Gainfullterror
Forum Professional
I've got an autoclicker that can be activated when a button is being held down. This means that people are definitely able to control exactly when it clicks quickly, making it extremely useful to use in games like paintball. Since it's got an option to activate when a key is held down, anyone could regulate how much ammo it's going to be using.Because of games like Paintball, it is beneficial to "Butterfly click" in 1.9 now. Perhaps they could have it only trace autoclickers in the 1.8 version of the server, and finally move 1.8 KitPvP to said server? (Those autoclicking in Paintball will still be at a disadvantage, since they'll exhaust all of their ammo in seconds and will be left vulnerable). It just seems odd to me to restrict how fast you're allowed to click when on the server :/
I don't know the specific reason for them limiting how fast you can click, but I assume it has something to do with most people being able to achieve a steady CpS that could easily be confused for an autoclicker.
What would be a ridiculous amount of false bans compared to the amount of correct bans?I know Sentinel is keeping the amount of hackers low, but, I don't think it's worth it if banning so many innocent people is the way to do so. I understand the fact that all anticheats will fail, and that they all ban innocent people, but this is completely ridiculous tbh. And, the playerbase was low before the hacker infestation, due to several other problems.
Knowing cubecraft, I don't think the ac will be fixed anywhere soon.
How many times do you hear someone complain about a false ban, and how many times do you hear someone talking about a correct ban?
Players are always going to bring attention to false bans and ignore the appropriate bans since Sentinel is "expected to ban hackers". You, I, and the rest of the members on the forums don't have any specific number on how many appropriate bans there are and how many false bans there are, so we won't ever be able to compare the two.
For all you know, it could be a false ban every 500 correct bans.
What was the reason for the player base declining then? I recall hacking being the number one cause, and it's still an issue that they were trying to fix which only resulted in hate from the community. The hate is justified, but most people don't even consider it from their perspective: They are trying to make the server playable again.
Before you say that false bans doesn't make the server playable, don't: False bans will happen no matter the anti-cheat, as all anti-cheats will eventually make mistakes. These mistakes were never intentional, meaning that it isn't their intention to false ban players.
Since cube has different developers that specialize in different branches, you wouldn't really be able to know what Cube's #1 priority is by what they're working on.
The anti cheat developer is probably much spending a lot of time handling appeals & improving the anti-cheat. This time spent is definitely being paid for, as Cube pays him to develop. Do you understand how much money could go into this? Cube's reputation is at risk when it comes to things like hackers and anti-cheats, and they're definitely trying to prioritize the anti-cheat before any other project since their name is at stake. They can't afford to die out as a server, so they'll try any means necessary in order to keep the server alive. Since they want to do this, an anti-cheat is a must have and has got to be prioritized.
Do you see how many resources Cube is putting into the anti-cheat alone? It's definitely not that they don't care, and they will improve it in any possible way they can.
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