So why is it only in SG but not in any of the other games?
I mean, I'm all for this idea. All the examples pretty much explain it.
Let's explain it like this, based off a true event:
Mac and I are chasing after a guy. It's just me, Mac, and that one guy left. We both run up to the guy and start pvping. Clashing the swords, then, bam I get knocked off. Right after, Mac finishes the kill that I helped with and wins the game. No points for me.
The problem is, the argument is that "Oh you died, that means you were ill-prepared and you suck", but if the person you're going for ends up getting more hits on you and you eventually die, and it's all based on luck. (and the person's decision to go for you)
So that's my argument and my support.