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AcePjoez

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Apr 29, 2016
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Hello Beautiful people of cubecraft, today i want to talk about a topic you probably seen a lot on the forums: "GO BACK TO 1.8 PVP!".

I irritate me SO MUCH on these people tbh. Pls people, you know that 1.8 won't go back, you know that cubecraft does his best to make the gameplay as much fun for everybody and they think of the people who want to play 1.8, BUT THAT MAY NOT BE NEEDEBLE IF YOU GUYS JUST ACCEPT THAT YOU HAVE TO LEARN HOW TO PVP!. If you guys liked the previous versions SO much, than let's go back to the alpha version!

Why do you guys even hate 1.9? only because of the combat? well, if you hate the combat you just agree you're bad at pvp! and if you don't care you're bad, just play 1.9 or 1.10. it's about the fun right? and if there are other reasons you hate 1.8.9+ pls post down below. hope you have a nice day :D
 

zRinne

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I have experienced changes that took away things I've loved or enjoyed, however the key thing is to slowly accept that things change whether we like it or not and no matter how much you cry and beg for it, it wouldn't come back.
Cubecraft have already done its part in compromising with some 1.8 add-ons like the armor stand which allows you to choose 1.8 PvP. We just got to accept it and move on, find a way to enjoy the change. :) Don't let it stop you from having fun with friends or by yourself.
 

zSem_

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Dec 19, 2015
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guys try to make it fun for your self they have 1.8 mode PvP at eggwars, skywars and PvP. i know it is different from normal but try to make it fun! i think in my oppinion that they should make CubeCraftGames 1.8/1.9/1.10 but i make it fun! i do not hate it but i try it at least so give it a chance!
 

Archee

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May 26, 2016
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when i came back into minecraft after a good half year break i didnt realise the pvp had even changed but after i figured out what they did and how it changed it made me realise how stupid the old pvp was, to summerise it was literally who could spam click the most while looking at someone(im not mentioning comboing strafing etc as you can still do all that in 1.9). The new pvp adds more quick pased strategy to fights making them all more unique and varied to the predececors of just spam hitting, weve now hit 1.10 though and im still seeing tons of plays spam attacking, mojang should really have a PSA about the changes in 1.9. The combat changes in 1.9 are a step in the right direction atleast towards a more engaging fighting system, when do you remember old timey knights with swords fighting with the windmill arm style anyway.
 

Qin Shihuangdi

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Nov 11, 2015
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when i came back into minecraft after a good half year break i didnt realise the pvp had even changed but after i figured out what they did and how it changed it made me realise how stupid the old pvp was, to summerise it was literally who could spam click the most while looking at someone(im not mentioning comboing strafing etc as you can still do all that in 1.9). The new pvp adds more quick pased strategy to fights making them all more unique and varied to the predececors of just spam hitting, weve now hit 1.10 though and im still seeing tons of plays spam attacking, mojang should really have a PSA about the changes in 1.9. The combat changes in 1.9 are a step in the right direction atleast towards a more engaging fighting system, when do you remember old timey knights with swords fighting with the windmill arm style anyway.
1. 2 CPS is better than 13, stop thinking it's about who can click the fastest.
2. 1.9 is a lot slower than 1.8
3. Food is way too Op in 1.9
4. I personally find 1.8 to require a lot more skill, you need to use rods and due to the high knockback you need to know how to land combos, rather than the extremely predictable 1.9 patterns.
 

LowFat

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Dec 23, 2015
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Learn to PvP? Hah
1.7.10/1.8 was about skill, jitterclicking, w-tapping, combo's and much more.

1.9 is about timing.

