A month or two ago I made a "Massive Suggestion Thread" with a multidtude of different suggestions for a variety of different games (old and new). I was intending to make a follow up thread on the most 'well received' idea, however School work took priority, until the thread was forgotten. I decided to make today the day to create the thread I said I would. If you wish to read my original thread, please view the following link:
https://www.cubecraft.net/threads/massive-suggestion-thread.190970/
The idea with the most votes turned out to be the Obstacle Course (as shown in the title of this Thread), so today I will be trying to show you what I mean by this idea.
What is the game?:
Obstacle course is a game where players are set to navigate their way through a challenging map. There is a start and a finish (like a race), however there are various obstacles in the way to stop players from reaching the end. If you are familiar with the TV show "Total Wipeout", then you should understand the main idea.
There would be between 2 and 4 rounds, each increasing in difficulty. The players which reach the end of each round the fastest will progress to the next stage, the others are eliminated.
The obstacles could consist of 'Sucker Punch Walls', this could be recreated using Pistons and Redstone. The players have to walk along a 1 block line, without being hit off by the pistons flying out in front and behind them. More obstacles are explained throughout this thread.
2 Versions:
I had two ideas on how the game could be carried out:
1) Everyone completes the course at the same time, this means that there could be unit collision, combat (such as punching), and also extra chaos throughout the game.
2) Timed Stages. Each player will separately complete the course, their times will be recorded and only the top 3 players in each stage will get through to the final round.
Personally, I think the first version would be a lot faster, the second once would just take way too long, but could be useful for the final round.
Modes:
This game was intended to be a solo game. A single player will have to go up against their opponents in the race, and each round the players that took the longest will be eliminated.
There could also be a team mode, where each player has to reach the end for the whole team to progress to the next stage.
Obstacles:
Sucker Punch:
Players will walk along a 1 block bridge, on their side is a wall of blocks. Behind selective blocks there are pistons, these pistons push out the blocks, pushing the player off of the bridge (either eliminating them or making them start the stage again). The timing of when the blocks come out is random, and the duration of how long they stay out for is also random.
Tight Rope:
Players will be set to walk across a 1 block pole. this pole can go left and right, meaning you can't just walk straight along. To make this hard, players could be given a high level of speed, shifting will make them restart the stage/ be eliminated. There could also be flying arrows or nausea effects.
Big Red Balls:
This was a classic part of the TV series, however I feel we can change this to the Big Green Balls using Slime Blocks. There are three balls, ranging in size, players must jump from one to another without taking damage or falling in the water. I recommend 3 massive balls, each ranging in size.
Fly and Grab:
Players are given a stick which when clicked will propel them forward, they then need to grab onto some kind of ladder or vine to stop them falling into the water (which could make them restart or eliminate them).
Maze:
Players could be given the choice to go through 3 doors, each door will have a different outcome, but only 1 will let them continue freely. If you open the wrong door, you could be frozen still, adding precious time to the round. Another idea could be to add potion effects, so if you choose the wrong door, you could get slowness, speed, nausea or jump boost.
Fish Fish Shark:
There is a large Pool of water with a shark swimming through the middle. Each player is given Depth Strider (or slowness/speed), and a Shark (possible Zombie's) are in the middle. The players need to get through the Pool without getting eaten by the shark. Each player that gets eaten will turn into a shark.
Is it a Bird? Is it a Plane?:
Players will have to run through an area with items such as TNT, Sand, Obsidian and Potion effects dropping on them. To get through this stage you must get to the end without getting hit.
Silver Fish Scamper:
Players will have to make their way across a bridge with silverfish coming for them. Players are given a knockback stick to knock the silver fish (but not other players) off the edge.
Parkour:
Pretty simple to be honest, the players need to complete parkour to get to the next stage. If you fall, you try again.
Let's go fishing!:
Players are given a boat and have to make their way through white water rapids, be careful, or else your boat may sink with water eliminating you!
Lava Floor:
Make your way across an area with lava appearing beneath your feet, if you fall, you burn.
Lava Run:
Lava is flowing down above you, run before it engulfs and burns you!
Elytra parkour:
Fly through hoops, increasing in speed as you go, to get to the next stage.
TNT Jump:
TNT is spawned in specific places to create a suitable explosion to blast you across the map. Make the jump or try it again.
Ladder Jump:
Leap from one ladder to another, each jump increases in difficulty. If you fall, you restart.
Cactus Jones:
Navigate your way through a Cactus Maze, if you take damage by a cactus, you restart.
Invisible Block bridge:
Walk along a bridge which you can't see, there are holes in random places so try not to fall.
Stairway to heaven:
Run up a a 4 wide stair way without walking (shifting or walking will make you restart), there are random holes which make you fall to your death.
Dropper:
Jump from the top and don't hit blocks on your way down.
Walking Dead:
Get chased by zombies, but don't get infected.
Kits:
I don't really think kits could work with this, but you can have 2 main kits. Both of these kits would be free to try and keep it fair.
1) Ticket out: You get the choice to skip one, and only one obstacle.
2) Head Start: Get a 15 second headstart on everyone else.
I will be updating this thread with more ideas of mine, and yours, so feel free to leave a comment!
Thanks for Reading!
