Why Mid-Game Queuing Is the Worst Thing CubeCraft Has Ever Made
CubeCraft’s mid-game queuing system is easily one of the worst mechanics ever introduced. It completely ruins the competitive experience by making games feel unfair, unpredictable, and frustrating.
1. It Destroys Winstreaks
Mid-game queuing means you can randomly get thrown into a game that is already about to end. Imagine joining just as the enemy team captures the third flag in CTF—your loss is instant, and your winstreak is gone before you even get to play. It makes winstreaks feel unfair, as they no longer depend on your skill but rather on whether the game forces you into an unwinnable situation.
2. It Creates Unfair Matches
Sometimes, you join a match only to find the enemy team is already fully stacked while your team is struggling. You didn’t get to loot, fight, or do anything meaningful before being thrown into a losing game. This makes winning feel random rather than skill-based.
3. It Removes the Competitive Integrity of Games
CubeCraft has a ranking system and competitive elements, but mid-game queuing completely undermines them. Players who join mid-game don’t get a fair start, and those already in the game suddenly have new enemies appearing out of nowhere. It turns games into chaotic messes rather than structured battles.
4. It Feels Unrewarding to Play
When you join a game knowing there’s a high chance you’ll be placed in an already-lost match, it kills motivation. Instead of feeling excited to play, you’re left hoping you don’t get thrown into a disaster. No one enjoys playing when they feel like their outcome is already decided.
Conclusion
Mid-game queuing is one of CubeCraft’s worst design choices. It destroys winstreaks, creates unfair matches, and removes the competitive integrity of the game. If CubeCraft wants to improve its PvP experience, removing mid-game queuing should be a top priority.