Minecraft PC IP: play.cubecraft.net

agent320

Dedicated Member
Jun 28, 2016
1,377
514
188
22
So this has been suggested OVER and OVER again. So today I want to throw in my own suggestion.
If anyone doesnt want to read a long thread here is the short version:
Ranked Eggwars
Ok so what is the difficulty with creating a ranked gamemode:
How do you put the skill of a player into a mathematical number and what Factors should you include.
Ok so lest start by adding some extra rules, shall we. Also voting is disabled, because donors would have an easy time getting lots of elo by long games by simply voting op and hardcore. The only way something could be voted for if at least 1/2 of the game are donors(Yes it sounds dumb but I dont want donors to have a higher chance than everyone else).
Rule number1:
All Standard eggwars and server rules apply. However if you are found breaking the rule in a ranked gamemode the punishment length will be triple of what it would be in a normal game and if you are found to be hacking your elo will be reset. On other offenses your elo will be reduced
Rule number2:
Any gameplay offense that required a warning in normal gamemodes does not required a warning in ranked gamemodes.
Rule number3:
Intentionally doing something to lower someone else elo( like spawn killing to reduce his average life time) will result in your elo being reduced and a 3 day ban.

Ok now that the rules are clear lets go over the elo system
So the elo or skillrating is supposed to determine how good a player is.
So what factors should be taken into consideration and what shouldnt:
Factors that should affect your elo:
Match length
average lifetime
Finished players
if you are using a kit or not
win or lose
Factors that shouldn't affect your elo:
K/D ratio(It sounds stupid but this would just lead to even more intentionally lowering someone elses elo).
eggs destroyed(because of finished players).

So lets go over why and how they should affect your elo:
Note: I will go over rewards later
You start at 1250 elo and you have different levels of elo(these have nothing to do with server ranks I just took the names):
1-1499:stone league
1500-1999:iron league
2000-2499:lapis league
2500-2999:gold league(I know it isnt gold color but gold color is painful to read)
3000-3499:Diamond league

3500-3999:Emerald league
4000-5000:Obsidian league
Top 500 players with the most elo: quartz league
all names are subject to be changed

Match length:
We dont want to give people elo for endless matches to discourage camping.
We dont want to give people elo for relentlessly rushing at the start.
I would encourage a medium game length that makes for some strategic pushes. Lets talk about the algorithm for match length:
for every 2 minutes of match length you get 1 elo point. This maxes out at 30 minutes and will stay at 15 elo points till 50 minutes. From then for every 2 more minutes of match length the 15 points will be reducted by one and will go as low as 5 elo points before stopping at 1hour and 10 minutes of match length.
average lifetime
Calculation:
matchtime until you get finished(egg broken and killed after that)/amount of deaths total .
Okay so lets see what we can give for that.
for every 2 minutes of average lifetime you get 1 elo point, maxing out at 24 with 12 elo points.
However if you never died in the entire match you get 3 additional elo points to that maxing out at 15 elo points
Finished Players:
Every player that you finish(kill when he doesnt have an egg anymore) grants you 2 elo points. This has no limit. But since the map will at most have 8 player that isnt a lot because at most you can get 14 if you manage to kill everyone.
Kit usage:
Ok so since kits give you a slight advantage anyone that uses a kit gets 7 less elo points and everyone that doesnt use a kit gets 3 extra elo points(this is to encourage less using kits to your advantage and more thinking about what to get and what to do. There could also be a random kit option that gives you 5 extra elo points no matter what kit you get(before anyone misunderstands me, so everyone has the same chances, everyone has every kit in ranked and abilities do not take effect to give everyone an equal chance).
win or lose:
Obvious. If you win you get a little extra elo
if you loose you get a lot of elo reduction but by doing good in most other factors you could
make that elo reduction pretty small. Lets define some numbers. By taking the best possible scenario for playing but still loosing
40minutes matchtime =15 elo points
died only once when you got finished = 12 elo points
Finished players(6 possible) = 12 elo points
Random kits= 5 elo points
Best scenario = 15+12+12+5 =44 points on the best loosing scenario:
So lets give someone an elo reduction of 40 points when they loose. In the best scenario they can still get elo points but if they loose they wont loose too many.
Best scenario for winning:
40 minutes matchtime = 15 elo points
never died = 15 elo points
7 finished players = 14 elo points
random kit = 5 elo points
15+15+14+5 =49 points.
Winning should grant you 10 elo points so in the best scenarios you can quickly climb up but not too fast either.
Ok So the mathematical part is out of the way lets talk about rewards shall we.
Top 10 Players:
A unique glass cage at the start of the game that differentiates them from all players including donors. Maybe some points but I want the to mostly be cosmetics like arrow trails or victory effects. Similar thing for top 100 and top 500.

