Tl;dr
hackers dont count in comparisons, its not slower its more tactical, certain gear counters others, idk about bows, strategies are not dead they are new and core. Why do you talk about notch in the header. Also wrote this up on my ipad sorry for any mistakes
1. Dont look at the game from how it benefits hackers, since the update we've only recently started to see mass amounts of hackers coming through so the update made hackers worse off for lenghty amount of time.
2.the pase of the game hasnt slowed you can actually dish out more damage then you previusly could, if you say its made hacking more effective but you say a tag team is as powerful as a hacker, in 1.8 a hacker would do damage to all the surrounding players at the maximum efficiency despite even 5 playes being able to damage him the same amount, 5 players on 1 hacker in 1.9 now makes him unable to deal more than 1 player of damage. just because it has been the same for so long doesnt mean it cant change, people will get bored with a system that stays the same for so many years.
3. The arguement vs hackers here is true though tell me how this differs from 1.8 for teams. Just because you dont have to wait to hit the other person doesnt mean you would be able 2 at once. Any fair fight between people of the same gear and skill level where they are outnumbered 2:1 would end the way it should of the duo winning, you have 1 person dishing out 1 person of damage with 1 person of health, vs 2 persons of damage with 2 persons of health, though the 2 can only be hitting 1 at a time the single person still has to do double the damage of the duo, if they are of equal skill in equal gear any other combat tactics dont matter its just a game of maths, exactly what you say 1.9 has made it become. And as for gear difference if you're saying it its all down to gear, this means that a single better tier sword, or higher tier peice of armour is the defining point of who wIll win, if someone had a diamond sword with knockback 2 sharpness 1 they would lose to a stone axe in the same armour which means it is not solely about gear tier. explain why that higher tier playing didnt set up the game so they would be ready by now in the gear they need?
4. Not expierienced on how much they changed bows but i would assume it was to allow them to still be relevent in close combat situations compared to previously just being good for long ranged sniping; unless it had punch2, again im not expierienced on the bow changes.
5. Explaining how removing the abilIty to chain hits together constantly and in time isn't comboing. Just because a strategy isn't the exact same as it was doesnt mean its not viable anymore, nor does it mean its terrible now, list all the strategies that 1.9 has killled, not changed but completly removed and made impossible. (Other than fishing rods, that was a needless change)
0. You started it with a title that makes it sound like a quote from notch but you end it saying its your rant, jusy confused if its copy pasted from a discussion by him or if you are basing it off his ideas. (Not trying to be mean, im just wondering why notch is there, he also hasn't worked at mojang for a number of years now)
Try imagine if 1.9 pvp was what we had had for all these years and now we suddenly changed to 1.8, everyones gonna be myffed off regardless and will say that they dont like it, 1.8 isnt perfect, neither is 1.9, and think 1.9 has only been around for 6ish(i have no idea when the update actually was) months, theres still so many more tricks people havn't learned yet.
(Remember this is mostly a rant, any contradictions are due to that and i apologise for them accordingly)
Responses:
1 - You have to look at the game from a standpoint of hackers. Hacking is a key concept to think about when
designing gameplay (hence why I think Mojang should have realized this was a dumb idea).
2 - Dishing out more damage doesn't mean the pace is faster. The pace is much slower because of the pauses between hits. Pause between hits + more damage is still a slower pace than less damage + no delay.
1.8 hackers cannot do damage to multiple players with maximum efficiency. It was fairly simple to beat hackers with skill in 1.8 (something that you can't do anymore). The beauty with 1.8 was that raw skill was a greater factor than armor, weapons, and hacks.
3 - The reason why it's different is this: In 1.8 you can rapidly click someone to knock them away from you, then proceed to kill his friend, then go after him. In 1.8 it is easier to break up a group. With 1.9, If I try to rapidly click to knock someone away, I then have to recharge before I hit their friend (who by this point is already probably attacking me).
2 : 1 fights should
not result in the duo winning. If the duo has better armor and weapons then yes, that is completely fair but at least there is a chance for a single person to be able to take out a team of 2.
4 - I think you agree with me here so i'll move on
5 - Sure, chaining hits together in perfect time is combo-ing, but name a single pvp "strategy" 1.9 introduced. While you have trouble naming
new strategies, I have no trouble naming the amount of strategies
removed. Therefore, there were more strategies in 1.8 period.
0 - The reason why I put notch there was because the main reason 1.9 even changed is most certainly because notch is no longer there. They took a game that already had gameplay and changed it to their liking now that notch was gone. A game can't have an "update" that completely changes core mechanics outside of the alpha and beta phase, because it would no longer be the same game. This update seemed to me like all of the ideas jeb wanted to add while notch was there, but notch didn't want him to. It feels like a betrayal to the core gameplay, that's all.
I agree, if Minecraft started as 1.9 and changed to 1.8 I probably would be angry as well. But the thing is,
it didn't. Either way, Mojang changed the core of the game which deserves criticism from the players.
I do not agree, however, that we "haven't learned some strategies yet," simply because there is no mechanic in place that could yield a strategy.