Minecraft PC IP: play.cubecraft.net

Camezonda

Release Manager/Team Ops 🏳️‍🌈
Team CubeCraft
💙 Admin Team
Jul 23, 2015
6,368
8,312
568
25
Manchester
twitter.com
Pronouns
He/They
05-07-2018 - PvP Maps.jpg

Hello CubeCrafters!

This week the builders and developers have been working hard to bring you new maps and more improvements for our network.

To celebrate the World Cup there's up to 50% OFF ranks, Cubelets, T-shirts and more. Visit our store HERE to grab yourself a shiny new rank!

PvP
It's time PvP had some new additions to it's map varieties. The builders have made 1 new FFA map and 3 new Duel maps for you to fight on and win victory on. This new FFA map brings in new strategies, fight locations, spawn-points and parkour locations. You'll need to make your way through battles, beaches, bridges and trees to become victorious!

Tropical - FFA
TROPICALFORUMS.jpg

Tropic like it's hot...

Oriental - PvP Duels
ORIENTALFORUMS.jpg

Where'd my opponent go?... they're gong!

Golf - PvP Duels
GOLFFORUMS.jpg

Will you be able to putt up a fight?

Venice - PvP Duels
VENICEFORUMS.jpg

What a romantic arena... now fight fight fight!

General Network Improvements and Fixes
The developers have been busy patching and improving parts of our network, here's just some:

Global:
- Added "players waiting" to the map selection in game armourstands.* (Suggested by @DragonLord)

EggWars:
- Fixed an issue with players getting stuck on the bottom of the map on Under da Sea.

Tower Defence:
-
Fixed an issue with towers interacting with the path below.
- Fixed an issue with sometimes not being able to see your coins and exp.
- Fixed an issue with the bossbar saying your castle is under attack when it isn't.
- Fixed an issue with the troop summon cooldown bar sometimes disappearing.
- Fixed an issue with shift clicking on another players tower bypasses them needing to select a path.
- Fixed an issue with game votes not being cleared if the voter leaves the game before it starts.
- Fixed an issue with the Zeus tower attacking Invisible spiders.
- Fixed an issue with towers being stacked in the same place.
- Fixed an issue with Level 5 Slimes displaying the wrong name.
- Fixed an issue with castle guard arrow being blocked from blocks.
- Fixed issues with mobs getting glitched into the castle or glitching through the path.
- Fixed an issue with the fly speed setting not being remembered.
- Fixed an issue with players getting stuck inside the castle in High Hills.
- Fixed an issue with Iron Golems spawning outside of the map.
- Fixed an issue with players not being able to place towers in a specific spot on Cave.
- Fixed a hole in the tower placement section on Caves.

Lucky Islands:

- Fixed issues with players getting suffocated inside the Beacon and Archer Tower lucky blocks.
- Fixed an issue with players getting glitched when opening an Archer Tower lucky block on a path block.
- Fixed an issue with the Pig King attempting to attack and follow spectators.
- Fixed an issue with shield wands allowing players to go past the build limit.
- Fixed an issue with deaths potentially doubling when players quit.
- Fixed an issue with the grappling bows hook staying after death.
- Moved the selfie area in the lobby (Suggested by @ItsDavey_)
- Fixed an issue with explosives breaking the ice from the freeze bow.

Battle Zone:

- Reduced the player count from 100 to 50.*

Parkour:
- Added a selfie area to the lobby. (Suggested by @Juskebat)

* - Major improvements/fixes

We hope you guys enjoy the new PvP maps and general improvements. We'd love your feedback! Check out our store HERE!
 

General Kenobi

Well-Known Member
Jun 22, 2018
292
564
109
Coruscant
@SpankMeSanta I guess you were kinda right gotta gove you credit for that.



Oh anyway, I think the FFA map should have had the Zelda themed name, since thats its inspiration. Bit disappointing that its just called “tropical” though.


That FFA map looks x100 times better than Classic, which is currently the best. Good job.


I’m also really sad about the pig king bug fix, I really loved exploiting that one.
 

Sophie

Forum Professional
May 1, 2014
8,960
17,874
624
26
Arendine Sink
Tropical and Venice look great, it's always so good when a new FFA map is added!

Could something be done about the toxicity though please? I love FFA, but I'm not stepping foot in there again until the toxicity has been cleansed.
 
D

Deleted member 352903

Guest
Tropical and Venice look great, it's always so good when a new FFA map is added!

Could something be done about the toxicity though please? I love FFA, but I'm not stepping foot in there again until the toxicity has been cleansed.
The only thing they can do is change the armor stand to a salt hat or an angry face :(
 
  • Like
Reactions: Shrek Trained Me

Abodz

Well-Known Member
May 14, 2018
269
237
119
21
Hello CubeCrafters!

This week the builders and developers have been working hard to bring you new maps and more improvements for our network.

To celebrate the World Cup there's up to 50% OFF ranks, Cubelets, T-shirts and more. Visit our store HERE to grab yourself a shiny new rank!

PvP
It's time PvP had some new additions to it's map varieties. The builders have made 1 new FFA map and 3 new Duel maps for you to fight on and win victory on. This new FFA map brings in new strategies, fight locations, spawn-points and parkour locations. You'll need to make your way through battles, beaches, bridges and trees to become victorious!

Tropical - FFA
View attachment 147215
Tropic like it's hot...

Oriental - PvP Duels
View attachment 147214
Where'd my opponent go?... they're gong!

Golf - PvP Duels
View attachment 147213
Will you be able to putt up a fight?

Venice - PvP Duels
View attachment 147216
What a romantic arena... now fight fight fight!

General Network Improvements and Fixes
The developers have been busy patching and improving parts of our network, here's just some:

Global:
- Added "players waiting" to the map selection in game armourstands.* (Suggested by @DragonLord)

EggWars:
- Fixed an issue with players getting stuck on the bottom of the map on Under da Sea.

Tower Defence:
-
Fixed an issue with towers interacting with the path below.
- Fixed an issue with sometimes not being able to see your coins and exp.
- Fixed an issue with the bossbar saying your castle is under attack when it isn't.
- Fixed an issue with the troop summon cooldown bar sometimes disappearing.
- Fixed an issue with shift clicking on another players tower bypasses them needing to select a path.
- Fixed an issue with game votes not being cleared if the voter leaves the game before it starts.
- Fixed an issue with the Zeus tower attacking Invisible spiders.
- Fixed an issue with towers being stacked in the same place.
- Fixed an issue with Level 5 Slimes displaying the wrong name.
- Fixed an issue with castle guard arrow being blocked from blocks.
- Fixed issues with mobs getting glitched into the castle or glitching through the path.
- Fixed an issue with the fly speed setting not being remembered.
- Fixed an issue with players getting stuck inside the castle in High Hills.
- Fixed an issue with Iron Golems spawning outside of the map.
- Fixed an issue with players not being able to place towers in a specific spot on Cave.
- Fixed a hole in the tower placement section on Caves.

Lucky Islands:

- Fixed issues with players getting suffocated inside the Beacon and Archer Tower lucky blocks.
- Fixed an issue with players getting glitched when opening an Archer Tower lucky block on a path block.
- Fixed an issue with the Pig King attempting to attack and follow spectators.
- Fixed an issue with shield wands allowing players to go past the build limit.
- Fixed an issue with deaths potentially doubling when players quit.
- Fixed an issue with the grappling bows hook staying after death.
- Moved the selfie area in the lobby (Suggested by @ItsDavey_)
- Fixed an issue with explosives breaking the ice from the freeze bow.

Battle Zone:

- Reduced the player count from 100 to 50.*

Parkour:
- Added a selfie area to the lobby. (Suggested by @Juskebat)

* - Major improvements/fixes

We hope you guys enjoy the new PvP maps and general improvements. We'd love your feedback! Check out our store HERE!
Sentinel was better before and bans the players with speed hacks in less then 2 min but now sentinel didn't ban a speed hacks player from the first of the game to the last in FFA server please resolve this
Includes auto aimbot
 

Priley

Forum Professional
Jul 6, 2015
4,119
16,204
679
21
reprotland
Hello CubeCrafters!

This week the builders and developers have been working hard to bring you new maps and more improvements for our network.

To celebrate the World Cup there's up to 50% OFF ranks, Cubelets, T-shirts and more. Visit our store HERE to grab yourself a shiny new rank!

