Present Rush
I've been playing a lot of Present Rush lately, I really enjoy the game and I'm currently grinding for the leaderboards. But I think the game has some flaws, so I'm going to suggest some changes be made to Present Rush. These changes are more QOL changes, and less about changing the core gameplay loop. Ideally these changes should be implemented this year, but if they're not, there's always next year to implement them.
Fall Damage
Yes I know what you're likely thinking; Present Rush has fall damage? Yes, it has fall damage! You take fall damage in Present Rush if you jump off the upper layers of the map. Thing is, you lose a lot of fuel when you take fall damage. The amount of fuel you lose is also really inconsistent and seams somewhat random. The solution to this is to just remove fall damage from Present Rush.
Map Decay
Map decay is a really cool concept and is quite fun, however it has one huge flaw. The map can decay right in front of your base. This makes it extremely difficult to access your base, especially if you're on mobile, or if your just bad a t parkour. Even worse is that the map only decays in front of certain bases, making the game unfair for certain teams. The solution to this is to just make it so the map cannot decay in front of any base. Making the game fairer and more fun!
Bases
I noticed that a lot of newer players will enter the wrong base, as they don't understand which base is theirs. There is already a solution to this in the game, the golden marker. This marker displays which base is yours, but I don't think it's enough. My solution is to make it so you can only enter your own base. That way it will be harder to get confused as to which base is yours. This could also be accompanied with some text in chat along the lines of "You cannot enter another players base".
Edit
I've thought of another idea for Present Rush, currently Present Rush doesn't display win streak statistics. Despite them being added to other games recently. So, why not add win streaks to Present Rush, to give even more reason to grind the game.
Edit to the edit: Win streak stats were just added to Present Rush.
Edit 2
Shoes should be in Present Rush. You should be able to equip shoes to use in Present Rush. They don't impact gameplay, but they do add extra customisation to Present Rush!
Outro
I'm glad Present Rush has returned after all these years, but it could do with some refinements. I also think that it won't be as successful as Colony Control was. As Present Rush is only getting about 10%-20% of the player counts of Snowman Survival, whereas Colony Control would get about 80% of Snowman Survival's player count. I hope all three of them return for winter next year.
I've been playing a lot of Present Rush lately, I really enjoy the game and I'm currently grinding for the leaderboards. But I think the game has some flaws, so I'm going to suggest some changes be made to Present Rush. These changes are more QOL changes, and less about changing the core gameplay loop. Ideally these changes should be implemented this year, but if they're not, there's always next year to implement them.
Fall Damage
Yes I know what you're likely thinking; Present Rush has fall damage? Yes, it has fall damage! You take fall damage in Present Rush if you jump off the upper layers of the map. Thing is, you lose a lot of fuel when you take fall damage. The amount of fuel you lose is also really inconsistent and seams somewhat random. The solution to this is to just remove fall damage from Present Rush.
Map Decay
Map decay is a really cool concept and is quite fun, however it has one huge flaw. The map can decay right in front of your base. This makes it extremely difficult to access your base, especially if you're on mobile, or if your just bad a t parkour. Even worse is that the map only decays in front of certain bases, making the game unfair for certain teams. The solution to this is to just make it so the map cannot decay in front of any base. Making the game fairer and more fun!
Bases
I noticed that a lot of newer players will enter the wrong base, as they don't understand which base is theirs. There is already a solution to this in the game, the golden marker. This marker displays which base is yours, but I don't think it's enough. My solution is to make it so you can only enter your own base. That way it will be harder to get confused as to which base is yours. This could also be accompanied with some text in chat along the lines of "You cannot enter another players base".
Edit
I've thought of another idea for Present Rush, currently Present Rush doesn't display win streak statistics. Despite them being added to other games recently. So, why not add win streaks to Present Rush, to give even more reason to grind the game.
Edit to the edit: Win streak stats were just added to Present Rush.
Edit 2
Shoes should be in Present Rush. You should be able to equip shoes to use in Present Rush. They don't impact gameplay, but they do add extra customisation to Present Rush!
Outro
I'm glad Present Rush has returned after all these years, but it could do with some refinements. I also think that it won't be as successful as Colony Control was. As Present Rush is only getting about 10%-20% of the player counts of Snowman Survival, whereas Colony Control would get about 80% of Snowman Survival's player count. I hope all three of them return for winter next year.
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