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Sophie

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May 1, 2014
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Add punishing ceilings to ALL games and ALL maps
Why do we let camping happen? I mean, I know it's against the rules, but why give people the option in the first place? If you really don't want players to be doing something, prevent them from doing it. I propose adding a very strict threshold to every map of every gamemode on the server. Anybody who crosses said threshold will be given five seconds to return, or they'll be instantly killed - no exceptions. For example, if you were to build fifteen blocks above the highest point in a Skywars map, you'll be told to return within five seconds. Failure to comply will result in instant death. Of course, players could just keep placing and breaking blocks to reset the timer, but that's going to put them only one block higher than they could otherwise reach, at the expense of tons of focus and time and possibly the durability of their tools.

Moreover, in Duels, the threshold will be even more punishing and will vary from map to map. It won't exclusively exist above the map either, but anywhere that is unfair or attempts to avoid combat.

Remove Skywars spawn capsules once the game starts
I'm not sure why, but le noobs always feel inclined to return to their spawn capsules. Perhaps they're just frightened, or perhaps the map is too cold for them and they want to warm up inside their transparent homes for a bit. Either way, there's no reason for the capsules to remain once the game starts, as it just entices people to build up to them. I suggest removing them c:

Disable anti-cheat in hubs
The boost-jumps in the hubs are neat, but half the time they don't even work. They cause you to do a strange little lag-back dance where you sprint forwards and get dragged back to spawn a second later, losing your boost-jump in the process. I, like every other reasonable player, do not care if somebody is hacking in a lobby, because who are they hurting? Nobody, unlike the anti-cheat.

Blockwars build time
The build time in Blockwars is tedious. Two minutes just to place some blocks that will be destroyed in a few seconds anyways? I propose cutting the timer in half, because it's not hard to exhaust all your blocks in only a minute and then have nothing to do for the rest of the countdown. It encourages trolling via block breaking, because what else are people supposed to do? Perhaps Blockwars fans disagree (though I doubt the three of them would be viewing this thread), but as a newcomer, the two minute timer is exhausting.

FFA Wings fall damage
Fall damage is really buggy on this server with elytras. Please disable it, because the only time it seems to come into effect, is when you instantly die from a fall or crash that should have barely scratched you, because your elytra bugged out.

FFA kit durability
Why can our armour still break? In my opinion, the only armour that shouldn't have Unbreaking X on is the armour bought from the store, which should also come at a lower durability than it does now. Let's not reward people for spam-clicking by having their silly antics wear down our armour, pretty please? c:

Cubelet quick-open

Got a lot of cubelets to burn? Then enjoy staring intensely at your screen for the next half hour :) Instead, I propose adding a 'quick-open' option to the Settings interface, that'll open your cubelet instantly. Moreover, rather than any animation being given, you'll simply be given some dialogue that tells you what you got. This means you are free to spam-click the machines until you've burnt every last cubelet.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'

10x Cubelet open - Reward for opening 100 cubelets
In a hurry and hate the hard work that comes with opening upwards of a hundred cubelets? Enable this option via your Settings interface, and you'll receive ten opening dialogues at once! There are a number of ways this could be introduced: Requiring 5,000 points to unlock; requiring a Lapiz rank; requiring a prerequisite of 100 opened cubelets; or having no prerequisites at all.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Hat.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Tunic.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Chaps.'
...You get the point :)
 

Eli

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Dec 25, 2017
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Add punishing ceilings to ALL games and ALL maps
Why do we let camping happen? I mean, I know it's against the rules, but why give people the option in the first place? If you really don't want players to be doing something, prevent them from doing it. I propose adding a very strict threshold to every map of every gamemode on the server. Anybody who crosses said threshold will be given five seconds to return, or they'll be instantly killed - no exceptions. For example, if you were to build fifteen blocks above the highest point in a Skywars map, you'll be told to return within five seconds. Failure to comply will result in instant death. Of course, players could just keep placing and breaking blocks to reset the timer, but that's going to put them only one block higher than they could otherwise reach, at the expense of tons of focus and time and possibly the durability of their tools.

Moreover, in Duels, the threshold will be even more punishing and will vary from map to map. It won't exclusively exist above the map either, but anywhere that is unfair or attempts to avoid combat.