Edit: After reading this whole thread, most of the ideas could also work for Minerware :p
https://www.cubecraft.net/threads/massive-suggestion-thread.190970/
and if you like it, then feel free to like it (wink wink). But don't reply to it as it would count as NecroPosting.
The idea with the most votes turned out to be the Obstacle Course (as shown in the title of this Thread), so today I will be trying to show you what I mean by this idea.
What is the game?:
Obstacle course is a game where players are set to navigate their way through a challenging map. There is a start and a finish (like a race), however there are various obstacles in the way to stop players from reaching the end. If you are familiar with the TV show "Total Wipeout", then you should understand the main idea.
There would be between 2 and 4 rounds, each increasing in difficulty. The players which reach the end of each round the fastest will progress to the next stage, the others are eliminated.
The obstacles could consist of 'Sucker Punch Walls', this could be recreated using Pistons and Redstone. The players have to walk along a 1 block line, without being hit off by the pistons flying out in front and behind them. More obstacles are explained throughout this thread.
2 Versions:
I had two ideas on how the game could be carried out:
1) Everyone completes the course at the same time, this means that there could be unit collision, combat (such as punching), and also extra chaos throughout the game.
2) Timed Stages. Each player will separately complete the course, their times will be recorded and only the top 3 players in each stage will get through to the final round.
Personally, I think the first version would be a lot faster, the second once would just take way too long, but could be useful for the final round.
Modes:
This game was intended to be a solo game. A single player will have to go up against their opponents in the race, and each round the players that took the longest will be eliminated.
There could also be a team mode, where each player has to reach the end for the whole team to progress to the next stage.
Obstacles:
Sucker Punch:
Players will walk along a 1 block bridge, on their side is a wall of blocks. Behind selective blocks there are pistons, these pistons push out the blocks, pushing the player off of the bridge (either eliminating them or making them start the stage again). The timing of when the blocks come out is random, and the duration of how long they stay out for is also random.
Tight Rope:
Players will be set to walk across a 1 block pole. this pole can go left and right, meaning you can't just walk straight along. To make this hard, players could be given a high level of speed, shifting will make them restart the stage/ be eliminated. There could also be flying arrows or nausea effects.
Big Red Balls:
This was a classic part of the TV series, however I feel we can change this to the Big Green Balls using Slime Blocks. There are three balls, ranging in size, players must jump from one to another without taking damage or falling in the water. I recommend 3 massive balls, each ranging in size.
Fly and Grab:
Players are given a stick which when clicked will propel them forward, they then need to grab onto some kind of ladder or vine to stop them falling into the water (which could make them restart or eliminate them).
Maze:
Players could be given the choice to go through 3 doors, each door will have a different outcome, but only 1 will let them continue freely. If you open the wrong door, you could be frozen still, adding precious time to the round. Another idea could be to add potion effects, so if you choose the wrong door, you could get slowness, speed, nausea or jump boost.
Fish Fish Shark:
There is a large Pool of water with a shark swimming through the middle. Each player is given Depth Strider (or slowness/speed), and a Shark (possible Zombie's) are in the middle. The players need to get through the Pool without getting eaten by the shark. Each player that gets eaten will turn into a shark.
Is it a Bird? Is it a Plane?:
Players will have to run through an area with items such as TNT, Sand, Obsidian and Potion effects dropping on them. To get through this stage you must get to the end without getting hit.
Silver Fish Scamper:
Players will have to make their way across a bridge with silverfish coming for them. Players are given a knockback stick to knock the silver fish (but not other players) off the edge.
Parkour:
Pretty simple to be honest, the players need to complete parkour to get to the next stage. If you fall, you try again.
Let's go fishing!:
Players are given a boat and have to make their way through white water rapids, be careful, or else your boat may sink with water eliminating you!
Lava Floor:
Make your way across an area with lava appearing beneath your feet, if you fall, you burn.
Toasted Minecraft Players! Mmmmmm, taste like marshmallows.
Lava Run:
Lava is flowing down above you, run before it engulfs and burns you!
Elytra parkour:
Fly through hoops, increasing in speed as you go, to get to the next stage.
TNT Jump:
TNT is spawned in specific places to create a suitable explosion to blast you across the map. Make the jump or try it again.
Ladder Jump:
Leap from one ladder to another, each jump increases in difficulty. If you fall, you restart.
Cactus Jones:
Navigate your way through a Cactus Maze, if you take damage by a cactus, you restart.
Invisible Block bridge:
Walk along a bridge which you can't see, there are holes in random places so try not to fall.
Stairway to heaven:
Run up a a 4 wide stair way without walking (shifting or walking will make you restart), there are random holes which make you fall to your death.
Dropper:
Jump from the top and don't hit blocks on your way down.
Walking Dead:
Get chased by zombies, but don't get infected.
Kits:
I don't really think kits could work with this, but you can have 2 main kits. Both of these kits would be free to try and keep it fair.
1) Ticket out: You get the choice to skip one, and only one obstacle.
2) Head Start: Get a 15 second headstart on everyone else.
I will be updating this thread with more ideas of mine, and yours, so feel free to leave a comment!
Thanks for Reading!
Edit: After reading this whole thread, most of the ideas could also work for Minerware :p
Last edited: