Hello everyone,
I have a suggestion regarding the way you select the loot items.
Some players (like me) have way too many items to choose from.
I would like to see a way to randomize the loot item you select, like in every game you have a different cage.
It would be selectable at the bottom row, between the book and clock. Just click on the paper 'Randomize loot' and you will receive different loot.
The randomization will take place every time you join a new server. A new game, or just a new lobby.
I would love to see this with cages and win effects for example. But it is basically possible with every loot item, even wardrobe.
This is already a thing on Bedrock so why not on Java?
React with agree, unsure, or disagree depending on your opinion!
If you agree at all, you can take a look at the poll and see the different types of implementing this feature.
1: It is unlocked by default, selectable for everyone.
2: Only certain ranks can use this feature (make obsidian more worth?)
3: You have to unlock this with cubelets, like that you receive the feature, 'Randomization for Miniatures' out of a cubelet.
I have a suggestion regarding the way you select the loot items.
Some players (like me) have way too many items to choose from.
I would like to see a way to randomize the loot item you select, like in every game you have a different cage.
It would be selectable at the bottom row, between the book and clock. Just click on the paper 'Randomize loot' and you will receive different loot.
The randomization will take place every time you join a new server. A new game, or just a new lobby.
I would love to see this with cages and win effects for example. But it is basically possible with every loot item, even wardrobe.
This is already a thing on Bedrock so why not on Java?
React with agree, unsure, or disagree depending on your opinion!
If you agree at all, you can take a look at the poll and see the different types of implementing this feature.
1: It is unlocked by default, selectable for everyone.
2: Only certain ranks can use this feature (make obsidian more worth?)
3: You have to unlock this with cubelets, like that you receive the feature, 'Randomization for Miniatures' out of a cubelet.