I think adding a ranked gamemode sooner or later would help the server.
If you have read this far thank you ;)
Let the alert spam begin
 

Haggggis

Well-Known Member
Aug 1, 2016
222
92
103
SCOTLAND
So this has been suggested OVER and OVER again. So today I want to throw in my own suggestion.
If anyone doesnt want to read a long thread here is the short version:
Ranked Eggwars
Ok so what is the difficulty with creating a ranked gamemode:
How do you put the skill of a player into a mathematical number and what Factors should you include.
Ok so lest start by adding some extra rules, shall we. Also voting is disabled, because donors would have an easy time getting lots of elo by long games by simply voting op and hardcore. The only way something could be voted for if at least 1/2 of the game are donors(Yes it sounds dumb but I dont want donors to have a higher chance than everyone else).
Rule number1:
All Standard eggwars and server rules apply. However if you are found breaking the rule in a ranked gamemode the punishment length will be triple of what it would be in a normal game and if you are found to be hacking your elo will be reset. On other offenses your elo will be reduced
Rule number2:
Any gameplay offense that required a warning in normal gamemodes does not required a warning in ranked gamemodes.
Rule number3:
Intentionally doing something to lower someone else elo( like spawn killing to reduce his average life time) will result in your elo being reduced and a 3 day ban.

Ok now that the rules are clear lets go over the elo system
So the elo or skillrating is supposed to determine how good a player is.
So what factors should be taken into consideration and what shouldnt:
Factors that should affect your elo:
Match length
average lifetime
Finished players
if you are using a kit or not
win or lose
Factors that shouldn't affect your elo:
K/D ratio(It sounds stupid but this would just lead to even more intentionally lowering someone elses elo).
eggs destroyed(because of finished players).

So lets go over why and how they should affect your elo:
Note: I will go over rewards later
You start at 1250 elo and you have different levels of elo(these have nothing to do with server ranks I just took the names):
1-1499:stone league
1500-1999:iron league
2000-2499:lapis league
2500-2999:gold league(I know it isnt gold color but gold color is painful to read)
3000-3499:Diamond league

3500-3999:Emerald league
4000-5000:Obsidian league
Top 500 players with the most elo: quartz league
all names are subject to be changed

Match length:
We dont want to give people elo for endless matches to discourage camping.
We dont want to give people elo for relentlessly rushing at the start.
I would encourage a medium game length that makes for some strategic pushes. Lets talk about the algorithm for match length:
for every 2 minutes of match length you get 1 elo point. This maxes out at 30 minutes and will stay at 15 elo points till 50 minutes. From then for every 2 more minutes of match length the 15 points will be reducted by one and will go as low as 5 elo points before stopping at 1hour and 10 minutes of match length.
average lifetime
Calculation:
matchtime until you get finished(egg broken and killed after that)/amount of deaths total .
Okay so lets see what we can give for that.
for every 2 minutes of average lifetime you get 1 elo point, maxing out at 24 with 12 elo points.
However if you never died in the entire match you get 3 additional elo points to that maxing out at 15 elo points
Finished Players:
Every player that you finish(kill when he doesnt have an egg anymore) grants you 2 elo points. This has no limit. But since the map will at most have 8 player that isnt a lot because at most you can get 14 if you manage to kill everyone.
Kit usage:
Ok so since kits give you a slight advantage anyone that uses a kit gets 7 less elo points and everyone that doesnt use a kit gets 3 extra elo points(this is to encourage less using kits to your advantage and more thinking about what to get and what to do. There could also be a random kit option that gives you 5 extra elo points no matter what kit you get(before anyone misunderstands me, so everyone has the same chances, everyone has every kit in ranked and abilities do not take effect to give everyone an equal chance).
win or lose:
Obvious. If you win you get a little extra elo
if you loose you get a lot of elo reduction but by doing good in most other factors you could
make that elo reduction pretty small. Lets define some numbers. By taking the best possible scenario for playing but still loosing
40minutes matchtime =15 elo points
died only once when you got finished = 12 elo points
Finished players(6 possible) = 12 elo points
Random kits= 5 elo points
Best scenario = 15+12+12+5 =44 points on the best loosing scenario:
So lets give someone an elo reduction of 40 points when they loose. In the best scenario they can still get elo points but if they loose they wont loose too many.
Best scenario for winning:
40 minutes matchtime = 15 elo points
never died = 15 elo points
7 finished players = 14 elo points
random kit = 5 elo points
15+15+14+5 =49 points.
Winning should grant you 10 elo points so in the best scenarios you can quickly climb up but not too fast either.
Ok So the mathematical part is out of the way lets talk about rewards shall we.
Top 10 Players:
A unique glass cage at the start of the game that differentiates them from all players including donors. Maybe some points but I want the to mostly be cosmetics like arrow trails or victory effects. Similar thing for top 100 and top 500.

