Hiya! :D
For message 100, I had to go with something SG related ofc! Today I'd like to share some potential ideas for new kits in Bedrock SG (I know some of these may have previously existed in the Java version in some form).
Blaster
Basic: 1 TnT
Normal: 2 TnT
Overpowered: 3 TnT
(@Fesa, this one's for you, haha!)
TnT has proved to be a strong item more recently, and when used well, it can kill someone with just one KABOOM. For this reason, I've suggested keeping the amount of TnT received rather limited (only 1-3). However, I don't think this would be too powerful as it is always possible to just move away from TnT!!
Archer
Basic: Unenchanted bow, and the player receives an arrow every 12 seconds
Normal: Power I bow, and the player receives an arrow every 8 seconds
Overpowered: Power II bow, and the player receives an arrow every 8 seconds, and sometimes this is a tipped arrow
This is a kit that you would expect to already have in survival games, as bows are a rather large feature of the game. The times chosen above, are just what initially felt right to me while writing this, but these could obviously be varied to other values for balancing purposes!
Navigator
Basic: Player tracker
Normal: Player tracker
Overpowered: Player tracker
Yes. It would be the same for every tier of loot. This kit has been suggested before by Cryptofrogz and I agree that is would be a very cool addition. A player tracker would not be too overpowered, but I am sure a lot of more experienced players would choose this kit in order to achieve faster games.
And that's all for now! Thanks for reading, and be sure to reply below with any thoughts you have on these :)
For message 100, I had to go with something SG related ofc! Today I'd like to share some potential ideas for new kits in Bedrock SG (I know some of these may have previously existed in the Java version in some form).
Blaster
Basic: 1 TnT
Normal: 2 TnT
Overpowered: 3 TnT
(@Fesa, this one's for you, haha!)
TnT has proved to be a strong item more recently, and when used well, it can kill someone with just one KABOOM. For this reason, I've suggested keeping the amount of TnT received rather limited (only 1-3). However, I don't think this would be too powerful as it is always possible to just move away from TnT!!
Archer
Basic: Unenchanted bow, and the player receives an arrow every 12 seconds
Normal: Power I bow, and the player receives an arrow every 8 seconds
Overpowered: Power II bow, and the player receives an arrow every 8 seconds, and sometimes this is a tipped arrow
This is a kit that you would expect to already have in survival games, as bows are a rather large feature of the game. The times chosen above, are just what initially felt right to me while writing this, but these could obviously be varied to other values for balancing purposes!
Navigator
Basic: Player tracker
Normal: Player tracker
Overpowered: Player tracker
Yes. It would be the same for every tier of loot. This kit has been suggested before by Cryptofrogz and I agree that is would be a very cool addition. A player tracker would not be too overpowered, but I am sure a lot of more experienced players would choose this kit in order to achieve faster games.
And that's all for now! Thanks for reading, and be sure to reply below with any thoughts you have on these :)