Optimisation issues mentioned in my other response to someone asking the same thingYou're reasoning for this is?
Optimisation issues mentioned in my other response to someone asking the same thingYou're reasoning for this is?
It won’t work like that in practice though and they are already working on private planes. Also 1v1 game modes are coming out really soonNo we want to vs each other
It literally says we want to vs each other on the forum
Also like java there is a clear warning saying if cross teaming, you can be bannedAlthough I do see your point I don't think it's a valid argument for the following reason:
Java has a very clear warning message right in the middle of the screen before the game starts stating that teaming/crossteaming is bannable. I don't know if Bedrock already has this, but if not I'm sure it'd be possible to add this, if it states it very clearly in the middle of the screen and you still go ahead then you deserve to be banned.
And even if this message doesn't and won't exist on Bedrock, it's your responsibility as a player to be aware of the server's rules, if you don't take said responsibility seriously and break them out of ignorance, you're the one to blame, not the server.
I'd also like to say that in no way shape or form is the ability to join a game in a party a clear sign that you have permission to team, those are two very different and distinct things and honestly if you reason that way that's kinda on you in my opinion.
Alright in that case...It’s terribly laggy and the lobby isn’t optimised for FPS at all. Getting stuck in your own blocks because you placed them to fast while bridging isn’t as rare as it should be and it doesn’t make the experience as enjoyable
Again, back it up. Most of what's been said are assumptions, which are easily countered by the fact that Java has this exact feature, and no problems are arising from it. With the added information that Bedrock also gives you a warning before the game starts that (cross)teaming is bannable (Thank you @shadowcade <3) I genuinely see no way in which any of this would encourage teaming. As for private games, that's not the same as a full solo map. Same issue with 1v1s, which, for the record, we don't know how soon they'll actually be here.It won’t work like that in practice though and they are already working on private planes. Also 1v1 game modes are coming out really soon
I’m not that worried about teaming tbh, it’s probably just me being paranoid after one too many accepted teaming reportsAlright in that case...
1. None of these topics have anything at all to do with the point of this thread, nor the arguments made about Java that, unlike this comment, are relevant to this thread.
2. Lag usually comes down to players connections rather than the server itself.
3. Bugs should be reported here (bedrock) and here (Java). Rather than simply complained about on the forums, no matter how annoying they are.
Again, back it up. Most of what's been said are assumptions, which are easily countered by the fact that Java has this exact feature, and no problems are arising from it. With the added information that Bedrock also gives you a warning before the game starts that (cross)teaming is bannable (Thank you @shadowcade <3) I genuinely see no way in which any of this would encourage teaming. As for private games, that's not the same as a full solo map. Same issue with 1v1s, which, for the record, we don't know how soon they'll actually be here.
Yes Java is badly optimised, but it still works just fine.Optimisation issues mentioned in my other response to someone asking the same thing