This week the builders and developers have been working hard to bring you new maps and more improvements for our network.
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PvP
It's time PvP had some new additions to it's map varieties. The builders have made 1 new FFA map and 3 new Duel maps for you to fight on and win victory on. This new FFA map brings in new strategies, fight locations, spawn-points and parkour locations. You'll need to make your way through battles, beaches, bridges and trees to become victorious!
Tropical - FFA
Tropic like it's hot...
Oriental - PvP Duels
Where'd my opponent go?... they're gong!
Golf - PvP Duels
Will you be able to putt up a fight?
Venice - PvP Duels
What a romantic arena... now fight fight fight!
Tropic like it's hot...
Oriental - PvP Duels
Where'd my opponent go?... they're gong!
Golf - PvP Duels
Will you be able to putt up a fight?
Venice - PvP Duels
What a romantic arena... now fight fight fight!
General Network Improvements and Fixes
The developers have been busy patching and improving parts of our network, here's just some:
Global:
- Added "players waiting" to the map selection in game armourstands.* (Suggested by @DragonLord)
EggWars:
- Fixed an issue with players getting stuck on the bottom of the map on Under da Sea.
Tower Defence:
- Fixed an issue with towers interacting with the path below.
- Fixed an issue with sometimes not being able to see your coins and exp.
- Fixed an issue with the bossbar saying your castle is under attack when it isn't.
- Fixed an issue with the troop summon cooldown bar sometimes disappearing.
- Fixed an issue with shift clicking on another players tower bypasses them needing to select a path.
- Fixed an issue with game votes not being cleared if the voter leaves the game before it starts.
- Fixed an issue with the Zeus tower attacking Invisible spiders.
- Fixed an issue with towers being stacked in the same place.
- Fixed an issue with Level 5 Slimes displaying the wrong name.
- Fixed an issue with castle guard arrow being blocked from blocks.
- Fixed issues with mobs getting glitched into the castle or glitching through the path.
- Fixed an issue with the fly speed setting not being remembered.
- Fixed an issue with players getting stuck inside the castle in High Hills.
- Fixed an issue with Iron Golems spawning outside of the map.
- Fixed an issue with players not being able to place towers in a specific spot on Cave.
- Fixed a hole in the tower placement section on Caves.
Lucky Islands:
- Fixed issues with players getting suffocated inside the Beacon and Archer Tower lucky blocks.
- Fixed an issue with players getting glitched when opening an Archer Tower lucky block on a path block.
- Fixed an issue with the Pig King attempting to attack and follow spectators.
- Fixed an issue with shield wands allowing players to go past the build limit.
- Fixed an issue with deaths potentially doubling when players quit.
- Fixed an issue with the grappling bows hook staying after death.
- Moved the selfie area in the lobby (Suggested by @ItsDavey_)
- Fixed an issue with explosives breaking the ice from the freeze bow.
Battle Zone:
- Reduced the player count from 100 to 50.*
Parkour:
- Added a selfie area to the lobby. (Suggested by @Juskebat)
* - Major improvements/fixes
We hope you guys enjoy the new PvP maps and general improvements. We'd love your feedback! Check out our store HERE!