Remove Skywars spawn capsules once the game starts
I'm not sure why, but le noobs always feel inclined to return to their spawn capsules. Perhaps they're just frightened, or perhaps the map is too cold for them and they want to warm up inside their transparent homes for a bit. Either way, there's no reason for the capsules to remain once the game starts, as it just entices people to build up to them. I suggest removing them c:

Disable anti-cheat in hubs
The boost-jumps in the hubs are neat, but half the time they don't even work. They cause you to do a strange little lag-back dance where you sprint forwards and get dragged back to spawn a second later, losing your boost-jump in the process. I, like every other reasonable player, do not care if somebody is hacking in a lobby, because who are they hurting? Nobody, unlike the anti-cheat.

Blockwars build time
The build time in Blockwars is tedious. Two minutes just to place some blocks that will be destroyed in a few seconds anyways? I propose cutting the timer in half, because it's not hard to exhaust all your blocks in only a minute and then have nothing to do for the rest of the countdown. It encourages trolling via block breaking, because what else are people supposed to do? Perhaps Blockwars fans disagree (though I doubt the three of them would be viewing this thread), but as a newcomer, the two minute timer is exhausting.

FFA Wings fall damage
Fall damage is really buggy on this server with elytras. Please disable it, because the only time it seems to come into effect, is when you instantly die from a fall or crash that should have barely scratched you, because your elytra bugged out.

FFA kit durability
Why can our armour still break? In my opinion, the only armour that shouldn't have Unbreaking X on is the armour bought from the store, which should also come at a lower durability than it does now. Let's not reward people for spam-clicking by having their silly antics wear down our armour, pretty please?shortening c:

Cubelet quick-open

Got a lot of cubelets to burn? Then enjoy staring intensely at your screen for the next half hour :) Instead, I propose adding a 'quick-open' option to the Settings interface, that'll open your cubelet instantly. Moreover, rather than any animation being given, you'll simply be given some dialogue that tells you what you got. This means you are free to spam-click the machines until you've burnt every last cubelet.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'

10x Cubelet open - Reward for opening 100 cubelets
In a hurry and hate the hard work that comes with opening upwards of a hundred cubelets? Enable this option via your Settings interface, and you'll receive ten opening dialogues at once! There are a number of ways this could be introduced: Requiring 5,000 points to unlock; requiring a Lapiz rank; requiring a prerequisite of 100 opened cubelets; or having no prerequisites at all.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Hat.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Tunic.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Chaps.'
...You get the point :)
I agree with your suggestions about the punishment ceilings and removing the glass capsules, it seems like an effective way to get rid of campers.
I have to disagree with shortening the build time on block wars.
As an experienced blockwars player with over one thousand wins on CTF mode, I can say that most of the time, the amount of time you have to build isn't enough, many different maps require different types of defenses on various strategic places spread throught the whole map. Reducing the build time wouldn't be a good idea, it would just prevent people from making good defenses, you must give them time to use up all of their blocks. If there's no way to manage a good defense, suddenly the bomber kit would be extremely op as the player using it, could easily destroy an enemy base.
Making armour on FFA unbreakable is a good idea, it would by far improve the FFA experience.
The quick-open option for cubelets would be very useful, I have found myself taking a lot of time while opening cubelets, I think that would make cubelet-opening much easier.
Opening various cubelets at a time seems like a great idea, it may cause a little bit of spam on the player's chat but, it is effective, and that is it's main purpose.
 

Gainfullterror

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Mar 24, 2016
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Add punishing ceilings to ALL games and ALL maps
Why do we let camping happen? I mean, I know it's against the rules, but why give people the option in the first place? If you really don't want players to be doing something, prevent them from doing it. I propose adding a very strict threshold to every map of every gamemode on the server. Anybody who crosses said threshold will be given five seconds to return, or they'll be instantly killed - no exceptions. For example, if you were to build fifteen blocks above the highest point in a Skywars map, you'll be told to return within five seconds. Failure to comply will result in instant death. Of course, players could just keep placing and breaking blocks to reset the timer, but that's going to put them only one block higher than they could otherwise reach, at the expense of tons of focus and time and possibly the durability of their tools.
Although this is cool and all, but there are cases in Skywars where you could be above said limit without the intent of camping. The one case I can think of at the moment is TNT boosting, which I imagine being quite a problem if it's a really strict limit.
I think it's a better idea just to have the build limit at where you'd want your death thing to start.

Remove Skywars spawn capsules once the game starts
I'm not sure why, but le noobs always feel inclined to return to their spawn capsules. Perhaps they're just frightened, or perhaps the map is too cold for them and they want to warm up inside their transparent homes for a bit. Either way, there's no reason for the capsules to remain once the game starts, as it just entices people to build up to them. I suggest removing them c:
Agreed. Same goes for Eggwars IMO.

