Gainfullterror
Forum Professional
So I see that people are finally starting to bring light to the mess that is projectile voting in Skywars. Here's another take on a solution:
So I've noticed that many people generally lean towards this common solution: Add a separate board.
The main argument against that, was that it may end up dying out like no kits & abilities did. None of us have any proof that it would, as we don't even know what the people who can't vote for projectiles would vote for. But let's just go along with the prediction that everyone would still play the no-projectile mode, including all stone, iron and lapiz ranks.
What's another possible solution to this?
Well, the more I think about it, the more unfair the odds are. And that's mainly because it seems like No Projectiles always wins when it's a tie between votes. If there's 1 for normal projectiles and 1 for no projectiles, no projectiles always wins. Same goes with 2-2, 3-3, etc.
So the first thing to do is: Fix that. Make it a 50/50 and not a guaranteed no projectiles game.
Second thing: Make the projectile selection a completely chance based system. Majority based systems are neat and all, but it's proven to be awful for the skywars projectile voting. The only way to keep everything on the same board, while still increasing the amount of normal projectile games for those of us who like it that way, is to determine the result through chances.
If there's 1 vote for normal- and 7 votes for no projectiles, there will be a 12.5% chance for the game to result in normal projectiles. You may think that it's still not much, but I'd rather take that over the 0% we get at even a draw between votes.
In short:
-Fix the voting draw always favoring no projectiles by making it so it's a 50/50 system.
-Rework the projectile selection system into a version that selects the type by chance alone. If there's 1 vote for normal- and 3 votes for no projectiles, there should be a 25% chance of the game selecting normal projectiles. No majority-wins system.
So I've noticed that many people generally lean towards this common solution: Add a separate board.
The main argument against that, was that it may end up dying out like no kits & abilities did. None of us have any proof that it would, as we don't even know what the people who can't vote for projectiles would vote for. But let's just go along with the prediction that everyone would still play the no-projectile mode, including all stone, iron and lapiz ranks.
What's another possible solution to this?
Well, the more I think about it, the more unfair the odds are. And that's mainly because it seems like No Projectiles always wins when it's a tie between votes. If there's 1 for normal projectiles and 1 for no projectiles, no projectiles always wins. Same goes with 2-2, 3-3, etc.
So the first thing to do is: Fix that. Make it a 50/50 and not a guaranteed no projectiles game.
Second thing: Make the projectile selection a completely chance based system. Majority based systems are neat and all, but it's proven to be awful for the skywars projectile voting. The only way to keep everything on the same board, while still increasing the amount of normal projectile games for those of us who like it that way, is to determine the result through chances.
If there's 1 vote for normal- and 7 votes for no projectiles, there will be a 12.5% chance for the game to result in normal projectiles. You may think that it's still not much, but I'd rather take that over the 0% we get at even a draw between votes.
In short:
-Fix the voting draw always favoring no projectiles by making it so it's a 50/50 system.
-Rework the projectile selection system into a version that selects the type by chance alone. If there's 1 vote for normal- and 3 votes for no projectiles, there should be a 25% chance of the game selecting normal projectiles. No majority-wins system.