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Ranked Eggwars?

  • Yes

    Votes: 25 80.6%
  • No

    Votes: 3 9.7%
  • Maybe???

    Votes: 3 9.7%

  • Total voters
    31

RaZerDB

Dedicated Member
Aug 28, 2016
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I think once you get to a high enough rank, hackers will become near nonexistent. Hackers will be banned, have to make a new account to play again, and they'll be sent back to the lowest rank. So a hacker would have to become absurdly lucky to not get banned before reaching high ranks.
Um... I think he means eggwars players with a good amount of wins. Not players with ranks ._.
 

matcha

Forum Veteran
Nov 15, 2016
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Droptown
I think once you get to a high enough rank, hackers will become near nonexistent. Hackers will be banned, have to make a new account to play again, and they'll be sent back to the lowest rank. So a hacker would have to become absurdly lucky to not get banned before reaching high ranks.
Then it'll make it harder for lower ranks to get up higher and you'll have people who are past the hacker zone staying in the top for a very long time :/
 

agent320

Dedicated Member
Jun 28, 2016
1,377
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I already suggested this before with a like endless explanation on how the algorhythm should work...
 

agent320

Dedicated Member
Jun 28, 2016
1,377
514
188
22
Paste it right here.
So this has been suggested OVER and OVER again. So today I want to throw in my own suggestion.
If anyone doesnt want to read a long thread here is the short version:


Ok so what is the difficulty with creating a ranked gamemode:
How do you put the skill of a player into a mathematical number and what Factors should you include.
Ok so lest start by adding some extra rules, shall we. Also voting is disabled, because donors would have an easy time getting lots of elo by long games by simply voting op and hardcore. The only way something could be voted for if at least 1/2 of the game are donors(Yes it sounds dumb but I dont want donors to have a higher chance than everyone else).
Rule number1:
All Standard eggwars and server rules apply. However if you are found breaking the rule in a ranked gamemode the punishment length will be triple of what it would be in a normal game and if you are found to be hacking your elo will be reset. On other offenses your elo will be reduced
Rule number2:
Any gameplay offense that required a warning in normal gamemodes does not required a warning in ranked gamemodes.
Rule number3:
Intentionally doing something to lower someone else elo( like spawn killing to reduce his average life time) will result in your elo being reduced and a 3 day ban.

Ok now that the rules are clear lets go over the elo system
So the elo or skillrating is supposed to determine how good a player is.
So what factors should be taken into consideration and what shouldnt:
Factors that should affect your elo:
Match length
average lifetime
Finished players
if you are using a kit or not
win or lose
Factors that shouldn't affect your elo:
K/D ratio(It sounds stupid but this would just lead to even more intentionally lowering someone elses elo).
eggs destroyed(because of finished players).

So lets go over why and how they should affect your elo:
Note: I will go over rewards later
You start at 1250 elo and you have different levels of elo(these have nothing to do with server ranks I just took the names):
1-1499:stone league
1500-1999:iron league
2000-2499:lapis league
2500-2999:gold league(I know it isnt gold color but gold color is painful to read)
3000-3499:Diamond league
3500-3999:Emerald league
4000-5000:Obsidian league
Top 500 players with the most elo: quartz league
all names are subject to be changed
Match length:
We dont want to give people elo for endless matches to discourage camping.
We dont want to give people elo for relentlessly rushing at the start.
I would encourage a medium game length that makes for some strategic pushes. Lets talk about the algorithm for match length:
for every 2 minutes of match length you get 1 elo point. This maxes out at 30 minutes and will stay at 15 elo points till 50 minutes. From then for every 2 more minutes of match length the 15 points will be reducted by one and will go as low as 5 elo points before stopping at 1hour and 10 minutes of match length.
average lifetime
Calculation:
matchtime until you get finished(egg broken and killed after that)/amount of deaths total .
Okay so lets see what we can give for that.
for every 2 minutes of average lifetime you get 1 elo point, maxing out at 24 with 12 elo points.
However if you never died in the entire match you get 3 additional elo points to that maxing out at 15 elo points
Finished Players:
Every player that you finish(kill when he doesnt have an egg anymore) grants you 2 elo points. This has no limit. But since the map will at most have 8 player that isnt a lot because at most you can get 14 if you manage to kill everyone.
Kit usage:
Ok so since kits give you a slight advantage anyone that uses a kit gets 7 less elo points and everyone that doesnt use a kit gets 3 extra elo points(this is to encourage less using kits to your advantage and more thinking about what to get and what to do. There could also be a random kit option that gives you 5 extra elo points no matter what kit you get(before anyone misunderstands me, so everyone has the same chances, everyone has every kit in ranked and abilities do not take effect to give everyone an equal chance).
win or lose:
Obvious. If you win you get a little extra elo
if you loose you get a lot of elo reduction but by doing good in most other factors you could
make that elo reduction pretty small. Lets define some numbers. By taking the best possible scenario for playing but still loosing
40minutes matchtime =15 elo points
died only once when you got finished = 12 elo points
Finished players(6 possible) = 12 elo points
Random kits= 5 elo points
Best scenario = 15+12+12+5 =44 points on the best loosing scenario:
So lets give someone an elo reduction of 40 points when they loose. In the best scenario they can still get elo points but if they loose they wont loose too many.
Best scenario for winning:
40 minutes matchtime = 15 elo points
never died = 15 elo points
7 finished players = 14 elo points
random kit = 5 elo points
15+15+14+5 =49 points.
Winning should grant you 10 elo points so in the best scenarios you can quickly climb up but not too fast either.
Ok So the mathematical part is out of the way lets talk about rewards shall we.
Top 10 Players:
A unique glass cage at the start of the game that differentiates them from all players including donors. Maybe some points but I want the to mostly be cosmetics like arrow trails or victory effects. Similar thing for top 100 and top 500.

I think adding a ranked gamemode sooner or later would help the server.
If you have read this far thank you ;)
Let the alert spam begin
 
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Yautja_

Member
Feb 3, 2017
65
14
8
Is this considered necro posting? It looks like a simple word post.
Necro posting is when someone comments after the last comment has been older than 2 weeks. Well usually it's two weeks.
I'm new to your forums but I'm sure necro posting is not after 1 day
 

Yautja_

Member
Feb 3, 2017
65
14
8
You cannot put messages such as just (+1, cool, k, etc.) because they are too short and do not relate to the topic in any way.
It relates to the post, +1 means I agree with his post and his suggestion... What else is there to say? If I have any constructive criticism towards it, I will post it..
 

Yautja_

Member
Feb 3, 2017
65
14
8
You cannot put messages such as just (+1, cool, k, etc.) because they are too short and do not relate to the topic in any way.
Can you link me to forums rules pls so I can have a read through, can't find it anywhere.
 

Deeds

Forum Veteran
Oct 2, 2016
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It relates to the post, +1 means I agree with his post and his suggestion... What else is there to say? If I have any constructive criticism towards it, I will post it..
You could say WHY you liked it. "+1" doesnt help anyone at all, and just saying "+1" is against the forum rules

Im pretty sure someone can confirm this.
 

Golapagos

Novice Member
Jan 14, 2017
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Atlantis, The Ocean
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Deeds

Forum Veteran
Oct 2, 2016
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15 - No pointless threads or posts.
Nothing saying about +1.
I don't have to explain why I like it...
So please, just shush both of you.
@deedz76
+1 is a pointless post.
It relates to the topic in no way at all.

You could have just explained why you liked the idea and none of this would have happened.
Im going to tag @DYD. for comfirmation that "+1" is a pointless post.
 
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