Thats why I hate it :)


Reasons 1.9 was a rushed update with no thought placed into it on (Mojang - Notch)'s part:
1 - Basing the game on timing makes kill auras much more effective. Program a mod to click every 0.6 (or whatever) seconds = win.
2 - Weapons, health, and food systems are not in sync at all. The pace of the game is much too slow. Also, there's absolutely no reason why full health should give you previous gapple-like effects.
3 - It is much harder to kill teams of 2, and hackers. With a timed based mechanic, you pretty much declare a winner based on armor and weapon (which is okay IF AND ONLY IF it is realistically possible to beat people with better stuff than you WHO ARE ON YOUR SAME SKILL LEVEL [I don't care about how you beat a 3 team of easy pvpers]). With teams of 2 altering their hits such that they can hit you at 2 times the speed, you would stand almost no chance. With hackers, if they have perfect timing and are always facing you, they will easily destroy you as no human can perfectly hit that exact time multiple hits in a row.
4 - Why do I rely more on my bow to do damage than my sword. Something is wrong here.
5 - The amount of pvp strategies has been limited to Time your clicks and Strafe. That's it. It's not as diverse as the possibilities with 1.8

Honestly I could continue this rant but I think I've made my point.
 

Archee

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May 26, 2016
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Tl;dr
hackers dont count in comparisons, its not slower its more tactical, certain gear counters others, idk about bows, strategies are not dead they are new and core. Why do you talk about notch in the header. Also wrote this up on my ipad sorry for any mistakes


1. Dont look at the game from how it benefits hackers, since the update we've only recently started to see mass amounts of hackers coming through so the update made hackers worse off for lenghty amount of time.

2.the pase of the game hasnt slowed you can actually dish out more damage then you previusly could, if you say its made hacking more effective but you say a tag team is as powerful as a hacker, in 1.8 a hacker would do damage to all the surrounding players at the maximum efficiency despite even 5 playes being able to damage him the same amount, 5 players on 1 hacker in 1.9 now makes him unable to deal more than 1 player of damage. just because it has been the same for so long doesnt mean it cant change, people will get bored with a system that stays the same for so many years.

3. The arguement vs hackers here is true though tell me how this differs from 1.8 for teams. Just because you dont have to wait to hit the other person doesnt mean you would be able 2 at once. Any fair fight between people of the same gear and skill level where they are outnumbered 2:1 would end the way it should of the duo winning, you have 1 person dishing out 1 person of damage with 1 person of health, vs 2 persons of damage with 2 persons of health, though the 2 can only be hitting 1 at a time the single person still has to do double the damage of the duo, if they are of equal skill in equal gear any other combat tactics dont matter its just a game of maths, exactly what you say 1.9 has made it become. And as for gear difference if you're saying it its all down to gear, this means that a single better tier sword, or higher tier peice of armour is the defining point of who wIll win, if someone had a diamond sword with knockback 2 sharpness 1 they would lose to a stone axe in the same armour which means it is not solely about gear tier. explain why that higher tier playing didnt set up the game so they would be ready by now in the gear they need?

4. Not expierienced on how much they changed bows but i would assume it was to allow them to still be relevent in close combat situations compared to previously just being good for long ranged sniping; unless it had punch2, again im not expierienced on the bow changes.
5. Explaining how removing the abilIty to chain hits together constantly and in time isn't comboing. Just because a strategy isn't the exact same as it was doesnt mean its not viable anymore, nor does it mean its terrible now, list all the strategies that 1.9 has killled, not changed but completly removed and made impossible. (Other than fishing rods, that was a needless change)

0. You started it with a title that makes it sound like a quote from notch but you end it saying its your rant, jusy confused if its copy pasted from a discussion by him or if you are basing it off his ideas. (Not trying to be mean, im just wondering why notch is there, he also hasn't worked at mojang for a number of years now)

Try imagine if 1.9 pvp was what we had had for all these years and now we suddenly changed to 1.8, everyones gonna be myffed off regardless and will say that they dont like it, 1.8 isnt perfect, neither is 1.9, and think 1.9 has only been around for 6ish(i have no idea when the update actually was) months, theres still so many more tricks people havn't learned yet.

(Remember this is mostly a rant, any contradictions are due to that and i apologise for them accordingly)
 

Max ♠

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Feb 20, 2016
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Dont look at the game from how it benefits hackers,
Sadly, we have to. Have you seen the amount of reports there are only on cube? There are A LOT of hackers, you can't just ignore them when making a new pvp system.