Disable anti-cheat in hubs
The boost-jumps in the hubs are neat, but half the time they don't even work. They cause you to do a strange little lag-back dance where you sprint forwards and get dragged back to spawn a second later, losing your boost-jump in the process. I, like every other reasonable player, do not care if somebody is hacking in a lobby, because who are they hurting? Nobody, unlike the anti-cheat.
Now: This seems pointless to me. Why would we disable something if it does get the job done?
Of course, nobody will care if someone's hacking in the lobbies, but it does provide opportunities where a player could be banned before they enter any games and ruin someone else's time. The anti-cheat isn't hurting anyone in lobbies, so I'd let it be.

Blockwars build time
The build time in Blockwars is tedious. Two minutes just to place some blocks that will be destroyed in a few seconds anyways? I propose cutting the timer in half, because it's not hard to exhaust all your blocks in only a minute and then have nothing to do for the rest of the countdown. It encourages trolling via block breaking, because what else are people supposed to do? Perhaps Blockwars fans disagree (though I doubt the three of them would be viewing this thread), but as a newcomer, the two minute timer is exhausting.
I don't play blockwars all that often, so I don't really have an opinion on this.

FFA Wings fall damage
Fall damage is really buggy on this server with elytras. Please disable it, because the only time it seems to come into effect, is when you instantly die from a fall or crash that should have barely scratched you, because your elytra bugged out.
I suppose so. It'd be worth a shot to try and fix it, which could also mean updating the server to a later version of the game.
FFA kit durability
Why can our armour still break? In my opinion, the only armour that shouldn't have Unbreaking X on is the armour bought from the store, which should also come at a lower durability than it does now. Let's not reward people for spam-clicking by having their silly antics wear down our armour, pretty please? c:
Agreed.

Cubelet quick-open
Got a lot of cubelets to burn? Then enjoy staring intensely at your screen for the next half hour :) Instead, I propose adding a 'quick-open' option to the Settings interface, that'll open your cubelet instantly. Moreover, rather than any animation being given, you'll simply be given some dialogue that tells you what you got. This means you are free to spam-click the machines until you've burnt every last cubelet.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'

10x Cubelet open - Reward for opening 100 cubelets
In a hurry and hate the hard work that comes with opening upwards of a hundred cubelets? Enable this option via your Settings interface, and you'll receive ten opening dialogues at once! There are a number of ways this could be introduced: Requiring 5,000 points to unlock; requiring a Lapiz rank; requiring a prerequisite of 100 opened cubelets; or having no prerequisites at all.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Hat.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Tunic.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Chaps.'
...You get the point :)
87625b31dff225a8f87cdb11c240274b.png

yes
 
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TheBoom989

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Oct 11, 2017
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Add punishing ceilings to ALL games and ALL maps
Why do we let camping happen? I mean, I know it's against the rules, but why give people the option in the first place? If you really don't want players to be doing something, prevent them from doing it. I propose adding a very strict threshold to every map of every gamemode on the server. Anybody who crosses said threshold will be given five seconds to return, or they'll be instantly killed - no exceptions. For example, if you were to build fifteen blocks above the highest point in a Skywars map, you'll be told to return within five seconds. Failure to comply will result in instant death. Of course, players could just keep placing and breaking blocks to reset the timer, but that's going to put them only one block higher than they could otherwise reach, at the expense of tons of focus and time and possibly the durability of their tools.

Moreover, in Duels, the threshold will be even more punishing and will vary from map to map. It won't exclusively exist above the map either, but anywhere that is unfair or attempts to avoid combat.

Remove Skywars spawn capsules once the game starts
I'm not sure why, but le noobs always feel inclined to return to their spawn capsules. Perhaps they're just frightened, or perhaps the map is too cold for them and they want to warm up inside their transparent homes for a bit. Either way, there's no reason for the capsules to remain once the game starts, as it just entices people to build up to them. I suggest removing them c:

Disable anti-cheat in hubs
The boost-jumps in the hubs are neat, but half the time they don't even work. They cause you to do a strange little lag-back dance where you sprint forwards and get dragged back to spawn a second later, losing your boost-jump in the process. I, like every other reasonable player, do not care if somebody is hacking in a lobby, because who are they hurting? Nobody, unlike the anti-cheat.

