I have played tower defence for a long time (sort of: I have played a relatively low amount of time, but I have played for about a week before forgetting it for a couple months. I remember the times when you not only had to unlock skill trees for towers but many of the towers themselves) and I definitely have found out first-hand the disadvantages made because of this.
Ragequitting:
When the poll closes I will also go into the results of the poll and discuss in a separate
Ragequitting:
- What it is: In my book, whenever a player leaves the match for any reason other than the match has ended. Rage does not have to be involved
- How does it affect the game: Quite a lot actually. It's not hard to lose 4 players from your team on a 6v6 game. Happened three times yesterday and once today just for me. And when that happens, your team simply stops functioning effectively and your castle will lose all its health and die. Quickly.
- How to prevent it: It's not too hard to think of a creative way to punish repeated ragequitters (ok, some people leave for lunch or have the game crash) First, add a scoreboard that measures games finished (every time a player sees the "You won/lost!" screen) and a scoreboard that measures games started (whenever a player joins a game after waiting in the game lobby for enough players) Whenever someone is not in a game (a simple true/false scoreboard) and their " games started" scoreboard is larger than their "games ended" scoreboard, add one onto the "rage quit scoreboard". Then, punish accordingly. You, commenter, think of a creative punishing method. I remember one game that specifically puts ragequitters in servers for ragequitters (there weren't many, so matchmaking took forever)
- What it is: It is either: A: Someone puts a 3x3 tower in a 5x5 space, effectively not letting you place a 5x5 or B: Someone puts any tower offset from its optimal position (i.e the squares of blocks next to the "road" you are defending).
- How does it affect the game: When someone places a tower in the wrong place, it not only removes a possible tower (sometimes 2, or maybe even 3 if you are good at being bad), but it also makes people really mad. Like really. Its the one way to upset a TD player. People go MAD because of it. And, if that player spams his archer towers in a bad place, and then ragequits (this combo is quite common, as inexperienced players will play bad, then quit because TD is a long game (it is, but its not bad and the game is quite good because of the time you get to develop your road defences))
- How to prevent it: Well, you know if you try to place your tower on the road, it will make a villager noise? Do the exact same thing for all blocks except the middle of the squares next to the road. Then, if you click on the middle of a 3x3 square, you will get a menu for the 3x3 towers, and if you click on the middle of the 5x5 square then you will get a menu for the 5x5 towers
- Make it against the rules to do anything listed above.
- In the tutorial, make it so that the player is alerted of the effects of placing a tower in the wrong place
- Make the rules easier to find, Even I don't know where to find them. I just try not to do anything silly, and apologise if I accidentally break one (has never happened tho).
When the poll closes I will also go into the results of the poll and discuss in a separate