I think adding a ranked gamemode sooner or later would help the server.
If you have read this far thank you ;)
Let the alert spam begin
Wow you are very enthusiastic about what you right must have taken about a year :p
 
Last edited:
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TheVenom27

Well-Known Member
May 27, 2016
608
155
118
23
It sounds great but you are changing cubecraft's rules and punishments. I don't think this will be implemented.
 

WolfShine

Dedicated Member
Mar 10, 2016
1,243
300
158
www.youtube.com
So this has been suggested OVER and OVER again. So today I want to throw in my own suggestion.
If anyone doesnt want to read a long thread here is the short version:
Ranked Eggwars
Ok so what is the difficulty with creating a ranked gamemode:
How do you put the skill of a player into a mathematical number and what Factors should you include.
Ok so lest start by adding some extra rules, shall we. Also voting is disabled, because donors would have an easy time getting lots of elo by long games by simply voting op and hardcore. The only way something could be voted for if at least 1/2 of the game are donors(Yes it sounds dumb but I dont want donors to have a higher chance than everyone else).
Rule number1:
All Standard eggwars and server rules apply. However if you are found breaking the rule in a ranked gamemode the punishment length will be triple of what it would be in a normal game and if you are found to be hacking your elo will be reset. On other offenses your elo will be reduced
Rule number2:
Any gameplay offense that required a warning in normal gamemodes does not required a warning in ranked gamemodes.
Rule number3:
Intentionally doing something to lower someone else elo( like spawn killing to reduce his average life time) will result in your elo being reduced and a 3 day ban.

Ok now that the rules are clear lets go over the elo system
So the elo or skillrating is supposed to determine how good a player is.
So what factors should be taken into consideration and what shouldnt:
Factors that should affect your elo:
Match length
average lifetime
Finished players
if you are using a kit or not
win or lose
Factors that shouldn't affect your elo:
K/D ratio(It sounds stupid but this would just lead to even more intentionally lowering someone elses elo).
eggs destroyed(because of finished players).

So lets go over why and how they should affect your elo:
Note: I will go over rewards later
You start at 1250 elo and you have different levels of elo(these have nothing to do with server ranks I just took the names):
1-1499:stone league
1500-1999:iron league
2000-2499:lapis league
2500-2999:gold league(I know it isnt gold color but gold color is painful to read)
3000-3499:Diamond league

3500-3999:Emerald league
4000-5000:Obsidian league
Top 500 players with the most elo: quartz league
all names are subject to be changed