Blockwars build time
The build time in Blockwars is tedious. Two minutes just to place some blocks that will be destroyed in a few seconds anyways? I propose cutting the timer in half, because it's not hard to exhaust all your blocks in only a minute and then have nothing to do for the rest of the countdown. It encourages trolling via block breaking, because what else are people supposed to do? Perhaps Blockwars fans disagree (though I doubt the three of them would be viewing this thread), but as a newcomer, the two minute timer is exhausting.

FFA Wings fall damage
Fall damage is really buggy on this server with elytras. Please disable it, because the only time it seems to come into effect, is when you instantly die from a fall or crash that should have barely scratched you, because your elytra bugged out.

FFA kit durability
Why can our armour still break? In my opinion, the only armour that shouldn't have Unbreaking X on is the armour bought from the store, which should also come at a lower durability than it does now. Let's not reward people for spam-clicking by having their silly antics wear down our armour, pretty please? c:

Cubelet quick-open

Got a lot of cubelets to burn? Then enjoy staring intensely at your screen for the next half hour :) Instead, I propose adding a 'quick-open' option to the Settings interface, that'll open your cubelet instantly. Moreover, rather than any animation being given, you'll simply be given some dialogue that tells you what you got. This means you are free to spam-click the machines until you've burnt every last cubelet.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'

10x Cubelet open - Reward for opening 100 cubelets
In a hurry and hate the hard work that comes with opening upwards of a hundred cubelets? Enable this option via your Settings interface, and you'll receive ten opening dialogues at once! There are a number of ways this could be introduced: Requiring 5,000 points to unlock; requiring a Lapiz rank; requiring a prerequisite of 100 opened cubelets; or having no prerequisites at all.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Hat.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Tunic.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Chaps.'
...You get the point :)
While I do agree with punishment ceilings, I think the should be a little bit more lenient than that, so it is only possible to be punished if you are actually trying to camp, and it won't happen by accident.
I disagree with disabling anti-cheat in lobbies, as I do not find the little jump the annoying, and I can think of so many ways that could ruin the server.
Other than those, all of these suggestions seem good.
 

TriangleAttack

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Mar 13, 2016
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I disagree with disabling anti-cheat in lobbies, as I do not find the little jump the annoying, and I can think of so many ways that could ruin the server.
Other than those, all of these suggestions seem good.
You may not find the jump back annoying, but why have fun gadgets like that if you have to adjust to them not working as they are supposed to? I don't go lobby hunting looking for stone ranks flying, I'm sure other don't either unless they are desperate...
 
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Ellie Williams

Forum Veteran
Jan 6, 2016
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The build time in Blockwars is tedious. Two minutes just to place some blocks that will be destroyed in a few seconds anyways? I propose cutting the timer in half, because it's not hard to exhaust all your blocks in only a minute and then have nothing to do for the rest of the countdown. It encourages trolling via block breaking, because what else are people supposed to do? Perhaps Blockwars fans disagree (though I doubt the three of them would be viewing this thread), but as a newcomer, the two minute timer is exhausting.
Unless it's double blocks.
 

Kloska

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Jul 3, 2016
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10x Cubelet open - Reward for opening 100 cubelets
In a hurry and hate the hard work that comes with opening upwards of a hundred cubelets? Enable this option via your Settings interface, and you'll receive ten opening dialogues at once! There are a number of ways this could be introduced: Requiring 5,000 points to unlock; requiring a Lapiz rank; requiring a prerequisite of 100 opened cubelets; or having no prerequisites at all.
YES PLS. Open cubelet after cibelet after cubelet is very boring. Especially if you have atleast over 100. It takes so long time and I don't feel like it's wort it.
 

remio

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Sep 18, 2016
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Add punishing ceilings to ALL games and ALL maps
Why do we let camping happen? I mean, I know it's against the rules, but why give people the option in the first place? If you really don't want players to be doing something, prevent them from doing it. I propose adding a very strict threshold to every map of every gamemode on the server. Anybody who crosses said threshold will be given five seconds to return, or they'll be instantly killed - no exceptions. For example, if you were to build fifteen blocks above the highest point in a Skywars map, you'll be told to return within five seconds. Failure to comply will result in instant death. Of course, players could just keep placing and breaking blocks to reset the timer, but that's going to put them only one block higher than they could otherwise reach, at the expense of tons of focus and time and possibly the durability of their tools.

