are OK. Again this is an Experiment, a lot of effort goes in but not as much as would for a full release. The thing we're testing is a concept not the maps themselves.
While they may be "OK," I think you being "now one of the world's largest Minecraft Networks" as stated in your About Us section should mean your maps should be a lot better. I'll stick to what I've said, I think these are one of the worst maps Cube has ever had. "OK" is not good enough. In all of Cube's history, their maps have been the aspect of Cube that lasted and always was in good shape. Not anymore, or at least in that sorry excuse for a map, Mario.
9) Water is there to add challenge to the layouts so it's not as simple as walking to an island. It provides an obstacle and yes, becomes frustrating - it's almost like it was designed to make you avoid fighting in it...
EggWars seems to be a PvP game. You get points from getting kills, and there's a kill count in your statistics? Then why the hell are you trying to remove the PvP aspect? It's a PvP game. People love EggWars for those reasons. Trying to create designs to avoid people fighting makes it seem like you're not even trying to create something fun.
READ THE "HOW TO PLAY"
It specifically says "destroy all enemies."
You win by doing that. It's crucial. It's extremely important. Do you want to create longer, dragged out games? As it is, a lot of the players complain about campers. Then you go along and make fun of it in an FFA map with signs, and now you somehow "experiment" by giving the players exactly what they didn't want.
You've already got crappy rules about camping. You know how easy it is for someone to rush to mid for 10-15 diamonds, break their bridge, and then start a diamond gen, purchase a punch bow and camp? It takes a maximum of 5 minutes. There are so many players who do this, it's not even funny. Just because the egg is still not broken, doesn't mean it's not camping. "Protecting the egg?" They can do this camping strategy of breaking bridge+punch bow without shelling their egg. Is that still defending the egg? No. It's creating a stalemate, with the aim to frustrate players, which is exactly what you've done with the water. See what I'm talking about? There's already a pre-existing problem in EggWars that you haven't fixed even with the camping rule, because the rule is poorly crafted, yet you still want to "experiment" with stupid ideas such as removing the void and creating longer games.
NOBODY wants longer EggWars games with stalemates.
Absolutely, Experimental modes are not designed to be fixes in any way. We have plans for quite a radical overhaul that's in progress that no doubt will annoy a lot of people but at the end of the day we want to try and provide a positive player experience to the most people we can. From the voting that we get from in-game I can see that 43% of votes rate the experiment as 5/5 while 28% rank it as a 1/5. 2-4 are all around 10% meaning that this Experiment is quite polarising (like Marmite you either love it or you don't).
Thank you for your feedback though and I hope my answers provide you a little insight as to what we were thinking and some reasoning behind what we're doing. Let me know if you need any more details and I'll provide as much as I can
I'm sorry if my answer sounded a bit rude. Thanks for your reply and insight.
As referenced earlier, a positive player experience would be created by fixing problems with the existing gamemode. I do not think that the void was a radical issue on Cube and rant threads were not created about it. Camping on the other hand, has had several rants. I remember back in 2016, the amount of threads requesting enderpearls in normal mode of EggWars, alongside Overpowered, and for good reason. It's implemented now, but there are still issues in EggWars that should be rectified.