For an in-game incentive for alliance teamwork, let's start of with something simple and basic: Ally chat/Alliance chat. So good communication basically.
So in total you would have Global chat, Team chat and Allly/Alliance chat.
Next up. Have the villager shops sell stuff at a slightly more expensive price once one of the teams in the alliance dies off completely (so instead of steak costing 5 iron make it cost 1 iron more after a team of an alliance dies of with a cap of 8 iron - a 3 iron difference (in the case of there ever going to be maps where alliances would consist out of a lot of teams, which i why i added a cap, so the price cant just increase till like 10 iron if you happen to be playing with a map that places you in an alliance consisting out of 6 teams and therefore making it possible to up the price to 10 iron if we apply the rule of: price goes up 1 iron per fallen team of the alliance). Swords and axes (only the wooden and stone ones) would also get slightly more expensive to buy (1 iron more expensive per team of the alliance that gets taken down, once again, capping at 3 iron more compared to the normal price). While this might add to the incentive of making teams work together, i'm not sure about this though cause this could also add fuel to the problem of being able to make a potential comeback.
For a villager story for these more expensive prices this could be added (if villager talk would ever be added, which i think would be pretty neat): 'the loss of one of our allies has influenced the market! Goods have become more expensive!'.
It might actually even be cool aswell if these more expensive prices would only be existing at the teams of your alliance, (given there are other alliances left who still have all their eggs alive and therefore an unaltered/cheaper price) so not the enemy villagers, this could also pose to be a good incentive to act more offensively (and attack other people so you can use their less inflated villagers) and not just defend cause they're the last team standing of the alliance with an egg. Hope you understand what i mean with this.
In terms of rewards for teamwork, i would do something along the lines of 'you get x by keeping all the eggs of your alliance alive' after a set amount of time has passed, now what this x would be is not yet 100% clear to me as i want to keep this very minor and not give a big advantage, maybe something like it would make blocks slightly cheaper and give you more blocks in turn for 1 iron (so 3 blocks instead of 2 blocks per 1 iron), since being in this position in the first place puts you in a pretty strong position so any lasting buffs should be unnecessary, i atleast don't want to give these teams any advantages in regards of pvp, i'm thinking more off stuff like building blocks and food.
I guess for now i'll keep it at food and blocks being affected by this.
In short: food and block prices are reduced by 1 iron
Example: *after 10 minutes of keeping all the eggs alive of your alliance* 'Your prices have gotten lower as a reward for keeping your alliance's eggs alive!' --> 1 iron now gives you 3 blocks instead of 2. Food now costs 1 iron less!. This buff reward doesn't get extended if you happen to succesfully keep your alliance's eggs alive for any longer. So not this: *after 20 minutes of keeping all the eggs alive of your alliance* --> 1 iron now gives you 4 blocks. Food price is now 2 iron less.
For now i've mainly try to come up with ways that would encourage players just a tiny bit to KEEP THEIR ALLIED TEAMS ALIVE.
I'm also thinking of adding something like teamroles and being able to set objectives with your alliance. Dunno yet how though. I'm also not sure if this would really be neseccesary (probably not).
The only thing i've got for comeback tool so far would be: make resistance 1 potion or a strenght 1 potion a one time offer at a villager (for a relatively cheap price) (so you're able to buy just one of either resistance or strenght (not both, you'll have to choose) the entire the game and no more than 1) which would only be purchasable once you've lost all your other teams and your team is the last team standing of the alliance. Every player on the team can purchase one of these.
Edit: maybe also add to this list a stone sword (stone because of the lower durabilty and making this sword temporary in a sense) (for a wooden sword for even lower durability (if this would be prefered) you would need to add sharp 9 to it to make it have the same power as a sharp 1 diamond sword) sword with sharpness 5 on it so it would act as the strongest purchasable sword with 1 sharpness higher (so 1 attack damage higher) compared to what would normally be the strongest possible sword (which in normal is just a diamond sword, this would mean that this stone sword would need sharpness 5 to be 1 attack damage above a diamond sword)
Edit on this idea to make it cooler: This one time deal is purchable at a 'warfare tradesman' (that would spawn in accordance to the circumanstances i described above and only then), it would spawn closely to the normal villager and be able to sell you the 1 ressistance 1 potion / 1 strenght 1 potion. This villager could even speak to you saying (in just text): 'I heard you guys were in a dire situation and in need in for assistance, well let me show you my special one time only offer...'.