The pase of the game hasnt slowed you can actually dish out more damage then you previusly could,
Put 2 decent pvpers that are actually trying together in an arena with some steak, the match would just go on forever because of the retarded regeneration system. So yes, the pase of the game did slow down.

if you say its made hacking more effective but you say a tag team is as powerful as a hacker, in 1.8 a hacker would do damage to all the surrounding players at the maximum efficiency despite even 5 playes being able to damage him the same amount.
Lol? Have you EVER seen a 'real' hacker? Not just a 12 year old trying to be cool? Try aiming at someone using Bhop & fly combined with some speed, no spam clicking. I bet you are more likely to hit the other 4 people instead of the hacker.

The arguement vs hackers here is true though tell me how this differs from 1.8 for teams. Just because you dont have to wait to hit the other person doesnt mean you would be able 2 at once.
1.8 isn't just spam clicking. If you think it is, you're probably a stereotypical cubecrafter. In 1.8 you dont have to wait to hit after switching your hotbar slot; for example, someone rushes you, you use your flint & steal behind them, switch to your sword hit him into the fire.

Or.. or... The fishing rod!
Heard of the fishing rod trick? Hit someone with your fishing rod at the same time as you hit them with your sword and you do double the damage. Quite cool right? Fishing rods are also perfect for getting a combo on someone.

Blockhitting is also a 1.8 thing, why did it get removed? Retarded shields! Fun! Let someone take no damage instead of less damage! Why not let them take no knockback as well! Even though I didn't really blockhit I still don't get what was going on in the Mojang office when they made this choice.

Hotkeying! Usefull in 1.8 but pretty much useless in 1.9, hit delay just destroys the point of hotkeying due to the hit delay.

Any fair fight between people of the same gear and skill level where they are outnumbered 2:1 would end the way it should of the duo winning,
"same gear same skill level" someone getting outnumbered by people with the same armor & skill level, when is this EVER going to turn out differently?


Not expierienced on how much they changed bows but i would assume it was to allow them to still be relevent in close combat situations compared to previously just being good for long ranged sniping
Arrows go down slightly faster I believe, it feels like it at least

Try imagine if 1.9 pvp was what we had had for all these years and now we suddenly changed to 1.8, everyones gonna be myffed off regardless and will say that they dont like it,
If 1.9 pvp was what we had to start with, I wouldn't have played MC to begin with. I dont think Minecraft would've become the game it is now.

1.8 isnt perfect, neither is 1.9
Probably the only sentence I agree with in your post.

and think 1.9 has only been around for 6ish(i have no idea when the update actually was) months, theres still so many more tricks people havn't learned yet.
What more is there to learn? 1.9 is almost purely based on having good aim, which is important, but shouldn't be the only major thing in pvp.

(Remember this is mostly a rant, any contradictions are due to that and i apologise for them accordingly)
Same here^
 

codexprivateㅤㅤㅤㅤ

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May 14, 2016
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i didnt read all of this bcus im lazy but i kno
Sadly, we have to. Have you seen the amount of reports there are only on cube? There are A LOT of hackers, you can't just ignore them when making a new pvp system.


Put 2 decent pvpers that are actually trying together in an arena with some steak, the match would just go on forever because of the retarded regeneration system. So yes, the pase of the game did slow down.


Lol? Have you EVER seen a 'real' hacker? Not just a 12 year old trying to be cool? Try aiming at someone using Bhop & fly combined with some speed, no spam clicking. I bet you are more likely to hit the other 4 people instead of the hacker.


1.8 isn't just spam clicking. If you think it is, you're probably a stereotypical cubecrafter. In 1.8 you dont have to wait to hit after switching your hotbar slot; for example, someone rushes you, you use your flint & steal behind them, switch to your sword hit him into the fire.

Or.. or... The fishing rod!
Heard of the fishing rod trick? Hit someone with your fishing rod at the same time as you hit them with your sword and you do double the damage. Quite cool right? Fishing rods are also perfect for getting a combo on someone.

Blockhitting is also a 1.8 thing, why did it get removed? Retarded shields! Fun! Let someone take no damage instead of less damage! Why not let them take no knockback as well! Even though I didn't really blockhit I still don't get what was going on in the Mojang office when they made this choice.

Hotkeying! Usefull in 1.8 but pretty much useless in 1.9, hit delay just destroys the point of hotkeying due to the hit delay.