PvP
It's time PvP had some new additions to it's map varieties. The builders have made 1 new FFA map and 3 new Duel maps for you to fight on and win victory on. This new FFA map brings in new strategies, fight locations, spawn-points and parkour locations. You'll need to make your way through battles, beaches, bridges and trees to become victorious!

Tropical - FFA
View attachment 147215
Tropic like it's hot...

Oriental - PvP Duels
View attachment 147214
Where'd my opponent go?... they're gong!

Golf - PvP Duels
View attachment 147213
Will you be able to putt up a fight?

Venice - PvP Duels
View attachment 147216
What a romantic arena... now fight fight fight!

General Network Improvements and Fixes
The developers have been busy patching and improving parts of our network, here's just some:

Global:
- Added "players waiting" to the map selection in game armourstands.* (Suggested by @DragonLord)

EggWars:
- Fixed an issue with players getting stuck on the bottom of the map on Under da Sea.

Tower Defence:
-
Fixed an issue with towers interacting with the path below.
- Fixed an issue with sometimes not being able to see your coins and exp.
- Fixed an issue with the bossbar saying your castle is under attack when it isn't.
- Fixed an issue with the troop summon cooldown bar sometimes disappearing.
- Fixed an issue with shift clicking on another players tower bypasses them needing to select a path.
- Fixed an issue with game votes not being cleared if the voter leaves the game before it starts.
- Fixed an issue with the Zeus tower attacking Invisible spiders.
- Fixed an issue with towers being stacked in the same place.
- Fixed an issue with Level 5 Slimes displaying the wrong name.
- Fixed an issue with castle guard arrow being blocked from blocks.
- Fixed issues with mobs getting glitched into the castle or glitching through the path.
- Fixed an issue with the fly speed setting not being remembered.
- Fixed an issue with players getting stuck inside the castle in High Hills.
- Fixed an issue with Iron Golems spawning outside of the map.
- Fixed an issue with players not being able to place towers in a specific spot on Cave.
- Fixed a hole in the tower placement section on Caves.

Lucky Islands:

- Fixed issues with players getting suffocated inside the Beacon and Archer Tower lucky blocks.
- Fixed an issue with players getting glitched when opening an Archer Tower lucky block on a path block.
- Fixed an issue with the Pig King attempting to attack and follow spectators.
- Fixed an issue with shield wands allowing players to go past the build limit.
- Fixed an issue with deaths potentially doubling when players quit.
- Fixed an issue with the grappling bows hook staying after death.
- Moved the selfie area in the lobby (Suggested by @ItsDavey_)
- Fixed an issue with explosives breaking the ice from the freeze bow.

Battle Zone:

- Reduced the player count from 100 to 50.*

Parkour:
- Added a selfie area to the lobby. (Suggested by @Juskebat)

* - Major improvements/fixes

We hope you guys enjoy the new PvP maps and general improvements. We'd love your feedback! Check out our store HERE!
Honestly amazing
Thank you so much for all of this
 

SanCookie

Gameplay Engineer
Mar 18, 2017
2,306
12,764
498
22
the selfie area
bit.ly
Pronouns
He/Him
4. The tower: This is just a tower, built layer by layer, from bottom untill the flag. Every block that is in it's way, will be destroyed and be dropped somewhere you won't expect. There is this problem where you can suffocate in this, and there is no escape from it. Also when you are standing on a path block, and a tower spawns on that path block, you will get stuck in the stone brick because the path block is 2 pixels lower than a normal block.

5. Beacon: This is just a beacon, spawned with a gold ingot and 9 iron blocks below it wich are unbreakalbe. You can choose between the effects speed and haste. However if the beacon spawns on your head, you will suffocate in it.
Thanks for the credits (thread)

Anyways nice maps
 
Members Online

Team online

Latest profile posts

Reesle wrote on ZachTart26's profile.
Welcome to the Official Cubecraft Forums! If you need help with something, feel free to DM me or a staff member anytime! Have a great day! :D
Reesle wrote on CalvinxKlein's profile.
Happy Birthday! 🎂
Watching the sun set... 🌅

1732368294873.png
Top Bottom