Match length:
We dont want to give people elo for endless matches to discourage camping.
We dont want to give people elo for relentlessly rushing at the start.
I would encourage a medium game length that makes for some strategic pushes. Lets talk about the algorithm for match length:
for every 2 minutes of match length you get 1 elo point. This maxes out at 30 minutes and will stay at 15 elo points till 50 minutes. From then for every 2 more minutes of match length the 15 points will be reducted by one and will go as low as 5 elo points before stopping at 1hour and 10 minutes of match length.
average lifetime
Calculation:
matchtime until you get finished(egg broken and killed after that)/amount of deaths total .
Okay so lets see what we can give for that.
for every 2 minutes of average lifetime you get 1 elo point, maxing out at 24 with 12 elo points.
However if you never died in the entire match you get 3 additional elo points to that maxing out at 15 elo points
Finished Players:
Every player that you finish(kill when he doesnt have an egg anymore) grants you 2 elo points. This has no limit. But since the map will at most have 8 player that isnt a lot because at most you can get 14 if you manage to kill everyone.
Kit usage:
Ok so since kits give you a slight advantage anyone that uses a kit gets 7 less elo points and everyone that doesnt use a kit gets 3 extra elo points(this is to encourage less using kits to your advantage and more thinking about what to get and what to do. There could also be a random kit option that gives you 5 extra elo points no matter what kit you get(before anyone misunderstands me, so everyone has the same chances, everyone has every kit in ranked and abilities do not take effect to give everyone an equal chance).
win or lose:
Obvious. If you win you get a little extra elo
if you loose you get a lot of elo reduction but by doing good in most other factors you could
make that elo reduction pretty small. Lets define some numbers. By taking the best possible scenario for playing but still loosing
40minutes matchtime =15 elo points
died only once when you got finished = 12 elo points
Finished players(6 possible) = 12 elo points
Random kits= 5 elo points
Best scenario = 15+12+12+5 =44 points on the best loosing scenario:
So lets give someone an elo reduction of 40 points when they loose. In the best scenario they can still get elo points but if they loose they wont loose too many.
Best scenario for winning:
40 minutes matchtime = 15 elo points
never died = 15 elo points
7 finished players = 14 elo points
random kit = 5 elo points
15+15+14+5 =49 points.
Winning should grant you 10 elo points so in the best scenarios you can quickly climb up but not too fast either.
Ok So the mathematical part is out of the way lets talk about rewards shall we.
Top 10 Players:
A unique glass cage at the start of the game that differentiates them from all players including donors. Maybe some points but I want the to mostly be cosmetics like arrow trails or victory effects. Similar thing for top 100 and top 500.

I think adding a ranked gamemode sooner or later would help the server.
If you have read this far thank you ;)
Let the alert spam begin
Talk about long! Amazing idea! I hope it gets added.
 

Clacks

Well-Known Member
Nov 30, 2016
528
1,042
124
Qatar
Thats an good idea but i think that you want to change cubecraft rules and punishments, i think this is not working
 

agent320

Dedicated Member
Jun 28, 2016
1,377
514
188
22
Thats an good idea but i think that you want to change cubecraft rules and punishments, i think this is not working
._. The rules are exclusive to ranked. They are nothing more than a gametype specific rule. When you unfairly win in Ranked you are technically scamming other players out of elo points and therefore thr punishments in ranked would need to be harder.
 

TheVenom27

Well-Known Member
May 27, 2016
608
155
118
23
._. The rules are exclusive to ranked. They are nothing more than a gametype specific rule. When you unfairly win in Ranked you are technically scamming other players out of elo points and therefore thr punishments in ranked would need to be harder.
But elo points are free so it wouldn't be scamming. Changing rules is still changing rules. They are the server's rules not just a game type's.
 

DocMenios

Well-Known Member
Jul 21, 2016
463
163
118
In a country
So this has been suggested OVER and OVER again. So today I want to throw in my own suggestion.
If anyone doesnt want to read a long thread here is the short version:
Ranked Eggwars
Ok so what is the difficulty with creating a ranked gamemode:
How do you put the skill of a player into a mathematical number and what Factors should you include.
Ok so lest start by adding some extra rules, shall we. Also voting is disabled, because donors would have an easy time getting lots of elo by long games by simply voting op and hardcore. The only way something could be voted for if at least 1/2 of the game are donors(Yes it sounds dumb but I dont want donors to have a higher chance than everyone else).
Rule number1:
All Standard eggwars and server rules apply. However if you are found breaking the rule in a ranked gamemode the punishment length will be triple of what it would be in a normal game and if you are found to be hacking your elo will be reset. On other offenses your elo will be reduced
Rule number2:
Any gameplay offense that required a warning in normal gamemodes does not required a warning in ranked gamemodes.
Rule number3:
Intentionally doing something to lower someone else elo( like spawn killing to reduce his average life time) will result in your elo being reduced and a 3 day ban.

Ok now that the rules are clear lets go over the elo system
So the elo or skillrating is supposed to determine how good a player is.
So what factors should be taken into consideration and what shouldnt:
Factors that should affect your elo:
Match length
average lifetime
Finished players
if you are using a kit or not
win or lose
Factors that shouldn't affect your elo:
K/D ratio(It sounds stupid but this would just lead to even more intentionally lowering someone elses elo).
eggs destroyed(because of finished players).