"same gear same skill level" someone getting outnumbered by people with the same armor & skill level, when is this EVER going to turn out differently?



Arrows go down slightly faster I believe, it feels like it at least


If 1.9 pvp was what we had to start with, I wouldn't have played MC to begin with. I dont think Minecraft would've become the game it is now.


Probably the only sentence I agree with in your post.


What more is there to learn? 1.9 is almost purely based on having good aim, which is important, but shouldn't be the only major thing in pvp.


Same here^
my god thats alot of text
 

LowFat

Well-Known Member
Dec 23, 2015
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Tl;dr
hackers dont count in comparisons, its not slower its more tactical, certain gear counters others, idk about bows, strategies are not dead they are new and core. Why do you talk about notch in the header. Also wrote this up on my ipad sorry for any mistakes


1. Dont look at the game from how it benefits hackers, since the update we've only recently started to see mass amounts of hackers coming through so the update made hackers worse off for lenghty amount of time.

2.the pase of the game hasnt slowed you can actually dish out more damage then you previusly could, if you say its made hacking more effective but you say a tag team is as powerful as a hacker, in 1.8 a hacker would do damage to all the surrounding players at the maximum efficiency despite even 5 playes being able to damage him the same amount, 5 players on 1 hacker in 1.9 now makes him unable to deal more than 1 player of damage. just because it has been the same for so long doesnt mean it cant change, people will get bored with a system that stays the same for so many years.

3. The arguement vs hackers here is true though tell me how this differs from 1.8 for teams. Just because you dont have to wait to hit the other person doesnt mean you would be able 2 at once. Any fair fight between people of the same gear and skill level where they are outnumbered 2:1 would end the way it should of the duo winning, you have 1 person dishing out 1 person of damage with 1 person of health, vs 2 persons of damage with 2 persons of health, though the 2 can only be hitting 1 at a time the single person still has to do double the damage of the duo, if they are of equal skill in equal gear any other combat tactics dont matter its just a game of maths, exactly what you say 1.9 has made it become. And as for gear difference if you're saying it its all down to gear, this means that a single better tier sword, or higher tier peice of armour is the defining point of who wIll win, if someone had a diamond sword with knockback 2 sharpness 1 they would lose to a stone axe in the same armour which means it is not solely about gear tier. explain why that higher tier playing didnt set up the game so they would be ready by now in the gear they need?

4. Not expierienced on how much they changed bows but i would assume it was to allow them to still be relevent in close combat situations compared to previously just being good for long ranged sniping; unless it had punch2, again im not expierienced on the bow changes.
5. Explaining how removing the abilIty to chain hits together constantly and in time isn't comboing. Just because a strategy isn't the exact same as it was doesnt mean its not viable anymore, nor does it mean its terrible now, list all the strategies that 1.9 has killled, not changed but completly removed and made impossible. (Other than fishing rods, that was a needless change)

0. You started it with a title that makes it sound like a quote from notch but you end it saying its your rant, jusy confused if its copy pasted from a discussion by him or if you are basing it off his ideas. (Not trying to be mean, im just wondering why notch is there, he also hasn't worked at mojang for a number of years now)

Try imagine if 1.9 pvp was what we had had for all these years and now we suddenly changed to 1.8, everyones gonna be myffed off regardless and will say that they dont like it, 1.8 isnt perfect, neither is 1.9, and think 1.9 has only been around for 6ish(i have no idea when the update actually was) months, theres still so many more tricks people havn't learned yet.

