For those of you who did not know, on the Bedrock network, sharpness works like java (0.5+0.5*level) rather than the 1.25*level it is in vanilla Bedrock. Also on the Bedrock server axes do half a damage less than their sword counterparts rather than the 1 less in vanilla. Many people are confidently incorrect about this stuff.
Yes, I know that when you hover over a tool it tells you how much damage it does. That's linked to the values in MC itself, not the server's values.
CC Bedrock damage values can be found here: https://docs.google.com/spreadsheets/d/1ZLxdlatc9MiaZRco68b8unYpYSijw3OKjBESx4N8LkA/edit#gid=0
The spreadsheet is from a forums announcement from March 27th titled "Bedrock: Bugfix Bonanza + Skywars Chaos Open Week"
in the part marked as spoiler
While I do not have screenshots of the code, here's the next best proof for sharpness's function:
You can find this message in the #staff-help chat on the discord server.
To my knowledge, this the current state of the server's damage values.
Yes, I know that when you hover over a tool it tells you how much damage it does. That's linked to the values in MC itself, not the server's values.
CC Bedrock damage values can be found here: https://docs.google.com/spreadsheets/d/1ZLxdlatc9MiaZRco68b8unYpYSijw3OKjBESx4N8LkA/edit#gid=0
The spreadsheet is from a forums announcement from March 27th titled "Bedrock: Bugfix Bonanza + Skywars Chaos Open Week"
in the part marked as spoiler
While I do not have screenshots of the code, here's the next best proof for sharpness's function:
You can find this message in the #staff-help chat on the discord server.
To my knowledge, this the current state of the server's damage values.