So lets go over why and how they should affect your elo:
Note: I will go over rewards later
You start at 1250 elo and you have different levels of elo(these have nothing to do with server ranks I just took the names):
1-1499:stone league
1500-1999:iron league
2000-2499:lapis league
2500-2999:gold league(I know it isnt gold color but gold color is painful to read)
3000-3499:Diamond league

3500-3999:Emerald league
4000-5000:Obsidian league
Top 500 players with the most elo: quartz league
all names are subject to be changed

Match length:
We dont want to give people elo for endless matches to discourage camping.
We dont want to give people elo for relentlessly rushing at the start.
I would encourage a medium game length that makes for some strategic pushes. Lets talk about the algorithm for match length:
for every 2 minutes of match length you get 1 elo point. This maxes out at 30 minutes and will stay at 15 elo points till 50 minutes. From then for every 2 more minutes of match length the 15 points will be reducted by one and will go as low as 5 elo points before stopping at 1hour and 10 minutes of match length.
average lifetime
Calculation:
matchtime until you get finished(egg broken and killed after that)/amount of deaths total .
Okay so lets see what we can give for that.
for every 2 minutes of average lifetime you get 1 elo point, maxing out at 24 with 12 elo points.
However if you never died in the entire match you get 3 additional elo points to that maxing out at 15 elo points
Finished Players:
Every player that you finish(kill when he doesnt have an egg anymore) grants you 2 elo points. This has no limit. But since the map will at most have 8 player that isnt a lot because at most you can get 14 if you manage to kill everyone.
Kit usage:
Ok so since kits give you a slight advantage anyone that uses a kit gets 7 less elo points and everyone that doesnt use a kit gets 3 extra elo points(this is to encourage less using kits to your advantage and more thinking about what to get and what to do. There could also be a random kit option that gives you 5 extra elo points no matter what kit you get(before anyone misunderstands me, so everyone has the same chances, everyone has every kit in ranked and abilities do not take effect to give everyone an equal chance).
win or lose:
Obvious. If you win you get a little extra elo
if you loose you get a lot of elo reduction but by doing good in most other factors you could
make that elo reduction pretty small. Lets define some numbers. By taking the best possible scenario for playing but still loosing
40minutes matchtime =15 elo points
died only once when you got finished = 12 elo points
Finished players(6 possible) = 12 elo points
Random kits= 5 elo points
Best scenario = 15+12+12+5 =44 points on the best loosing scenario:
So lets give someone an elo reduction of 40 points when they loose. In the best scenario they can still get elo points but if they loose they wont loose too many.
Best scenario for winning:
40 minutes matchtime = 15 elo points
never died = 15 elo points
7 finished players = 14 elo points
random kit = 5 elo points
15+15+14+5 =49 points.
Winning should grant you 10 elo points so in the best scenarios you can quickly climb up but not too fast either.
Ok So the mathematical part is out of the way lets talk about rewards shall we.
Top 10 Players:
A unique glass cage at the start of the game that differentiates them from all players including donors. Maybe some points but I want the to mostly be cosmetics like arrow trails or victory effects. Similar thing for top 100 and top 500.

I think adding a ranked gamemode sooner or later would help the server.
If you have read this far thank you ;)
Let the alert spam begin
i like it, good idea!
@HackersDontWin what do u think??
 

Injunction

Forum Expert
Sep 2, 2016
8,702
6,120
353
In A Box In San Francisco
So this has been suggested OVER and OVER again. So today I want to throw in my own suggestion.
If anyone doesnt want to read a long thread here is the short version:
Ranked Eggwars
that doesn't help
So this has been suggested OVER and OVER again. So today I want to throw in my own suggestion.
If anyone doesnt want to read a long thread here is the short version:
Ranked Eggwars
Ok so what is the difficulty with creating a ranked gamemode:
How do you put the skill of a player into a mathematical number and what Factors should you include.
Ok so lest start by adding some extra rules, shall we. Also voting is disabled, because donors would have an easy time getting lots of elo by long games by simply voting op and hardcore. The only way something could be voted for if at least 1/2 of the game are donors(Yes it sounds dumb but I dont want donors to have a higher chance than everyone else).
Rule number1:
All Standard eggwars and server rules apply. However if you are found breaking the rule in a ranked gamemode the punishment length will be triple of what it would be in a normal game and if you are found to be hacking your elo will be reset. On other offenses your elo will be reduced
Rule number2:
Any gameplay offense that required a warning in normal gamemodes does not required a warning in ranked gamemodes.
Rule number3:
Intentionally doing something to lower someone else elo( like spawn killing to reduce his average life time) will result in your elo being reduced and a 3 day ban.

