i don't like this idea, it should stay fair for everyone. but furthermore i really like the idea.SkyWars for the classes, spawn in with an extra item. --> Healer class normally does 2 gapples, make it 3.
i don't like this idea, it should stay fair for everyone. but furthermore i really like the idea.SkyWars for the classes, spawn in with an extra item. --> Healer class normally does 2 gapples, make it 3.
There is a point. Unless we do matchmaking depending on ranks, like ( lv 15-17 ) vs ( lv 15-17 ), it would be unfair.i don't like this idea, it should stay fair for everyone. but furthermore i really like the idea.
I think it would also be a good feature for Java. But maybe not besides the rank but in the end of your name. And maybe no colors. Just the text.I think it would not be a good idea for java
I don’t like this idea, why not? Because first of all. On Java this isn’t possible. Secondly, if you play with friends who are for instance new to the game. You can’t play with themThere is a point. Unless we do matchmaking depending on ranks, like ( lv 15-17 ) vs ( lv 15-17 ), it would be unfair.
LOL the rickroll of the signatureHeyo!
I think it would not be a good idea for java it would just really messy but they could add new rewards so rather then the ranks you can get rewards.
And yes the ranks are there for the extra perks but they are there to support the server as well.
What's up! I've recently started playing CubeCraft and noticed that there is no obtainable ranks across all minigames.
I guess the reason is so more people actually purchase the ranks, but obtainable ranks will not hurt the business and will also make it more fun and competitive.
My experience
I love to play SkyWars but right now it is getting quite boring, nothing to obtain, nothing to work for.
There is also a levelling system that has no use.
I've also added a poll to this thread if you are interested in voting and please give your thoughts down below!
I will make these examples for SkyWars but this can always be branched out to other minigames on the network.
I'm not sure what the purchasable ranks currently offer, if obtainable ranks clash with purchasable ranks we can change the names or what they offer completely. As I said, these are just examples.
Examples(not limited to):
Play 500 games of SkyWars and obtain the rank SkyWars Basher! - bold name. any colour.
Win 100 games of SkyWars and obtain the SkyWars Hero! - bold name, any colour.
Play 1000 games of SkyWars and obtain the SkyWars Grinder! - bold name, any colour, 1 any cosmetic.
Win 1000 games of SkyWars and obtain the SkyWars Champion! - bold name, any colour, 1 any cosmetic
Get 100 archer kills for 1000 experience
Play 5000 games...
Win 5000 games...
Play 10000 games...
Win 10000 games...
Additional Info
Ranks can vary from not bold -> bold(more rare)
Ranks will be visible in game and in chat
Having multiple ranks will give you a menu where you can choose what rank to have on, and how many.
SkyWars for the classes, spawn in with an extra item. --> Healer class normally does 2 gapples, make it 3.
We can also do something for the killers! Someone who loves to get kills and end the game very quickly
Get 5+ kills in 100 separate matches for a SkyWars Slayer! this will change how people play, trying to obtain all ranks making it more fun and new.
Kill everyone in the match for SkyWars Destroyer!, very hard to do but very rewarding.
You know? You can be fun with it!
Add a bunch, make some easy to obtain, some very hard.
Your end goal is of course, to make people play on your network long enough to purchase ranks.
Not users to play on your network to purchase ranks to continue playing.
I am sure this will be very easy to implement for Bedrock and Java, as we already have leaderboards and personal statistics in the game. Let's put them to use shall we?
You know at first I thought no because it may encourage toxicity but now that you mention it, you may actually have a point because they could add leagues in Duels like proper competitive, maybe a thing in FFA to show the ranks above people's names? Either way I agreeWhat's up! I've recently started playing CubeCraft and noticed that there is no obtainable ranks across all minigames.
I guess the reason is so more people actually purchase the ranks, but obtainable ranks will not hurt the business and will also make it more fun and competitive.
My experience
I love to play SkyWars but right now it is getting quite boring, nothing to obtain, nothing to work for.
There is also a levelling system that has no use.
I've also added a poll to this thread if you are interested in voting and please give your thoughts down below!
I will make these examples for SkyWars but this can always be branched out to other minigames on the network.
I'm not sure what the purchasable ranks currently offer, if obtainable ranks clash with purchasable ranks we can change the names or what they offer completely. As I said, these are just examples.
Examples(not limited to):
Play 500 games of SkyWars and obtain the rank SkyWars Basher! - bold name. any colour.
Win 100 games of SkyWars and obtain the SkyWars Hero! - bold name, any colour.
Play 1000 games of SkyWars and obtain the SkyWars Grinder! - bold name, any colour, 1 any cosmetic.
Win 1000 games of SkyWars and obtain the SkyWars Champion! - bold name, any colour, 1 any cosmetic
Get 100 archer kills for 1000 experience
Play 5000 games...
Win 5000 games...
Play 10000 games...
Win 10000 games...
Additional Info
Ranks can vary from not bold -> bold(more rare)
Ranks will be visible in game and in chat
Having multiple ranks will give you a menu where you can choose what rank to have on, and how many.
SkyWars for the classes, spawn in with an extra item. --> Healer class normally does 2 gapples, make it 3.
We can also do something for the killers! Someone who loves to get kills and end the game very quickly
Get 5+ kills in 100 separate matches for a SkyWars Slayer! this will change how people play, trying to obtain all ranks making it more fun and new.
Kill everyone in the match for SkyWars Destroyer!, very hard to do but very rewarding.
You know? You can be fun with it!
Add a bunch, make some easy to obtain, some very hard.
Your end goal is of course, to make people play on your network long enough to purchase ranks.
Not users to play on your network to purchase ranks to continue playing.
I am sure this will be very easy to implement for Bedrock and Java, as we already have leaderboards and personal statistics in the game. Let's put them to use shall we?
Exactly, we want something to work for! Not just to keep playing the games without reward!You know at first I thought no because it may encourage toxicity but now that you mention it, you may actually have a point because they could add leagues in Duels like proper competitive, maybe a thing in FFA to show the ranks above people's names? Either way I agree
Oooo here's an idea, so you know how they have points right? Maybe the higher the rank the more points per kill u earn?Exactly, we want something to work for! Not just to keep playing the games without reward!
Yes 10/10 rickroll xDLOL the rickroll of the signature
Btw i agree +1
Afaik, there is not really a way to delete your messages, but I dont think its that big of a deal in this case, no worries :)Guys how do you delete a message I am trying to delete this, it used to be me complaining about a rickroll but I have edited it to this now please help.