(Remember this is mostly a rant, any contradictions are due to that and i apologise for them accordingly)
Responses:
1 - You have to look at the game from a standpoint of hackers. Hacking is a key concept to think about when designing gameplay (hence why I think Mojang should have realized this was a dumb idea).
2 - Dishing out more damage doesn't mean the pace is faster. The pace is much slower because of the pauses between hits. Pause between hits + more damage is still a slower pace than less damage + no delay.
1.8 hackers cannot do damage to multiple players with maximum efficiency. It was fairly simple to beat hackers with skill in 1.8 (something that you can't do anymore). The beauty with 1.8 was that raw skill was a greater factor than armor, weapons, and hacks.
3 - The reason why it's different is this: In 1.8 you can rapidly click someone to knock them away from you, then proceed to kill his friend, then go after him. In 1.8 it is easier to break up a group. With 1.9, If I try to rapidly click to knock someone away, I then have to recharge before I hit their friend (who by this point is already probably attacking me).
2 : 1 fights should not result in the duo winning. If the duo has better armor and weapons then yes, that is completely fair but at least there is a chance for a single person to be able to take out a team of 2.
4 - I think you agree with me here so i'll move on
5 - Sure, chaining hits together in perfect time is combo-ing, but name a single pvp "strategy" 1.9 introduced. While you have trouble naming new strategies, I have no trouble naming the amount of strategies removed. Therefore, there were more strategies in 1.8 period.

0 - The reason why I put notch there was because the main reason 1.9 even changed is most certainly because notch is no longer there. They took a game that already had gameplay and changed it to their liking now that notch was gone. A game can't have an "update" that completely changes core mechanics outside of the alpha and beta phase, because it would no longer be the same game. This update seemed to me like all of the ideas jeb wanted to add while notch was there, but notch didn't want him to. It feels like a betrayal to the core gameplay, that's all.

I agree, if Minecraft started as 1.9 and changed to 1.8 I probably would be angry as well. But the thing is, it didn't. Either way, Mojang changed the core of the game which deserves criticism from the players.
I do not agree, however, that we "haven't learned some strategies yet," simply because there is no mechanic in place that could yield a strategy.
 
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Deestinyer

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*Sigh* Here we go again...

Neither version is ideal. There's great things in both.

However, if I was to throw some of my opinions out there then I'd say that I'm still very much in the favour of 1.8 combat. Why? Possibly because I'm most used to it.

But I'm no person to be completely stubborn and stick to one idea only - with no consideration for the other, (unless, of course it's choosing pie over cake. Pie is great.), I believe that nerfing 'Notch' apples was a great idea. In a way, it doesn't really change the gameplay as much if everyone has access to the same items e.g in eggwars. The new apples shortened fights.

But! Let me counter that by saying how cooldowns, regen and saturation have all slowed this process.

Can you win a 2v1? Yes. Can you still combo? Yes. Can you combo in a 2v1? Not a chance. (Well, very slight).

Sure, fighting against a team was much easier in 1.8 as you could simply focus one person and get a nice combo on them, then take on the rest (vampire kit users in 1.8 sg will understand the glorious feeling of winning a 3v1). However now, in 1.9 this is slightly harder as you can't really score a good combo on one person without being absolutely destroyed by the rest who are chopping you up with their axes.

I love the new fishing rod changes. In my opinion, you can do slightly more with them now, such as applying fall damage and dragging opponents towards yourself (Just imagine the beauty of dragging someone off their sky bridge in eggwars!). The arrows are also great, there's way more that you can do with them and they open up doors to many different stratergies. It's quite hard to manage which specific arrow to use in a short span of time though, which I find rather silly as they could have been designed to be better in use (such as hotkeys).

Duel wielding? Love it. Again, new stratergies. More action.

Things that I really disagree with though, are the cooldowns and insane axe damage. Even a wooden axe in your first chest in a game of sg is absolutely wonderful, whereas in 1.8 you'd hesitate to take it. The cooldowns are something that I can not ever like though. Leave it to personal opinion, or the fact that your wooden sword breaks after you get around 4 kills in blockwars.

The cooldowns give your opponent some time to regen. You miss and hit the air instead? Absolutely fine, we'll just give your enemy some extra time to regenerate. Keep on missing and your enemy will be as healthy as ever! Most of the time it's not even about 'skill'. A lot of fights cycle through both people circling each other like clowns, missing like as if they're intending to. When a Christmas miracle happens and one person finally hits... well, worry not because they will miss again and the double goose chase will continue.

There's one more thing that I can not seem to get my head around. The sound effects. Is it just me, or does anyone else find hitting sounds extremely frustrating? Even when you completely miss your opponent, the sound is there to mock you for it.

Anyway, this is just my light-hearted response to quite the wholehearted topic it seems.

EDIT: I got carried away again, didn't I?
 
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Max ♠

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more text is this a book?
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