You've got to earn the points yourself!
Besides, there'd be many issues along with adding /pay regarding to scams & cheating.
Scamming would be somewhat easy to report, but the problem with that is that there it'll be a pain to refund the points when reported.
Cheating (primarily hacking) makes it pretty easy to win a game, and you'd be able to send all of the rewarded points to another account that isn't related by IP. This would mean that the other account is getting rewarded from hacking even though someone else is actually doing the hacking. This wouldn't be too easy to track and would cause a lot of unfair advantages.
But thats not the only thing ! there is a /shop to ! to buy Cubelets for lets say 750 points !
I don't think Cubelets are too rare myself, but I can see why people would want something like this.
I honestly think this is something you need to earn, just like points, and shouldn't be bought by points.
I honestly don't agree with:
Many players have to MUCH points
in the Cubelet scenario, since I've got ~140K points and 500 Cubelets. I could easily go through all of my points by way of abilities, but the Cubelets would take ages to open them. I doubt that people would spend any points on Cubelets to begin with.
However, an option could be to allow players to use (let's say) 500 vanity points to get a roll at the Cubelet machine.
Since Cubelets are purely vanity, this wouldn't really be at a ranks advantage much. The highest rank would be able to do 6 cubelet machine rolls per week without having to play to actively play to get them. Sure, this isn't really earning them, but it's an option to dispose of Vanity points as a lot of ranks have tons of those.
Another option could be to reward Cubelets for voting. A single cubelet + some experience for voting doesn't sound like a bad deal to me!
Sorry, but I don't support your take on these two suggestions.