Thoughts anyone?
So in total you would have Global chat, Team chat and Allly/Alliance chat.
Next up. Have the villager shops sell stuff at a slightly more expensive price once one of the teams in the alliance dies off completely (so instead of steak costing 5 iron make it cost 1 iron more after a team of an alliance dies of with a cap of 8 iron - a 3 iron difference (in the case of there ever going to be maps where alliances would consist out of a lot of teams, which i why i added a cap, so the price cant just increase till like 10 iron if you happen to be playing with a map that places you in an alliance consisting out of 6 teams and therefore making it possible to up the price to 10 iron if we apply the rule of: price goes up 1 iron per fallen team of the alliance). Swords and axes (only the wooden and stone ones) would also get slightly more expensive to buy (1 iron more expensive per team of the alliance that gets taken down, once again, capping at 3 iron more compared to the normal price). While this might add to the incentive of making teams work together, i'm not sure about this though cause this could also add fuel to the problem of being able to make a potential comeback.
For a villager story for these more expensive prices this could be added (if villager talk would ever be added, which i think would be pretty neat): 'the loss of one of our allies has influenced the market! Goods have become more expensive!'.
It might actually even be cool aswell if these more expensive prices would only be existing at the teams of your alliance, (given there are other alliances left who still have all their eggs alive and therefore an unaltered/cheaper price) so not the enemy villagers, this could also pose to be a good incentive to act more offensively (and attack other people so you can use their less inflated villagers) and not just defend cause they're the last team standing of the alliance with an egg. Hope you understand what i mean with this.
In terms of rewards for teamwork, i would do something along the lines of 'you get x by keeping all the eggs of your alliance alive' after a set amount of time has passed, now what this x would be is not yet 100% clear to me as i want to keep this very minor and not give a big advantage, maybe something like it would make blocks slightly cheaper and give you more blocks in turn for 1 iron (so 3 blocks instead of 2 blocks per 1 iron), since being in this position in the first place puts you in a pretty strong position so any lasting buffs should be unnecessary, i atleast don't want to give these teams any advantages in regards of pvp, i'm thinking more off stuff like building blocks and food.
I guess for now i'll keep it at food and blocks being affected by this.
In short: food and block prices are reduced by 1 iron
Example: *after 10 minutes of keeping all the eggs alive of your alliance* 'Your prices have gotten lower as a reward for keeping your alliance's eggs alive!' --> 1 iron now gives you 3 blocks instead of 2. Food now costs 1 iron less!. This buff reward doesn't get extended if you happen to succesfully keep your alliance's eggs alive for any longer. So not this: *after 20 minutes of keeping all the eggs alive of your alliance* --> 1 iron now gives you 4 blocks. Food price is now 2 iron less.
For now i've mainly try to come up with ways that would encourage players just a tiny bit to KEEP THEIR ALLIED TEAMS ALIVE.
I'm also thinking of adding something like teamroles and being able to set objectives with your alliance. Dunno yet how though. I'm also not sure if this would really be neseccesary (probably not).
The only thing i've got for comeback tool so far would be: make resistance 1 potion or a strenght 1 potion a one time offer at a villager (for a relatively cheap price) (so you're able to buy just one of either resistance or strenght (not both, you'll have to choose) the entire the game and no more than 1) which would only be purchasable once you've lost all your other teams and your team is the last team standing of the alliance. Every player on the team can purchase one of these.
Edit: maybe also add to this list a stone sword (stone because of the lower durabilty and making this sword temporary in a sense) (for a wooden sword for even lower durability (if this would be prefered) you would need to add sharp 9 to it to make it have the same power as a sharp 1 diamond sword) sword with sharpness 5 on it so it would act as the strongest purchasable sword with 1 sharpness higher (so 1 attack damage higher) compared to what would normally be the strongest possible sword (which in normal is just a diamond sword, this would mean that this stone sword would need sharpness 5 to be 1 attack damage above a diamond sword)
Edit on this idea to make it cooler: This one time deal is purchable at a 'warfare tradesman' (that would spawn in accordance to the circumanstances i described above and only then), it would spawn closely to the normal villager and be able to sell you the 1 ressistance 1 potion / 1 strenght 1 potion. This villager could even speak to you saying (in just text): 'I heard you guys were in a dire situation and in need in for assistance, well let me show you my special one time only offer...'.
Thoughts anyone?
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