Well it may be true but, apart from that I think that there is no tactic that determines if one is good or bad at the game. Every tactic is just different, and fits for different situations. As I said before, if it's legal it's totally valid.
What you say is completely true but there's no need to state it.
Well I DO need to state it.
There is no skill involved in running away and shift right clicking a body to get effectively a regen boost that you don't deserve.
SG is meant to be a game where you use your pvp skills/tactics (cleaning, flint and steeling people, full bowing, bowspamming, using height advantages in hill fights, using lakes to your advantage, knocking people off cliffs etc) in order to survive and be the last person standing.
Running away and eating bodies makes pretty much all of these skills useless because any damage they take will be replenished by eating a body (that's right, even if they are on fire, if they eat a body the health they get gives them health faster than fire makes them lose health).
I stated that because cubecraft devs need to know what makes the game fun and fair but also that their are skills involved in the game that must not be made useless just because of one "feature".
I wish cubecraft at least had a panel of players that regularly play each game that would give honest feedback about the game and the devs would reply to them telling them what their thoughts were, instead of just asking staff for their thoughts that probably don't even regularly play the game anyway (which is what i THINK they do according to some sources, not sure though but seems very likely)