Moreover, in Duels, the threshold will be even more punishing and will vary from map to map. It won't exclusively exist above the map either, but anywhere that is unfair or attempts to avoid combat.
Amazing idea, why not? There are just too much campers on our beautiful server!
Remove Skywars spawn capsules once the game starts
I'm not sure why, but le noobs always feel inclined to return to their spawn capsules. Perhaps they're just frightened, or perhaps the map is too cold for them and they want to warm up inside their transparent homes for a bit. Either way, there's no reason for the capsules to remain once the game starts, as it just entices people to build up to them. I suggest removing them c:
Same reason as my first comment, I like this idea.
Disable anti-cheat in hubs
The boost-jumps in the hubs are neat, but half the time they don't even work. They cause you to do a strange little lag-back dance where you sprint forwards and get dragged back to spawn a second later, losing your boost-jump in the process. I, like every other reasonable player, do not care if somebody is hacking in a lobby, because who are they hurting? Nobody, unlike the anti-cheat.
I don't agree, because almost everybody will download cheats to finish the parkour in 6 seconds.
Blockwars build time
The build time in Blockwars is tedious. Two minutes just to place some blocks that will be destroyed in a few seconds anyways? I propose cutting the timer in half, because it's not hard to exhaust all your blocks in only a minute and then have nothing to do for the rest of the countdown. It encourages trolling via block breaking, because what else are people supposed to do? Perhaps Blockwars fans disagree (though I doubt the three of them would be viewing this thread), but as a newcomer, the two minute timer is exhausting.
I don't agree, because I think we have to leave it like it is.
FFA Wings fall damage
Fall damage is really buggy on this server with elytras. Please disable it, because the only time it seems to come into effect, is when you instantly die from a fall or crash that should have barely scratched you, because your elytra bugged out.
Agreed, this is so annoying.
FFA kit durability
Why can our armour still break? In my opinion, the only armour that shouldn't have Unbreaking X on is the armour bought from the store, which should also come at a lower durability than it does now. Let's not reward people for spam-clicking by having their silly antics wear down our armour, pretty please? c:
:+1: :p
Cubelet quick-open
Got a lot of cubelets to burn? Then enjoy staring intensely at your screen for the next half hour :) Instead, I propose adding a 'quick-open' option to the Settings interface, that'll open your cubelet instantly. Moreover, rather than any animation being given, you'll simply be given some dialogue that tells you what you got. This means you are free to spam-click the machines until you've burnt every last cubelet.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'
Yup, agreed. You are wasting your time if you have to wait 30 minutes until all your cubelets are opened.
10x Cubelet open - Reward for opening 100 cubelets
In a hurry and hate the hard work that comes with opening upwards of a hundred cubelets? Enable this option via your Settings interface, and you'll receive ten opening dialogues at once! There are a number of ways this could be introduced: Requiring 5,000 points to unlock; requiring a Lapiz rank; requiring a prerequisite of 100 opened cubelets; or having no prerequisites at all.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Hat.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Tunic.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Chaps.'
Good idea!
...You get the point :)
 

AFreakingCookie (Hank)

Dedicated Member
Apr 3, 2016
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Add punishing ceilings to ALL games and ALL maps
Why do we let camping happen? I mean, I know it's against the rules, but why give people the option in the first place? If you really don't want players to be doing something, prevent them from doing it. I propose adding a very strict threshold to every map of every gamemode on the server. Anybody who crosses said threshold will be given five seconds to return, or they'll be instantly killed - no exceptions. For example, if you were to build fifteen blocks above the highest point in a Skywars map, you'll be told to return within five seconds. Failure to comply will result in instant death. Of course, players could just keep placing and breaking blocks to reset the timer, but that's going to put them only one block higher than they could otherwise reach, at the expense of tons of focus and time and possibly the durability of their tools.

Moreover, in Duels, the threshold will be even more punishing and will vary from map to map. It won't exclusively exist above the map either, but anywhere that is unfair or attempts to avoid combat.

Remove Skywars spawn capsules once the game starts
I'm not sure why, but le noobs always feel inclined to return to their spawn capsules. Perhaps they're just frightened, or perhaps the map is too cold for them and they want to warm up inside their transparent homes for a bit. Either way, there's no reason for the capsules to remain once the game starts, as it just entices people to build up to them. I suggest removing them c:

Disable anti-cheat in hubs
The boost-jumps in the hubs are neat, but half the time they don't even work. They cause you to do a strange little lag-back dance where you sprint forwards and get dragged back to spawn a second later, losing your boost-jump in the process. I, like every other reasonable player, do not care if somebody is hacking in a lobby, because who are they hurting? Nobody, unlike the anti-cheat.

