I tried to get to the first check point for 6 minuets, then I gave up. Check point should be short and easy to accomplish to prevent frustration when falling.
Then don't play competitive, it's that simple. Plus, that's what parkour is about.I tried to get to the first check point for 6 minuets, then I gave up. Check point should be short and easy to accomplish to prevent frustration when falling.
Wait you’re the guy that holds all the Java recordsHow is it still too hard? They made the jumps easier for Bedrock to give every player on mobile/controller a chance to compete against PC players. If you find these jumps too hard then you shouldn't try comp parkour on Java.
Not all but most of them, yes.Wait you’re the guy that holds all the Java records
Which map are you talking about?With 1 map there was no check points, and another was WAY to hard, If they don't want people leaving and getting frustrated, they need to add more check point to some of the maps
Oriental and the melon one, when I one of those, I quitWhich map are you talking about?
Isn't this the point of competitive parkour? Haven't played on Bedrock but I guess competitive parkour is not the easy parkour.