Ok now that the rules are clear lets go over the elo system
So the elo or skillrating is supposed to determine how good a player is.
So what factors should be taken into consideration and what shouldnt:
Factors that should affect your elo:
Match length
average lifetime
Finished players
if you are using a kit or not
win or lose
Factors that shouldn't affect your elo:
K/D ratio(It sounds stupid but this would just lead to even more intentionally lowering someone elses elo).
eggs destroyed(because of finished players).

So lets go over why and how they should affect your elo:
Note: I will go over rewards later
You start at 1250 elo and you have different levels of elo(these have nothing to do with server ranks I just took the names):
1-1499:stone league
1500-1999:iron league
2000-2499:lapis league
2500-2999:gold league(I know it isnt gold color but gold color is painful to read)
3000-3499:Diamond league

3500-3999:Emerald league
4000-5000:Obsidian league
Top 500 players with the most elo: quartz league
all names are subject to be changed

Match length:
We dont want to give people elo for endless matches to discourage camping.
We dont want to give people elo for relentlessly rushing at the start.
I would encourage a medium game length that makes for some strategic pushes. Lets talk about the algorithm for match length:
for every 2 minutes of match length you get 1 elo point. This maxes out at 30 minutes and will stay at 15 elo points till 50 minutes. From then for every 2 more minutes of match length the 15 points will be reducted by one and will go as low as 5 elo points before stopping at 1hour and 10 minutes of match length.
average lifetime
Calculation:
matchtime until you get finished(egg broken and killed after that)/amount of deaths total .
Okay so lets see what we can give for that.
for every 2 minutes of average lifetime you get 1 elo point, maxing out at 24 with 12 elo points.
However if you never died in the entire match you get 3 additional elo points to that maxing out at 15 elo points
Finished Players:
Every player that you finish(kill when he doesnt have an egg anymore) grants you 2 elo points. This has no limit. But since the map will at most have 8 player that isnt a lot because at most you can get 14 if you manage to kill everyone.
Kit usage:
Ok so since kits give you a slight advantage anyone that uses a kit gets 7 less elo points and everyone that doesnt use a kit gets 3 extra elo points(this is to encourage less using kits to your advantage and more thinking about what to get and what to do. There could also be a random kit option that gives you 5 extra elo points no matter what kit you get(before anyone misunderstands me, so everyone has the same chances, everyone has every kit in ranked and abilities do not take effect to give everyone an equal chance).
win or lose:
Obvious. If you win you get a little extra elo
if you loose you get a lot of elo reduction but by doing good in most other factors you could
make that elo reduction pretty small. Lets define some numbers. By taking the best possible scenario for playing but still loosing
40minutes matchtime =15 elo points
died only once when you got finished = 12 elo points
Finished players(6 possible) = 12 elo points
Random kits= 5 elo points
Best scenario = 15+12+12+5 =44 points on the best loosing scenario:
So lets give someone an elo reduction of 40 points when they loose. In the best scenario they can still get elo points but if they loose they wont loose too many.
Best scenario for winning:
40 minutes matchtime = 15 elo points
never died = 15 elo points
7 finished players = 14 elo points
random kit = 5 elo points
15+15+14+5 =49 points.
Winning should grant you 10 elo points so in the best scenarios you can quickly climb up but not too fast either.
Ok So the mathematical part is out of the way lets talk about rewards shall we.
Top 10 Players:
A unique glass cage at the start of the game that differentiates them from all players including donors. Maybe some points but I want the to mostly be cosmetics like arrow trails or victory effects. Similar thing for top 100 and top 500.

I think adding a ranked gamemode sooner or later would help the server.
If you have read this far thank you ;)
Let the alert spam begin
i really don't see how this makes a difference to start this encourages camping not spawn killing but camping people will want to get even more kills but just not off of spawn killing this also encourages skybasing which is kind of hard to report without dying because chances are they have also made a little wall around themselves so they don't get shot if they shift you will have a very hard time telling what their name is in most cases you can't prove what their name is without actually looking at the name or at the skin
also less people will want to play because if i were to take a wild guess of percentages I would say 80% of players like either OP or hardcore
time spent will also make players annoyed if another adds time on purpose
in my opinion there are a lot of problems with this idea so i am sorry you don't get my vote
 

ShyRazu

Member
Jan 26, 2017
113
83
28
25
As a competitive player in general, ranked Eggwars would be so much fun. Though, changing CubeCraft's rules won't make it work.
The idea in general is amazing though, would love to see it get added.
 
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