Blockwars build time
The build time in Blockwars is tedious. Two minutes just to place some blocks that will be destroyed in a few seconds anyways? I propose cutting the timer in half, because it's not hard to exhaust all your blocks in only a minute and then have nothing to do for the rest of the countdown. It encourages trolling via block breaking, because what else are people supposed to do? Perhaps Blockwars fans disagree (though I doubt the three of them would be viewing this thread), but as a newcomer, the two minute timer is exhausting.

FFA Wings fall damage
Fall damage is really buggy on this server with elytras. Please disable it, because the only time it seems to come into effect, is when you instantly die from a fall or crash that should have barely scratched you, because your elytra bugged out.

FFA kit durability
Why can our armour still break? In my opinion, the only armour that shouldn't have Unbreaking X on is the armour bought from the store, which should also come at a lower durability than it does now. Let's not reward people for spam-clicking by having their silly antics wear down our armour, pretty please? c:

Cubelet quick-open

Got a lot of cubelets to burn? Then enjoy staring intensely at your screen for the next half hour :) Instead, I propose adding a 'quick-open' option to the Settings interface, that'll open your cubelet instantly. Moreover, rather than any animation being given, you'll simply be given some dialogue that tells you what you got. This means you are free to spam-click the machines until you've burnt every last cubelet.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'

10x Cubelet open - Reward for opening 100 cubelets
In a hurry and hate the hard work that comes with opening upwards of a hundred cubelets? Enable this option via your Settings interface, and you'll receive ten opening dialogues at once! There are a number of ways this could be introduced: Requiring 5,000 points to unlock; requiring a Lapiz rank; requiring a prerequisite of 100 opened cubelets; or having no prerequisites at all.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Hat.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Tunic.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Chaps.'
...You get the point :)
I completely agree with all of these. The same things happen to me with the elytra, I like the joke you made with the capsules, but I do agree that they should be removed as well, and the 5 seconds until you instantly die I kind of thought about but doesn't seem like the worst thing ever. I also hate how small amount of time it takes to go through all the blocks in blockwars during build phase. But maybe 75 seconds would be good as sometimes a minute is too short and you want to kind of plan out some things. Cubelet quick-open I 100% agree with no doubts with that one! I also lag back with the cool boost thing when going forward, but a problem I have at least 3 times a day is it doesn't even work. Yea sometimes I will get lagged back, but it will no joke just not work. So disabling the anticheat in the lobby's would be nice, but maybe instead of having fly hackers as well, just maybe making the anticheat less tense in the lobby's would be nice.
I like all the suggestions!
+1
 

Buuuddy

Forum Expert
Mar 31, 2016
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I agree with all your suggestions except for one.
Disable anti-cheat in hubs
The boost-jumps in the hubs are neat, but half the time they don't even work. They cause you to do a strange little lag-back dance where you sprint forwards and get dragged back to spawn a second later, losing your boost-jump in the process. I, like every other reasonable player, do not care if somebody is hacking in a lobby, because who are they hurting? Nobody, unlike the anti-cheat.
The amount of players who are being banned whilst they are on their way to one of the games is tremendous. I'd much rather like cheaters banned before they can actually affect the experience of others.
 
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MrGrumpyCheese

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Jul 15, 2016
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FFA kit durability
Why can our armour still break? In my opinion, the only armour that shouldn't have Unbreaking X on is the armour bought from the store, which should also come at a lower durability than it does now. Let's not reward people for spam-clicking by having their silly antics wear down our armour, pretty please? c:

Rather than Unbreaking X, perhaps they could set items to have the Unbreakable tag. This way, items don't need to have the enchanted effect, and it looks prettier if your gear doesn't have a green bar under it.


Now: This seems pointless to me. Why would we disable something if it does get the job done?
Of course, nobody will care if someone's hacking in the lobbies, but it does provide opportunities where a player could be banned before they enter any games and ruin someone else's time. The anti-cheat isn't hurting anyone in lobbies, so I'd let it be.
The amount of players who are being banned whilst they are on their way to one of the games is tremendous. I'd much rather like cheaters banned before they can actually affect the experience of others.

I'm not sure if the network uses NCP anymore, but that can be configured so that different rules applied for different worlds, so the detection for just fly/leap could be reduced or disabled in lobbies. I'm sure Sentinel could be similarly configured to fix this issue. However, I don't know how many fly hackers are banned in lobbies so this may indeed be too high of a cost in exchange for a slightly smoother experience for normal players.
 
