Hey! It's been a while since I've made a suggestion thread so I thought I'd make one.
What am I suggesting?
I'm suggesting that the playercount on both the Bedrock and Java network which is displayed on the multiplayer list shows the total amount of players (the sum of the players of both networks). So for example, instead of the Java network showing 3000 players and the Bedrock network showing 11000 players in the multiplayer list, they'll both show 14000 players.
As for the sidebar in the lobby in the Java network, instead of it displaying "players" and have it display how many players the Java network has, the playercount would now be seperated into 2 lines:
As for the playercount ontop of the NPCs for the games, it'll add those numbers as well but inside the game GUI (when choosing if you want to join team or solo in EggWars for example) there'll be another item showing how many players the game has in the bedrock network. This will obviously only affect the games that are both on the Java and Bedrock network.
Why am I suggesting this?
It'll simply look more eye appealing to join CubeCraft if both networks has the total amount of players. Imagine CubeCraft having 14000 players on the multiplayer list in Minecraft Java Edition again. (Sure, the bedrock network already has a high playerbase with a max capacity of ~11000 players but seeing 14000 players would still make it look more eye appealing to join, thus incrementing even more the playerbase of both networks.)
In conclusion
In my opinion it'll give Cube a push towards getting more players, especially the Java network but I'd really like to know what your opinions are if this were to be implemented or not. People could say that CubeCraft cheated their playcount but in reality they didn't as they're just displaying all the players that they have at the time.
What am I suggesting?
I'm suggesting that the playercount on both the Bedrock and Java network which is displayed on the multiplayer list shows the total amount of players (the sum of the players of both networks). So for example, instead of the Java network showing 3000 players and the Bedrock network showing 11000 players in the multiplayer list, they'll both show 14000 players.
As for the sidebar in the lobby in the Java network, instead of it displaying "players" and have it display how many players the Java network has, the playercount would now be seperated into 2 lines:
As for the playercount ontop of the NPCs for the games, it'll add those numbers as well but inside the game GUI (when choosing if you want to join team or solo in EggWars for example) there'll be another item showing how many players the game has in the bedrock network. This will obviously only affect the games that are both on the Java and Bedrock network.
Why am I suggesting this?
It'll simply look more eye appealing to join CubeCraft if both networks has the total amount of players. Imagine CubeCraft having 14000 players on the multiplayer list in Minecraft Java Edition again. (Sure, the bedrock network already has a high playerbase with a max capacity of ~11000 players but seeing 14000 players would still make it look more eye appealing to join, thus incrementing even more the playerbase of both networks.)
In conclusion
In my opinion it'll give Cube a push towards getting more players, especially the Java network but I'd really like to know what your opinions are if this were to be implemented or not. People could say that CubeCraft cheated their playcount but in reality they didn't as they're just displaying all the players that they have at the time.