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Priley

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Add punishing ceilings to ALL games and ALL maps
Why do we let camping happen? I mean, I know it's against the rules, but why give people the option in the first place? If you really don't want players to be doing something, prevent them from doing it. I propose adding a very strict threshold to every map of every gamemode on the server. Anybody who crosses said threshold will be given five seconds to return, or they'll be instantly killed - no exceptions. For example, if you were to build fifteen blocks above the highest point in a Skywars map, you'll be told to return within five seconds. Failure to comply will result in instant death. Of course, players could just keep placing and breaking blocks to reset the timer, but that's going to put them only one block higher than they could otherwise reach, at the expense of tons of focus and time and possibly the durability of their tools.
I do not really agree with this one. Players will start camping just under this limit.


Blockwars build time
The build time in Blockwars is tedious. Two minutes just to place some blocks that will be destroyed in a few seconds anyways? I propose cutting the timer in half, because it's not hard to exhaust all your blocks in only a minute and then have nothing to do for the rest of the countdown. It encourages trolling via block breaking, because what else are people supposed to do? Perhaps Blockwars fans disagree (though I doubt the three of them would be viewing this thread), but as a newcomer, the two minute timer is exhausting.

FFA Wings fall damage
Fall damage is really buggy on this server with elytras. Please disable it, because the only time it seems to come into effect, is when you instantly die from a fall or crash that should have barely scratched you, because your elytra bugged out.

Cubelet quick-open
Got a lot of cubelets to burn? Then enjoy staring intensely at your screen for the next half hour :) Instead, I propose adding a 'quick-open' option to the Settings interface, that'll open your cubelet instantly. Moreover, rather than any animation being given, you'll simply be given some dialogue that tells you what you got. This means you are free to spam-click the machines until you've burnt every last cubelet.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'

10x Cubelet open - Reward for opening 100 cubelets
In a hurry and hate the hard work that comes with opening upwards of a hundred cubelets? Enable this option via your Settings interface, and you'll receive ten opening dialogues at once! There are a number of ways this could be introduced: Requiring 5,000 points to unlock; requiring a Lapiz rank; requiring a prerequisite of 100 opened cubelets; or having no prerequisites at all.

Example: 'You opened one cubelet and received: ||Mythical|| Bee Boots.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Hat.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Tunic.'
Example: 'You opened one cubelet and received: ||Mythical|| Bee Chaps.'
...You get the point :)
I agree with all those suggestions!


Disable anti-cheat in hubs
The boost-jumps in the hubs are neat, but half the time they don't even work. They cause you to do a strange little lag-back dance where you sprint forwards and get dragged back to spawn a second later, losing your boost-jump in the process. I, like every other reasonable player, do not care if somebody is hacking in a lobby, because who are they hurting? Nobody, unlike the anti-cheat.

FFA kit durability
Why can our armour still break? In my opinion, the only armour that shouldn't have Unbreaking X on is the armour bought from the store, which should also come at a lower durability than it does now. Let's not reward people for spam-clicking by having their silly antics wear down our armour, pretty please? c:
As @Buuuddy also said, many hackers get caught in the lobby, most of them because they were so stupid to not turn of their killaura.
About FFA kit durability, I don't agree. Players can just buy god apples, go in the map and just "camp" (more likely, "stay") at one place with their friends and they'd just never die.
 

_The13thDoctor_

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Add punishing ceilings to ALL games and ALL maps No. Hell no. Not fair at all if its an accident.

Remove Skywars spawn capsules once the game starts Meh. Nah.

Disable anti-cheat in hubs Definatly not.

Blockwars build time 2 Minutes is just time. If they add to the time I wont mind.

FFA Wings fall damage No it should stay.

FFA kit durability Every kill should heal your armor a bit?

Cubelet quick-open Sure


10x Cubelet open - Reward for opening 100 cubelets Not needed.
 

Priley

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reprotland
Add punishing ceilings to ALL games and ALL maps No. Hell no. Not fair at all if its an accident.

Remove Skywars spawn capsules once the game starts Meh. Nah.

Disable anti-cheat in hubs Definatly not.

Blockwars build time 2 Minutes is just time. If they add to the time I wont mind.

FFA Wings fall damage No it should stay.

FFA kit durability Every kill should heal your armor a bit?

Cubelet quick-open Sure


10x Cubelet open - Reward for opening 100 cubelets Not needed.
I appreciate you taking time to reply, but I see this a lot in your replies: you do not argument/explain your opinion.
And..
10x Cubelet open - Reward for opening 100 cubelets Not needed.
Please, take a look at this ;)
:rolleyes:
 

Gainfullterror

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Remove Skywars spawn capsules once the game starts Meh. Nah.
Any particular reason?

FFA kit durability Every kill should heal your armor a bit?
I feel that this one would make entire ffa clans kill each other so they can preserve their shop gear.

10x Cubelet open - Reward for opening 100 cubelets Not needed.
As berre repeated, I have over 980 cubelets at this point. Every cubelet would take over an hour to do even if there was a singular quick open feature.
It's one of those features that appeals to few people, but those people could really use it.
 

Sophie

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I do not really agree with this one. Players will start camping just under this limit.
The threshold will never be so high that camping just beneath it is a viable option. It aims to keep players grounded as much as possible, if you're to camp beneath it you'll only be elevated by a dozen or so blocks.

Add punishing ceilings to ALL games and ALL maps No. Hell no. Not fair at all if its an accident.
I'm sure accidentally stacking up twenty blocks into the air and not coming down after five seconds after being warned happens often.

10x Cubelet open - Reward for opening 100 cubelets Not needed.
Any reason why not? You supported the single fast-open option, but for players that have hundreds of cubelets they'll be having to click hundreds of times to get their loot.

Remove Skywars spawn capsules once the game starts Meh. Nah.
Disable anti-cheat in hubs Definatly not.
Blockwars build time 2 Minutes is just time.
FFA Wings fall damage No it should stay.

Any reason why you feel this way?
 

_The13thDoctor_

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Any particular reason?

I just like them and I don't see any problem with them.


I feel that this one would make entire ffa clans kill each other so they can preserve their shop gear.

It could work.

As berre repeated, I have over 980 cubelets at this point. Every cubelet would take over an hour to do even if there was a singular quick open feature.
It's one of those features that appeal to few people, but those people could really use it.

Not many people need it. Why add this when 95% of the community will probably never use it anyway. And if you have that much are you really going to open them? And I just realized you said: "It's one of those features that appeal to few people, but those people could really use it." But still as I said its not really that much of a priority if it dose get added.

The threshold will never be so high that camping just beneath it is a viable option. It aims to keep players grounded as much as possible, if you're to camp beneath it you'll only be elevated by a dozen or so blocks.


I'm sure accidentally stacking up twenty blocks into the air and not coming down after five seconds after being warned happens often.


Any reason why not? You supported the single fast-open option, but for players that have hundreds of cubelets they'll be having to click hundreds of times to get their loot.



Any reason why you feel this way?

FFA Wings if you remove fall damage you pretty much remove 50% of what they even die from so now they keep escaping.
Someone would B-Hop in the lobby or something and it wouldn't pick it up. Not to mention its prob not possible.
2 Minutes is plenty for me. I wouldn't mind if they add more.
I like the capsules XD they don't cause me problems and it's not that big of a deal.
 

Sophie

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Not many people need it. Why add this when 95% of the community will probably never use it anyway.
Why add 10,000 win achievements when 99.99% of the community will never get even halfway? The same could be said for 10,000 point ability upgrades in Skywars, or leaderboards, which again, only 0.01% of the playerbase will ever be able to take advantage of. The answer? Those players matter too, even if there aren't many of them. Also, because it's a major inconvenience to have to spend so much time unlocking cow hats and red boots that nobody will even be able to see you're wearing.

FFA Wings if you remove fall damage you pretty much remove 50% of what they even die from so now they keep escaping.
It's only frustrating and unfair deaths that'll be removed. Nobody likes dying to something that shouldn't have killed them, and I say it's only frustrating deaths that are being removed because to survive a fall you only have to press the space button. The vast majority of fall damage deaths are undeserved and were unavoidable, usually the result of a glitching elytra or poor connection.

Someone would B-Hop in the lobby or something and it wouldn't pick it up. Not to mention its prob not possible.
Yeah, there are probably better solutions to disabling the anti-cheat entirely, as suggested by Buuuddy. It could be tweaked the way MrGrumpyCheese suggested :)

I like the capsules XD they don't cause me problems and it's not that big of a deal.
They are quite iconic, but they add nothing to the game once it's started. It's probably the least necessary suggestion here, but would cut down camping a little bit and make the death-zone suggestion easier to implement c:
 
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